I have made a fair number of concepts for vehicle upgrades, variants and totally new vehicles over the years, find them below and in separate pages once I set them up.

  • Tank Overhaul (2021) - Collection of concepts to improve tank play.

  • Aardvark Support Vehicle (2014) - A super AMS which functions as a spawn point, rearm location and light vehicle bay.

  • Air Overhaul (2014) - A collection of concepts related to the air game.

  • Atlas (2016) - A Colossus variant that has shields while mobile to allow it to act as a strong point as infantry pushes across the field.

  • Colossus (2016) - Before it was in game these are my thoughts about how the model could be used following the Construction system's release.

  • Deliverer Recon Vehicle (2014) - Light half squad ground transport.

  • Driver Weapon Switch (2015) - Option for drivers to give control of the main weapon to their gunner.

  • ESF Gravity Bombs (2014) - ESF bomb options.

  • Galaxy (2014) - Various variants of the Galaxy, including the Lodestar, gunship and bomber.

  • Magrider Overhaul (2014) - Change to make the Magrider have an independent main gun like the other MBTs.

  • MBT AA (2014) - Various AA options for MBT primary weapons.

  • Navy (2014) - Inspired by the concept art by the Bastion I recreated it and a variety of other smaller vessels.

  • Rumble Seats (2015) - Option for infantry to ride on the outside of MBTs.

  • Sunderer (2014) - Various Sunderer variants including technicals, artillery and Router.

  • Tank Destroyers (2014) - Based on Figment's art I modelled up some vehicles.

  • Thunder Light Tank (2014) - Based on a community concept I made an alternative tank that could be pulled without ownership of a Tech Plant.

  • Valkyrie (2014) - Based on RoyAwesome's concept I made a mock up which made it's way in game.

  • Vehicle HUD (2013) - A variety of additions to the HUD which mostly made their way in game.

  • Vehicle Overhaul (2014) - Incomplete - Based on my hardpoint concept from PS1, ideas about how weapon systems could be put into categories and then slotted into specific sized hard points. Similar to the Mechwarrior series mechanic.

  • Vulture (2015) - Blackhawk style aircraft.