The Void Gorgon Emblem
Type: Narrative
Pirate Ryan is the leader of the Void Gorgon, the biggest Eldar Corsairs in the Orpheus System.
So far, his crews keep a neutral position, neither did they take advantage of the chaos of the ongoing war to increase their raid, nor did they attack the Necron Forces.
Even stranger, most of their raid do not target Imperium valuable assets and according the Ordos Xenos follow a mythological & prophetic agenda.
During one of these raids on Amarah Prime, Jahmess Franssy Ryan's personal Nightwing crashed in the middle of the no-man's land.
Both Armies are willing to help (or capture) him, in order to get the support of the powerful Void Gorgon fleet.
This mission is seen as very strategic by both camps.
This mission can be played by two players, only in this case, one detachment faction must be Eldar or Eldar Corsairs.
Use the Standard Army or if you play with 2 players use the Multiple Generals Army with the following change:
Maximum Points: 2000pts
All your infantry units must either:
arrive by Deep Strike, infiltration, outflank or scout
be inside a Dedicated Transport during their deployment
You can not include any Artillery unit
Your whole army must have at least one flyer or Flying Monstrous Creature
This mission can be played by two players, only in this case, one detachment faction must be Dark Eldar or Eldar Corsairs.
Use the Standard Army or if you play with 2 players use the Multiple Generals Army with the following change:
Maximum Points: 2000pts
All your infantry units must either:
arrive by Deep Strike, infiltration, outflank or scout
be inside a Dedicated Transport during their deployment
You can not include any Artillery unit
Your whole army must have at least one flyer or Flying Monstrous Creature
Set up terrain as described in Preparing for Battle. Then, use the Deployment Map included with this mission.
Each player rolls a D6, re-rolling ties. Whoever scores higher can decide on which zone they wish to deploy in. The opposing player will deploy in the opposite zone.
Before players deployment, deploy Pirate Ryan's Nightwing (Use any Flyer available to represent it).
To know its direction use a scatter dice.
Then deploy Pirate Ryan and his 10 Blade Sworns roughly in the middle of battlefield around his crashed NightWing.
Players must deploy using the Standard Deployment Method, in regards of Scout and Infiltration Pirate Ryan unit is considered an enemy unit.
The player that set up first can choose to take the first or second turn. If they decide to take the first turn, their opponent can attempt to Seize the Initiative.
The mission uses Variable Game Length.
At the end of the game, the player who has captured Pirate Ryan is the winner. If Pirate Ryan is not captured at the end of the game, the game is a draw.
Night Fighting, Reserves
Pirate Ryan won't be captured easily and will defend his freedom with rage.
Pirate Ryan and his 10 Blade Sworns can be played by either of the player on their own turn as if it was one of his unit with the following exception:
Pirate Ryan can not leave his actual unit.
Pirate Ryan and his Blade Sworns can never declare a charge.
Pirate Ryan and his Blade Sworns can never go away more than 6" from the Nightwing
Pirate Ryan and each of his Blade Sworns can shoot at different targets if desired.
Pirate Ryan can use his Void Strike any turn, instead of once a game. It represents the Void Gorgon Orbital Support which tries to support him.
Pirate Ryan's personal Nighwing has some personal modifications.
Any model can use each of his wing as if it was a 360° Gun Emplacement with the following profile:
with the following weapon:
Twin-Linked Eldar Missile Launcher:
All units can not shoot at Pirate Ryan and his actual unit.
Moreover if a blast marker scatters on Pirate Ryan and his actual unit, hits are ignored.
All models can not fight in close combat against Pirate Ryan, but can fight in close combat against his Blade Sworns. If Pirate Ryan is the only model to be engaged, attacks are lost.
Pirate Ryan ignores wounds in close combat.
Pirate Ryan is captured if at the end of an Assault Phase, his actual unit is destroyed.
He, then, immediately joins the unit with the model closest to him which was engaged against his previous unit.
Move immediately Pirate Ryan toward the closest place where he could be in coherency with his new unit.
Pirate Ryan can even join a Walkers Unit or a Monstrous Creature, in this case he must be in 2" coherency.
When Pirate Ryan is captured by one player, he becomes one of the player unit with the following restriction:
Pirate Ryan can not leave his actual unit.
Pirate Ryan and his actual unit fall back toward the Nightwing if they reach it, they won't flee further.
Pirate Ryan can not embark in a Flying Transport but can embark in his controller's other Transports, even his faction is different from the Vehicule.