This campaign represents 4 major warzones of the war between The Order Team trying to protect the Orpheus Sector from the Destruction that follows the awakening of the Maynarkh Necron Dynasty.
Each Warzones is represented by a Warzone Turn (WT).
During a Warzone Turn, each team will play 10 fixed mission, some narrative missions and repetitive missions.
Each Team Capitain should at the start of a WT, assign one of his player to each fixed mission.
The player will then prepare his list, knowing only the mission but not his opponent, neither his army.
The assignment will then be revealed, and player should organize a time and a place to play the mission.
Narrative missions have opponents already chosen.
Repetitive missions can be used for players with lot of gaming time and opponent can be chose freely.
When all missions has been played Warzone advantages will be granted to be used in the next Warzone.
There are 10 fixed missions that will be repeated each turn.
The details of the mission will not change.
But the narrative and Tactical Supremacies (TS) will change. For missions with an attacker and a defense, the attacking/defending team might change.
Each mission have some restrictions on the army list.
Missions might also be improved during the course of the campaign to resolve rules issues or unfairness.
Follow bellow process for fixed missions:
Take a note on the narrative and Tactical Supremacies (TS) of each scenario for this warzone
Check for missions with attacker and defender, which team is attacking.
Talk with your players to know the missions, that they want to play.
Team Captain should secretly assign each player to a mission with the following rules:
At least one mission for each player
A player who played a single mission in the last turn can not play again only this same mission.
Team Captain send secretly the assigned player and the mission to the Campaign Master and his Team.
Team player prepare their army list for the mission and send it to the Campaign Master.
As soon as all lists has been received, the Campaign master reveal assignments and list to all players.
Players should then proceed to schedule the game.
When all game has been played, Tactical Supremacies are being awarded.
Above steps will be repeated for each WT.