Insectduel's Remodeling Projects

Here you can download some of Insectduel's remodeling projects or someone related to them. Keep in mind that you can only redistribute them as IPS Patches and not Pre-Patched ROMs if you want to upload them into your own webpage. If you want any IPS patches made by Ririka Sakuranbo from Starlight Navigation, they are exclusive here.

Note to Flashback Entertainment, NES Reproductions, GamereproductionsChipmasters, JC Retail & 8 Bit Evolution: If we caught you selling our games without our authorization will have your store reported to the DMCA and the original copyright owners meaning that Insectduel's Domain will have to close your store down for copyright infringement. DO NOT SELL OUR GAMES!

To Flashback Entertainment shoppers, you may use our games to personally make you a custom cartridge for yourself which cost you $60 for NES and $55 for SNES in commission but you cannot have our games to be on display and cannot be resold without authorization from us first. Our games should be donated for free! Violators will take LEGAL actions meaning that we will PUT YOUR ASS TO COURT!

We're making changes to our file cabinet page of how our games work in your store. Here's a list of certain games that can be made into a reproduction cartridge from the makers of Flashback Entertainment & 8-Bit Evolution ONLY. NO ONE ELSE! Games are labeled in the following which go into effect very soon.

ATTENTION: This website may remove some of Nintendo based ROM-Hacks and/or documents anytime soon prevent copyright takedown notices and other lawsuit related issues. Other romhacks that is not based on Nintendo's IP will remain on our webpage. For now we are in the safe zone for any legal actions.

All Nintendo IP based ROM-Hacks are currently CANNOT be used as reproductions until I am ready to give permission.

After World 8 is no longer downloaded from this website. If you want to download my original creations, please find the game elsewhere.


 This game can be made into a reproduction cartridge.

 This game is in beta and cannot be made into a reproduction cartridge without the consent from the author.

