Granular Hex System - 2020
Unfinished Concept
Overview
Complete rework of the way we fight over territory on Auraxis by making every building, area of high ground and choke point capturable objectives.
All territory broken up into small hexes including facilities. Each hex is captured by setting up spawn points.
Major spawn system rework to emphasise squad spawning.
Goals
Male all territory matter
Improve battle flow
Create front lines
Remove spawn camping
Spread out population
Details
Territory hexification
Aside from the warp gates, cliffs and water all territory would be broken down into small hexes of around 75m diameter.
Hex capture
Each hex is captured by setting up spawn points.
If multiple empires have them set up the hex is contested.
Only enemy hexes adjacent to friendly ones are vulnerable.
If a hex is cut off it will be instantly captured unless it has the owners spawn in it.
Spawn changes
Hard spawns have pain field removed and the spawn tube is made destroyable, shields stop projectiles in but not enemy infantry movement.
Nearest hard spawn and Sunderer available to all, along with the warpgate.
Galaxy AMS returned, but only available to the individual and their squad.
Routers made accessible to only the individual and their squad only.