As a famous Rogue Trader, you were allocated the prospection of Sector Janus in the Segmentum Tempestus.
Your probe recently found an apparently uninhabited planet, with an atmosphere and rich minerals soil.
The Adeptus Administratum in its immense mansuetude (Bless The Emperor!) granted you full rights on any planet you find, and just required to claim the planet in the Emperor's name, and get its tithe on all your trade.
For this mission, you were able to recruit different mercenaries or Imperium small troops, as a Rogue Trader, you are not limited to employ only humans, and the faith or loyalty to the Emperor is neither of your concern.
On your arrival, you discover that unsanctioned (or is it an error of the Adminstratum) Rogue Traders were already on your Imperium-sanctioned planet.
You won't let them pillage your planet, and already asked your mercenaries to attack them.
But the filthy might not be your only problem, on the verge of the attack, not all your mercenaries are following you...
The following guidelines are based on ITC Guidelines. If you are familiar with the ITC guidelines, please read only the change in purple.
1500 pts
Battle Forged armies, only. No Unbound lists.
An army must be built using exactly three Detachments/Formations of maximum 500 pts each. Please assign them a Number: I, II, III.
Each detachment should not contain a similar unit found in another detachment/formations.
But a detachment can include multiple similar unit.
An army can duplicate any Detachment.
You can use any "Decurion Style" meta-formations, following its own restriction, and above restriction. (note: very few decurion might be used)
A Detachment may be included in an army even if it is "Come the Apocalypse" allies with another Detachment in the army.
Faction: Your Faction is determined at the start of the battle (see Step 0)
Warlord: Your Warlord is determined at the start of the battle (see Step 0)
All current source material is allowed, including GW Codexes, Data Slates, Formations, current and but not-experimental Forge World units. The Forge World army lists below are allowed. Please note, Horus Heresy/30K Forge World units are not allowed:
Neither the Imperial Space marine nor the Death from the Skies Supplement can be used.
Army lists in Imperial Armor 14: The Siege of Vraks: The Death Korps of Krieg and Renegades of Vraks.
Army lists in Imperial Armor 13: War Machines of the Lost and the Damned: Renegades and Heretics.
Army lists in Imperial Armor 12: Minotaurs Chapter, and the Death Korps of Kreig Assault Brigade. Note: All units in these Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in the respective Codicies, even in the case where a unit has the same name unless noted otherwise.
Exception: The Dark Harvest army list is not allowed, although 40k approved units in it that can be purchased outside of the Dark Harvest detachment, are allowed.
Army lists in Imperial Armor 11: Eldar Corsairs.
Army lists in Imperial Armor 4, 2nd Ed: Detachment D-99 and the Red Scorpions Chapter Tactics and Characters. Note: The Inquisitorial Experimental Detachment Warlord Trait bonus and penalties may be selected at the beginning of each game.
Army lists in Imperial Armor 3, 2nd Ed: Elysian Drop Troops and Imperial Guard Tallarn upgrade and Mukaali Rough Riders. Note: All units in this Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in Codex: Astra Militarum even in the case where a unit has the same name unless noted otherwise.
Exception: Where units are listed as having the Junior or Senior Officer special rules, reference the Voice of Command rules in Codex: Astra Militarum.
Army lists in Imperial Armor 1, 2nd Ed: Armored Battle Group. Note: All units in this Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in Codex: Astra Militarum even in the case where a unit has the same name.
Reference ITC Imperial Armor Unit Index for the most recent rules for Forge World units.
Each Detachment can contain as many Fortification or Super Heavy/Gargantuan Lord of War, so long as the detachment restrictions allows it.
Super Heavy/Gargantuan Lord of War Selection Criteria: A LoW choice is allowed so long as it does not violate any of the following:
It has a larger than 5″ blast D Weapon.
It has a Hellstorm Template weapon with Torrent.
It has a larger than 5″ blast weapon that ignores cover.
Is a Super Heavy Flyer or Flying Gargantuan Creature.
It has a “Titan” stat line. We mean by this LoW that have a stat line similar to or better than any of the Titan class Super Heavy Vehicles (Warhound, Revenant, etc.), Titan class Gargantuan Creatures (Hierophant), or Daemon Lords.
Exception: If a LoW has easy access to means to violate the above criteria such as through Psychic Powers, or wargear such as Marker Lights paired with a LoW with a larger than 5″ blast weapon, etc. In the case that we can simply disallow the wargear item we do that instead such as with the Battle of Keylak Legacy of Glory on Imperial LoW.
Exception: We allow units that violate one or more of the above guidelines in if they prove to not be overwhelming in power. To date, this has only been done to allow in some Super Heavy Flyers.