 This game CANNOT be made into a reproduction cartridge at all times.
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Enables a 2P game for SMB1. You must batch the mapper files before applying the IPS patch. This is a tool from ISD SMB Util.   1k v. 1 Sep 22, 2015, 3:09 PM Rondell Mole
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Creates the whistle when entering the stage like in Mega Man 9. Applies to all versions.  2k v. 2 Dec 16, 2009, 12:09 PM Rondell Mole
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Creates the whistle when entering the stage like in Mega Man 9. Applies to all versions.  2k v. 2 Dec 16, 2009, 12:10 PM Rondell Mole
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Creates the whistle when entering the stage like in Mega Man 9. Applies to all versions.  2k v. 2 Dec 16, 2009, 12:10 PM Rondell Mole
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For NES and SNES versions of SMB3. Insectduel's customized tower stage that goes down.  50k v. 1 Jan 3, 2012, 8:03 AM Rondell Mole
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Frank's 2nd SMB3 hack for Super Mario All-Stars. It must be patched with SNES header. A completed version. Comes with the +World version. It's still in it's beta stages. May be deleted for the next release if possible. Copier headers will be deleted for future releases.  150k v. 2 Jun 28, 2012, 7:09 AM Rondell Mole
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The modified weapons version of Mega Man II from Rockman DEM. The original coding is made by Misty. However, many weapon names are not official.  5k v. 1 Nov 27, 2012, 1:36 PM Rondell Mole
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For Super Mario All-Stars, all different types of IPS Patches containing goal cards in SMB3.   3k v. 2 Nov 26, 2011, 7:12 AM Rondell Mole
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This is the patch where Megaman takes damage when hit by an enemy. The original coding is made by Misty. It is used with the US and European versions of Mega Man II.  1k v. 1 Nov 27, 2012, 1:31 PM Rondell Mole
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Super Mario Maker's Ghost House tilesets for Super Mario Bros. 3  1k v. 1 Jul 9, 2016, 1:29 PM Rondell Mole
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A challenge Gym leader hack with little map changes. A .SAV file is included. All Gym leaders are level 100. Use with Pokémon Gold.  6k v. 1 Nov 27, 2012, 2:06 PM Rondell Mole
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Creates the instant-kill blocks for SMB1 All-Stars. You must have a SNES 512 byte header to apply.  1k v. 1 Dec 16, 2009, 12:00 PM Rondell Mole
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Insectduel's SMB1 hack 6th anniversary edition.   11k v. 3 Nov 19, 2011, 8:11 AM Rondell Mole
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ISD's SMB Utility. A utility for SMB1 that edits SMB2 Japanese levels. SMB2 Japanese patches included. This is treated as SMB Utility by M.K.S  584k v. 3 Jul 12, 2013, 7:21 AM Rondell Mole
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Keep Kuribo's shoe after completing a level. SMAS is still in beta stages.  1k v. 2 Mar 23, 2012, 7:39 AM Rondell Mole
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SSM's Super Mario World hack. A 3 World demo.  282k v. 1 Dec 16, 2009, 12:03 PM Rondell Mole
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  6k v. 2 Oct 4, 2013, 11:12 AM Rondell Mole
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Play as Green Ranger only in stage 5. Stuff needs improvement.  2k v. 1 Jun 5, 2013, 7:14 AM Rondell Mole
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Sound test for music code rippers for ROM-Hacking purpose. But the .NSF is recommended for music listeners.  1k v. 1 Jun 5, 2013, 7:15 AM Rondell Mole
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Version 0.37 of MegaGirl another fight story. Contains 2 levels. Applies to Mega Man (U), not Rockman.  7164k v. 1 Dec 16, 2009, 12:05 PM Rondell Mole
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Version 0.42 of MegaGirl another fight story. Contains 2 levels in addition with infidelity and Zidanerfox's title screen updates. Text is also expanded. Applies to Mega Man (U), not Rockman.  7202k v. 1 Dec 16, 2009, 12:08 PM Rondell Mole
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Originally created by Rock5easily. Because there is a bug for the US version, it's been corrected. Works for all versions. Sound is also included.  1k v. 1 Jun 4, 2010, 10:37 AM Rondell Mole
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Combined fast scrolling (Rock5easily), fast warp speed, and weapon sound.  1k v. 1 Jun 4, 2010, 10:35 AM Rondell Mole
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The modified weapons version of Mega Man II from Rockman No Constancy. The original coding is made by IKA.  7k v. 1 Nov 27, 2012, 1:38 PM Rondell Mole
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Megaman IV Boss Initial BGM (J, U) - by Insectduel. This patches changes the background music that plays after you encounter a boss, making it different for each one.   2k v. 2 Dec 16, 2009, 12:12 PM Rondell Mole
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Mega Rock 4 Breath Hold (U, J) - by Insectduel. This patches causes Megaman gradually to lose health when underwater. This code is somewhat buggy and will be fixed soon.  7k v. 2 Dec 16, 2009, 12:11 PM Rondell Mole
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Rockman 4 0-HP Death Patch (J, U) - by Insectduel. This patch immediately reduces Megaman's HP to 0 when he falls into pits or touches spikes, killing him instantly. Similar to the Rock/Mega Man X games.  2k v. 1 Dec 16, 2009, 12:13 PM Rondell Mole
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Creates sounds for weapon menus with all versions of Rock and Mega Man 4.  2k v. 1 Dec 16, 2009, 12:14 PM Rondell Mole
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WarpSpeed (J,U) – by Insectduel. This patch allows you to change the speed with which Rockman “warps” each time he enters a stage.  2k v. 2 Dec 16, 2009, 12:15 PM Rondell Mole
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Negates weapons before facing Blues/Dark Man in Blues Fortress #4. Source code available!  2k v. 2 Jun 6, 2014, 2:44 PM Rondell Mole
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Full lives becomes full energy. For games Mega Man / Rockman to Mega Man IV / Rockman 4.  8k v. 1 Aug 30, 2013, 7:16 AM Rondell Mole
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Metal Blade for Mega Man III. This code was created before Ririka's version.  2k v. 1 Nov 27, 2012, 1:43 PM Rondell Mole
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Miku Hatsune in Rockman 4.  5k v. 1 Nov 27, 2012, 2:02 PM Rondell Mole
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For Sega Master System, changes opponents in tournament ladders. Keep in mind that the patching format is XDELTA.  5k v. 1 Apr 20, 2015, 6:21 AM Rondell Mole
