Gods of music are creators of all manner of sound for the purposes of pleasure, dancing and even war marches. They are what allows simple devices to convey emotions. They’re patrons of musician, entertainers, composers and art lovers. Their clerics are often artists who want to make the world more beautiful, although some believe in the seduction or power of music. Whatever their purpose, they are rarely subtle, as they seek an audience to hear.
Starting when you choose this domain at 1st level, you gain proficiency in the Performance skill and gain a musical instrument, which can function as your holy symbol.
Starting at 2nd level, you can use your Channel Divinity to wield the power of sound with unchecked ferocity.
When you roll psychic or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you seethe roll, but before the DM says whether the attack hits or misses.
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
At 17th level, you choose four spells from the bard spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells.
Like your other domain spells, they are always prepared and count as cleric spells for you.