Background
Lara Croft est Inquisitrice de l'Ordo Xenos , fille du Lord Henshingly Croft, membre d'une noblesse désormais oubliée sur une planète de la Bordure Extérieure.
Son passé est trouble, on ne sait pas grand chose de cette Inquisitrice athlétique aux yeux marrons et aux cheveux coiffés en tresse. Survivante de la destruction de son monde, elle a erré à l'age de 17 ans dans les montagnes durant plus de 6 mois. Cette expérience l'a totalement changée et l'a stimulée à chercher d'autres aventures à travers la galaxie. Aujourd'hui et après plusieurs années de baroude, c'est devenu une aventurière fascinée par les civilisations anciennes et avide de découvertes. Elle n'hésitera pas à faire parler les poings et les armes, notamment ses célèbres USP match HK, avec une grande célérité. Préférant travailler en solo, elle ne s'alliera que rarement avec d'autres personnes.
L'Ordo Xenos l'a très récemment recrutée au titre d'Inquisitrice, et sa première mission en tant que telle se situe dans le secteur d'Orpheus, ou d’étranges rapports parlant de morts-vivants en métal ont attiré la curiosité de notre aventurière...
Unit Composition
1 Xenos Inquisitor Lara Croft
Unit Type
Xenos Inquisitor Lara Croft: Infantry (Character)
Faction
Inquisition
Wargear
2 Bolt Pistols USP match HK
Range: 18" S: 5 AP: 5 Type: Pistol, Shred
Medi-pack
Feel No Pain (5+)
Turquoise tank top, light brown shorts, calf-high boots, and long white socks.
Special Rules
Stubborn
Many warriors live and die according to the principle of ‘death before dishonour’. Seldom do such warriors take a backward step in the face of danger. Lara Croft lives for danger, she will never run away in front of him.
When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, they ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, it uses the rules for Fearless instead.
Fleet
Preternaturally agile, she can cover ground more quickly than their plodding foes.
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
Infiltrate
Lara Croft is naturally discreet, she can wait the right moment in which to move without be detected.
See Rule Book
Move Through Cover
Some warriors are skilled at moving over broken and tangled terrain. Lara Croft is beyond them.
A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.
Battle Focus
When Lara unsheate these guns, she enter a battle dance so focussed that she flow across the battlefield like quicksilver, killing their foes without breaking stride.
Lara Croft can either shoot and Run, or Run and then shoot, in the same shooting phase. Need to complete both actions before you move onto next unit, otherwise the chance to make the second action is forfeit.
Independent Operative:
Unlike other inquisitors, who have team to help them , Lara Croft is truly autonomous. Once an artifact or ruin is in the field, she must be able to cross the galaxy from one side to the other, by means fair or foul. And to be honest, she prefers to work alone.
A model with this special rule can never be joined by another character. If a model with this special rule is your army’s Warlord, it never has a Warlord Trait.
Very Good Reflexes:
Only the strong and talented survive in this galaxie.
A model with this special rule has a 5+ invulnerable save.
Fast Shot:
No time to lose, she has tresors to discover.
Lara Croft can shoot both of her pistols twice each in his Shooting phase. When taking Overwatch shots, she uses her full Ballistic Skill. In the Assault phase, all the combat attacks are Strenght 5 AP5, Rending, Shred.
Background
Baden-Powell and his Silent Pack reputation goes far beyond the Space Wolves Chapter, in fact they are far more famous in the enemy rank than in the Imperium.
The Silent Pack operates far in advance of an Imperium Army, sniffing out the forces of the foe, slinking into fortified positions and picking off isolated elements of the enemy army, instigating a climate of terror. Such covert operations give the Silent Wolf the freedom to wage war their way ・namely that of the silent hunter. Many foe has underestimated the Space Wolves, expecting a frontal assault when all the while their escape routes and supply lines are being cut off by the silent blades of Baden-Powell's Silent Wolf.
Unit Composition
1 Sergeant Baden-Powell
7 Silent Wolves
Unit Type
Sergeant Baden-Powell: Infantry (Character)
Faction
Space Wolves
Wargear
Scout armour
Bolt pistol
Ritual Large Wolf Knife
Range:- S:User AP:- Type: Melee, Rending
Frag grenades
Krak grenades
Camo-Cloak
Sniper rifle (Silent Wolf Only)
The Wolf Rifle (Baden-Powell Only)
Range:36" S:X AP:5 Type: Heavy 2, Sniper
Special Rules
And They Shall Know No Fear
Acute Senses
Counter-attack
Infiltrate
Move Through Cover
Scout
Stealth
Wolf Eyes (Baden-Powell Only): All shooting hits made by Sergeant Baden-Powell are Precision Shots.
