Galaxy

Introduction

I have made a fair number of concepts for Galaxy variants.

Galaxy:

  • Pilot able to set a waypoint to show where the Galaxy will be heading. Name appears over the Galaxy under the pilots name.

  • Pilot also able to set a time until take off, displayed also to encourage people to load.

  • Galaxies have powerful lights added to the bottom to illuminate drop zones (I spoke to T-Ray about this, apparently the engine back then wouldn't handle bright lights properly).

  • Equipment terminals re-added as an option.

  • Vehicle rearm terminal added as an option. Models in the game files, but never implemented.

  • AMS function returned but can only be used by squad and perhaps platoon members to restrict its effectiveness. Can be used on the move until the Galaxy is full.

  • Deployment shields returned to the wings as a defensive option.

  • Defensive option - AWAC Radar - provides all players in the area with faster lock on times and positions of enemy vehicles and MAX units.

  • Galaxy vehicle transport - infantry transport removed and replaced with the ability to latch onto ground vehicles and drop them off.

    • Can be spawned equipped with a variety of new equipment that can be dropped:

      • Supply crate - deploys to proved a vehicle rearm and infantry equipment terminal.

      • Flash/Harasser terminal.

      • Aspis AA turret

      • Spear AV turret

      • Xiphos AI turret