Tanks in Planetside 2 have core issues that make them frustrating to play with and against. Their place in the ecosystem is sketchy with them often being pulled apart by faster moving Harassers and aircraft. Many tank drivers' sole purpose is to spam doorways to rack up infantry kills which has seen their main guns nerfed and bases designed to exclude tanks. The Combined Arms Initiative saw their place on the battlefield shift further in efforts to prolong their lifespan to give new tankers more opportunity to learn, with tanks taking more hits from infantry rockets to kill, flanking rewarded less and more shots required to kill other Main Battle Tanks (MBTs).


Some steps have been taken to support tanks in recent years, with vehicle capture points added and the Construction system giving us more to do away from the traditional bases. Many players dedicate themselves to this role, and as such should be supported.


In my opinion tanks should dominate the open fields of Auraxis, or at least that should be the place they feel safest.


What I propose here is an overhaul of not only tanks, but also the game world to give them more of a role by creating more objectives in the field. Each of these changes could be implemented in isolation, and all values would be subject to balancing once implemented. While some of these ideas are new many of them been suggested by the community over the years.