Voice of Experience (Baden-Powell Only): If Baden-Powell does not make a shooting attack or Run in the Shooting phase, you may take a leadership Test. If the test is passed, All Silent Wolf model can use Baden-Powell's Ballistic Skill this phase . You must declare you are using this ability before either Baden-Powell or the beneficiary fire any shots.
Wolf Trap: At the start of the game, draw a map of the game and secretly choose one area terrain to be trapped, the first unit to leave the trapped terrain must take a dangerous terrain test for all its model even if they do not enter in the terrain. This Dangerous Test fails on 1&2.
Background
The Celestarii are a Xenos-worshiping cult. Born from the famine and bitterness of the wars, the Celestarii ranks swell among the nobles of the sector. While persecuted by the Ordo Hereticus and Adeptus Arbites, Imperial authorities are not able to eliminate the cult.
The Cult's tenets maintain the Imperial Creed to be false while worshiping a secret race of superior beings which slumber, who they believe will one day awaken to bring immortality to their servants and death to all who oppose them. The Cult takes alien artifacts as holy relics and carries out cannibalistic rituals.
StarLord Rahomunzu is the Leader of the Celestarii Cult in the Deluvian Sector.
He is always protected by 13 carefully chosen disciples who will defend his life even at the risk of their owns.
Unit Composition
1 StarLord Rahomunzu
13 Disciples
Unit Type
StarLord Rahomunzu: Infantry (Character)
Disciple: Infantry
Faction
Necron
Wargear
Autogun (Disciple only)
Autopistol (StarLord Rahomunzu only)
Close combat weapon
Neguzah's Wargear (StarLord Rahomunzu only)
Frag grenades
Flak armour
Banner of the Celestarii (One Disciple)
Meltagun (One Disciple)
Special Rules
Celestarii Cult
Uncertain Worth
Fanatic
Independent Character (StarLord Rahomunzu)
Uncertain Worth
Banner of the Celestarii
An infantry unit carrying a Banner of the Celestarii adds +1 to their score to determine which side wins an assault. Note that the effects of multiple banners of this type are not cumulative.
Neguza's Wargear
Neguza's Wargear are relics found in the Pyramid of Amraphel.
It includes a Sword, an Armor and a Scepter.
Sword of Neguza: Master-Crafted Power Sword.
Armor of Neguza: It gives a 5+ invulnerable save.
Scepter of Neguza: It does nothing even Rahomunzu thinks it talks to him.
Fanatic
Celestarii Cult
Any unit which contains at least one model with this special rule gain the Feel No Pain (6+) special rule.
StarLord Rahomunzu
Background
First Class Jahmess Franssy Ryan is quintessence of an Eldar Corsair Prince, as aloof as he is arrogant. Based in the Hesod Nebula, his Corsairs, the Void Gorgons, are well known for their fast and violent raid against Imperium Merchants.
Operating across the Whole Orpheus System, the Imperial Navy estimate they command a fleet in excess of 1000 ships. Their attacks hold no predicable pattern, and the Ordo Xenos believes that their raids hide a mythological & prophetic agenda.
Jahmess Franssy Ryan, so far, did not take advantage of the chaos of the ongoing war to increase his raid, neither did he attack the Necron, preferring to retreat in most of its encounter with the Maynarkh.
Unit Composition
1 Pirate Ryan
10 Blade Sworns
Unit Type
Pirate Ryan: Jet Pack Infantry (Character)
Blade Sworn: Jet Pack Infantry
Faction
Eldar Corsair
Wargear
Fusion Pistol (Pirate Ryan Only)
Balelight (Pirate Ryan Only)
Shadowfield (Pirate Ryan Only)
Shuriken Pistol (Blade Sworn Only)
Lasblaster
Void Sabre
Plasma Grenades (cf. Rule Book)
Haywire Grenades (cf. Rule Book)
Corsair Jet Pack
Eldar Pirate Armor: (4+)
Special Rules
Fleet
Void Strike (Pirate Ryan Only)
Independent Character (Pirate Ryan Only)
Background
Xenos...
Unit Composition
1 Saint-Marduk
5 Ghost Sisters
Unit Type
Saint-Marduk: Infantry (Character)
Ghost Sister: Infantry
Faction
Adepta Sororitas
Wargear
Frag & Krak grenades
Bolt Pistol
Chainsword
Power armour (Ghost Sister Only)
Boltgun (Ghost Sister Only)
Flak Armour (Marduk Only)
Rosarius (Marduk Only):
A rosarius confers a 4+ invulnerable save.
The Redeemer (Marduk Only): This massive shotgun shares many traits with its wielder – it’s crude, loud and leaves a trail of destruction in its wake.
Range:24" S:4 AP:4 Type: Assault 2
The Banner of Sanctity (Marduk Only):This banner was woven by the Daughters of Solstice from the finest threads and is thought to have been sanctified by none other than Sebastian Thor himself. It is therefore one of the holiest relics remaining in the possession of the Ecclesiarchy.
