Aerial Battlespace (2018) - Air themed changes to give pilots more to do.
Bunker (2015) - Two concepts that would allow players to customise the game world, the second of which inspired the Construction bunker.
Encouraging Field Fights (2016) - Variety of suggestions to get fights flowing through the field between bases.
Facility Bypass (2015) - Based on a suggestion by WisdomCube this gives players the option to go around hard to take facilities like Biolabs with additional lattice links.
The Front Line Initiative (2017) - Another round of suggestions to get fights flowing through the field between bases.
General World Ideas (2014) - Medley of suggestions to give the world more depth.
Granular Hex System (2020) - Unfinished concept which would break down the large territories into smaller hexes.
The LLU (Lattice Logic Unit) (2017) - Force fights into the field by having players carry items between capture points.
Indar Overhaul (2013) - A variety of base improvements by a community member.
Intercontinental Lattice Version 4 (2018) - Fourth attempt, making it more dynamic and addressing various issues.
Intercontinental Lattice Version 1 (2014) - First concept to bring back the strategic depth of the first game.
Lattice System (2013) - Recommending the lattice system from PS1, before the devs bit the bullet and brought it back.
Orbital Warfare (2016) - Take the fight to space.
Resource system (2014) - Detailed description of how a PS1 style resources system would work and benefit the sequel.Â
Shielded Sunderer Garage (2015) - Protect those vulnerable vehicles base fights rely on.
Territory 2.0 (2014) - Thoughts on a world overhaul following some comments by Matt Higby.