Granular Hex System - 2020

Unfinished Concept

Overview

Complete rework of the way we fight over territory on Auraxis by making every building, area of high ground and choke point capturable objectives.

All territory broken up into small hexes including facilities. Each hex is captured by setting up spawn points.

Major spawn system rework to emphasise squad spawning.

Goals

  • Male all territory matter

  • Improve battle flow

  • Create front lines

  • Remove spawn camping

  • Spread out population

Details

Territory hexification

  • Aside from the warp gates, cliffs and water all territory would be broken down into small hexes of around 75m diameter.

Hex capture

  1. Each hex is captured by setting up spawn points.

  2. If multiple empires have them set up the hex is contested.

  3. Only enemy hexes adjacent to friendly ones are vulnerable.

  4. If a hex is cut off it will be instantly captured unless it has the owners spawn in it.

Spawn changes

  • Hard spawns have pain field removed and the spawn tube is made destroyable, shields stop projectiles in but not enemy infantry movement.

  • Nearest hard spawn and Sunderer available to all, along with the warpgate.

  • Galaxy AMS returned, but only available to the individual and their squad.

  • Routers made accessible to only the individual and their squad only.