If one player has a Super Heavy/Gargantuan LoW and the other does not, the player without can roll on the Escalation Warlord Table and gains +1 to Seize the Initiative.
Allowed Super Heavy/Gargantuan LoW
Note: all non-super heavy/gargantuan LoW are allowed, such as Dante or Azrael.
Adepta Sororitas
Cerastus Knights: Acheron, Castigator, Lancer, Atrapos
Questoris Knight Magaera
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Astra Militarum
Baneblade
Banehammer
Banesword
Captain Maximillian Weiseman
Cerastus Knights: Acheron, Castigator, Lancer, Atrapos
Questoris Knight Magaera
Crassus Armored Assault Carrier
Dominus Armored Siege Bombard
Doomhammer
Gorgon Heavy Transporter
Fortress of Arrogance
Macharius: Heavy Tank, Vanquisher, Vulcan, Omega
Malcador: Heavy Tank, Annihilator, Deffender
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Minotaur Artillery Tank
Shadowsword
Stormblade
Stormlord
Valdor Tank Hunter
Chaos
Chaos Fellblade
Greater Brass Scorpion of Khorne
Khorne Lord of Skulls
Chaos Knight (Only available to Chaos Space Marines, Chaos Daemons and Daemonkin)
Kytan Daemon Engine of Khorne (Only available to Chaos Space Marines, Chaos Daemons and Daemonkin)
Chaos Renegades & Heretics/Renegades of Vraks
May select any of the allowed Super Heavy/Gargantuan Creature Lords of War listed under Chaos or Astra Militarum on this page that are available to them in their respective army lists.
Eldar
Wraithknight
Skathach Wraithknight
Scorpion
Lynx NOTE: The Lynx is now a Heavy Support choice. May not take Sonic Lance.
Grey Knights
Cerastus Knights: Acheron, Castigator, Lancer, Atrapos
Questoris Knight Magaera
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Necrons
Gauss Pylon
Obelisk
Tessaract Vault
Orks
Gargantuan Squiggoth
Kustom Battle Fortress
Kill Krusha Tank
Kill Blasta
Lifta Wagon
Skullhammer Tank
Stompa
Big Mek Stompa
Boss Mek Buzzgob (Can be taken in armies)
Space Marines
Note: No Space marine Lord of War may take the Battle of Kyelek Legacy of Glory
Cerastus Knights: Acheron, Castigator, Lancer, Atrapos
Questoris Knight Magaera
Cerberus Heavy Tank Destroyer
Fellblade
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Tau
Orca Dropship
Tiger Shark Fighter Bomber
Stormsurge
Tyranids
Heirodule: Barbed and Scythed
Fortifications
All fortification data slates and upgrades from the Stronghold Assault book and data slates such as the Plasma Obliterator are allowed. The Macro Cannon Aquila Strongpoint and the Vortex Missile Aquila Strongpoint are not allowed.
Fortification Networks may be taken. We define a Fortification Network as those listed as such in their dataslate or a dataslate with more than 1 Fortification in it such as the Tidewall Gunfort.
Please add the following phase to bellow mission:
Step 0:
Choose secretly one of your opponent detachment (I, II or III), write it down on a piece of paper.
After both player have write it on paper, reveal them.
The detachment, you choose, switches side and is now included in your army. The detachment, your opponent choose, switches side and is now included in his army.
Choose your primary detachment that will include your warlord. Designate your warlord.
Your opponent detachment is deployed in your deployment zone.
ITC mission will be used:
ITC FAQ will be used.
GW Drafted FAQ as better as they seem are still in draft.
All models in your army are exepext to be painted to a 3 color minimum. Primer counts as a color.
All models are expected to be WYSIWYG to a reasonable standard. Exceptions will be made for themed units or armies.
Using a proxy for a model violates our policy.
Using a reasonable substitute to “Counts As” another model, does not violate our policy.
Please act in the ethos of commonly accepted Sportsmanship.
Terrain: Terrain should be defined between players and adjusted before the game begins. There should be a roughly symmetrical distribution of terrain on the table, with at least 2 line of sight blocking terrain pieces outside of either deployment zone, offset from the center of the table.
Mysterious Terrain rules are not used.
Fortifications: are all placed using the same guidelines. Fortifications may not be placed within 3″ of a board edge or another piece of terrain. If a Fortification cannot be placed under those guidelines, move a piece of terrain. If it is still not possible to place a Fortification, remove a piece of terrain to make room for it.
Exception: Aegis Lines may be placed anywhere on the table disregarding the 3″ rule.
Exception: The Skyshield landing pad can be placed closer than 3″ to a table edge, but not another piece of terrain.