Infantry are the core of Planetside. Find various suggestions on this page for new features and abilities for each class on this page and through the links.

Nothing yet, intend to make some images for each class, possibly discuss splitting the HA class up to make it less of a jack of all trades.

All Classes

  • Drop Pod Call Ins (2014) - For all classes I created a concept where each could call in drop pods with powerful equipment on them. Also includes an overhaul of drop pods to treat them more like other vehicles with certifications and customisation. This is an older concept but it is still something I want. Since making it the Construction system has been introduced which achieves some of the goals of this (although taking much longer to set up) as well as the Tactical infantry slot which these would be another option for.

Infiltrator

  • Infiltrator (2014) Collection of ideas including targeting dart launcher and a deployable cloak bubble.

Heavy Assault

  • Heavy Assault (2014) - A few ideas; bipods for LMGs, Dragon and Thumper. Also some thoughts on splitting up the class into two.

Engineer

  • Deployable Shields (2014) - My concepts which perhaps led to the engineer 'baby gates' and dome shield that made it into the game.

  • Fortification Engineer (2015) - Tank traps and turret upgrades.

  • MANA Turret Overhaul (2014) - Range of changes and aadditions to MANA turrets.

  • New Spitfire Turrets - 2014 - AV and AA Spitfires.

  • Engineer deployable information panel added to the HUD, showing how many of each deployable they have out in the world. Handy to see if your mines are still out there or if you are wasting resources dropping new ones. Engineers can also see friendly mines on their maps for ease of planning minefields.

MAX

  • MAX Overhaul (2015) - Changes to AI MAXs to reduce their firepower and shift them to wards a melee role.

Medic

  • Medic Spawn Points (2014) - Couple of concepts which allow Medics to deploy spawn points indoors. Perhaps the precursor to the Router.