Friendly models within 12" of Marduk have the Fearless and Counter-attack special rules whilst he is "alive".
Mace of Marduk (Marduk Only):
Range:- S:+2 AP:4 Type: Melee, Concussive Master-crafted, Chaos Bane
The Mace of Marduk gains the Fleshbane and Armourbane special rules when the wielder is within 6" of one or more models with the Daemon special rule.
Special Rules
Stealth
Move Through Cover
First to the Fray: if deploys via Deep Strike, Marduk and any unit he accompanies will not scatter.
Act of Faith: (Light of the Emperor) See Codex Adepta Sororitas
One use only. This Act of Faith can be used either in your Shooting phase or in either player’s Assault phase. If successful, all models in the Ghost Sisters’ unit gain the Preferred Enemy special rule until the end of the current phase.
Shield of Faith: 5+ invulnerable save, Adamantium Will
Stubborn (Marduk Only)
Ghostly Bodyguard (Marduk Only): Ghost Sisters always have the Stealth special rule due to their spectral nature. Marduk and the Ghost Sister form a unit, with Marduk acting as an upgrade character until such point as the Ghost Sisters are slain, at which point he reverts to being a single-model unit in his own right.
Whenever Marduk suffers an unsaved wound, roll a D3 at the end of the phase. If the results is equal to or greater than the number of Marduk's remaining wounds, a Ghost Sister appears to defend him. Place a new Ghost Sister within coherency of Marduk's unit - It joins Marduk's unit to all intents and purposes. Note that this can take the squad above its normal maximum size (5).
This New Ghost Sister has the same wargear as other Ghost Sister. If Marduk's unit is locked in combat, this new Ghost Sister is placed in base contact with enemy models involved in the combat if possible, otherwise it must be placed 1" away from enemy models, as normal. If there is insufficient room to place it, then the Ghost Sister does not materialize.
If Marduk is removed as a casualty, the Ghost Sister lose their connection to the mortal world and are also removed
War Hymns (Marduk Only): See Codex Adepta Sororitas
Zealot (Marduk Only)
Protector of the Faith (Marduk Only): Once per game, Marduk’s unit can attempt to use a bonus Act of Faith, even if his unit has already used all its Acts of Faith. The Leadership test for this bonus Act of Faith is automatically passed and the unit’s Act of Faith resolves. Only the unit’s Act of Faith can be used in this way, not that of any Independent Characters that have joined the unit.
"Fuck you, I'm going to Hollywood Prime..."
Background
Solid Plissken is a former Astra Militarum Lieutenant, serving under Special Forces Unit Black Light, and the youngest soldier to be decorated by Lord Castelan Creed for bravery during campaigns in Krieg and Armageddon against Orks.
Some time later, he turned to a life of crime due to the perceived betrayal of the Imperium during the "Armageddon Ruse" (when he lost the use of his left eye) and when his comrades were burned alive in their barracks by the Adeptus Arbites. He then traveled alone. Once, Solid took up with partners Harold Hellman (later known as "Brain") and Fresno Bob. In Necromunda around 40993, Hellman apparently let Plissken and Fresno Bob get cornered by Adeptus Arbites, at which time Fresno Bob was brutally tortured and killed by a sadistic Commissar.
As a result of the Necromunda incident, it was widely believed in the criminal community that Plissken was dead.
Snake has a tattoo of a cobra on his abdomen.
"Listen to me, pal. The Emperor is dead, you got that? Somebody's had him for dinner!"
Unit Composition
1 Solid Plissken
Unit Type
Solid Plissken: Infantry (Character)
Faction
Astra Militarum
Wargear
Flak Armour
Frag Grenades
Melta Bombs
Pair of Smith & Wesson Model 22147: Loaded with Armour Piercing explosive rounds, Solid Pistols are the Final Word in terminal close Encounters
Range:12" S:X AP:2 Type: Pistol
Ceramisteel knife
Range:- S:+1 AP:- Type: Melee, Poison (2+)
MAC-10
Range:36" S:X AP:4 Type: Rapid Fire, Blast 3"
Special Rules
Fearless
"You'd better hope I don't make it back!": Hit and Run
Move Through Cover
Fleet
Shroud
"I don't give a fuck about your war... or your emperor. ": Solid does not take Orders - any order issued to him will automatically fail. Moreover Solid Plissken can never be joined by another character. If Solid Plissken is your army’s Warlord, it never has a Warlord Trait.
"When I get back, I'm going to kill you.": Solid's skill at infiltration are second to none in the Astra Militarum. Solid Plissken always starts the game in reserve, even in missions that do not normally use this rule. When Solid becomes available he is place anywhere on the battlefield that is more than 1" away from any enemy model. Solid may not move or assault in the turn he arrives, although he can shoot normally.