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Faithful to the hacked arcade version of Mortal Kombat II. Keep in mind that the patching format is XDELTA.  5k v. 1 Nov 17, 2015, 2:48 PM Rondell Mole
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Cuts all music in all Mega Man 3 levels. Best suited for your movie editors.  1k v. 1 Aug 4, 2011, 1:34 PM Rondell Mole
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Cuts all music in all Mega Man 4 levels. Best suited for your movie editors.  1k v. 1 May 17, 2011, 9:04 AM Rondell Mole
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Megaman Showdown 2 (J, U) - by the Insectduel Team. This hack, like other "Showdown" hacks, is a boss rush mode in which you start immediately at the bosses' doors after selecting a stage, and then proceed to fight them. The odds are heavily stacked against you: you have only half your normal life bar, and some boss rooms have been altered to make them more challenging. Although Insectduel has decided to abandon the project, the current version is playable, though it may have some bugs. This file has 2 patches: one for Rockman 2, and one for Mega Man II.   96k v. 2 Dec 16, 2009, 12:17 PM Rondell Mole
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Megaman Showdown IV - by Insectduel. This hack, like other "Showdown" hacks, is essentially a "boss rush" game. You begin each stage at the door of the boss's lair. You are handicapped by the fact that in each fight you have only 50% health; and boss weaknesses have been altered, as has the special weapon energy consumption rate. The EX versions of the patch alter boss AI to make each boss more aggressive and difficult to defeat. Applies to Mega Man IV, not Rockman 4.  21k v. 2 Dec 16, 2009, 12:21 PM Rondell Mole
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Removes all music including the CAPCOM logo from the game.  1k v. 1 Jul 8, 2017, 3:38 PM Rondell Mole
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Beginners for creating or programming related ASM.  69k v. 1 Dec 13, 2010, 9:21 AM Rondell Mole
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Based on Myrtos original game and Chiko's modifications. BGM music added.   56k v. 2 Jan 8, 2013, 5:40 PM Rondell Mole
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For SMB2 Japanese. It changes TSA and Graphic change to Doki Doki Panic.  18k v. 2 Dec 16, 2009, 12:23 PM Rondell Mole
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For SMB1. It changes TSA and Graphic change to Doki Doki Panic.  20k v. 1 Dec 16, 2009, 12:22 PM Rondell Mole
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For SMB1. Comes with various archive patches and pipes for each one.  12k v. 1 Dec 16, 2009, 12:23 PM Rondell Mole
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Fast scrolling!  4k v. 1 Sep 10, 2012, 7:31 AM Rondell Mole
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Fixed version of Haikei. It allows to create Object E to go behind the walls.  2k v. 1 Sep 10, 2012, 7:31 AM Rondell Mole
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Brightman's Stage in Rockman 5. This game represent's our 9th anniversary!  16k v. 1 Nov 17, 2014, 9:54 AM Rondell Mole
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Originally created by Rock5easily. Because Rock5easily deleted it off his webpage, this file has been redistributed. Sent by Robert Huff.  1006k v. 1 Aug 31, 2010, 11:36 AM Rondell Mole
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October 2nd of Rockman 5 Dood in Gate with music corrections. The original is created by Chiko.  55k v. 3 Sep 23, 2010, 9:49 AM Rondell Mole
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Prototype version, shareware for ROM-Hackers.  18k v. 1 Dec 18, 2014, 4:03 PM Rondell Mole
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For play with Rockman 5 YH. This is a XDELTA patch and is only applied to Rockman 5 YH only. Not the original Rockman 5 or Mega Man V.  51k v. 5 Jun 11, 2014, 2:10 PM Rondell Mole
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Roll Chan mobile tilesets to be used in YY-CHR.  10k v. 3 Jul 26, 2014, 11:22 AM Rondell Mole
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Applies to Super Mario Bros. 3 for both NES and SNES, code is about 70% complete.  1k v. 2 Feb 15, 2012, 6:56 AM Rondell Mole
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Creates the SMA4 versions of the Sledge Hammer Bros. in Super Mario Bros. 3 for Super Mario All-Stars. Applies to headered SMAS ROM. Only 50% completed.  1k v. 1 Aug 23, 2011, 5:50 AM Rondell Mole
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Super Mario Advance 4 versions of Thwomps in both NES and SNES versions of Super Mario Bros. 3  2k v. 1 Aug 5, 2011, 5:49 AM Rondell Mole
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Creates Palette Sets 2 and 3 for Fortress levels except World 2. ZSNES cheat file is also included for testing reasons. This IPS patch is meant for remodeling purpose.  2k v. 1 Jul 22, 2011, 5:47 AM Rondell Mole
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Fixes SMB1 headers on the FDS for Emuparadise downloadable users.  31k v. 1 Jan 9, 2012, 10:22 AM Rondell Mole
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SSM's Super Mario World Hack with SMB2 layout stages.  442k v. 1 Dec 16, 2009, 12:26 PM Rondell Mole
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This polished SMB2 Japanese hack is a remake version of SMB1's Lost Levels 2 by Mysticgokou only with neater levels and no crazy or glitchfest levels like the last SMB2J Plus.  43k v. 1 Dec 16, 2009, 12:30 PM Rondell Mole
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This is a glitchfest hack of SMB2 Japanese. Newbies are not recommended to play this. It has new levels modified and various graphics as well. All worlds modified EXCEPT World 9, which is already Dream World, themselves. If you play Acmlm’s “The new strange Mario Bros.” for the NES, you really going to love this one. Unless you're scared.  54k v. 1 Dec 16, 2009, 12:28 PM Rondell Mole
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Picks 1-UPs replacing anchors from small chests and Mushroom houses. Super NES version of SMB3 only.  1k v. 2 Jun 1, 2012, 7:09 AM Rondell Mole
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Adds the 8th Koopa Kid into the World 8 slot and is coded from scratch.  86k v. 2 Feb 15, 2015, 11:55 AM Rondell Mole
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This is the hack of SMB3's lost levels in SMAS Vision with a few modifications and reused a few levels. The 3.0 version becomes the XDELTA patch and the levels are slightly modified. Does not require the SNES header to patch.  3k v. 3 Jul 17, 2015, 6:19 AM Rondell Mole
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Breaks the scrolls after BOOM BOOM is defeated like in Mario in Some Usual Day.   2k v. 3 Feb 15, 2012, 6:57 AM Rondell Mole
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Changes the Koopa Kids in SMB3 by level length instead of by world.   3k v. 3 Mar 1, 2012, 5:49 AM Rondell Mole
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Changes the Koopa Kids in SMB3 by level pointer header instead of by world.   17k v. 4 Mar 2, 2012, 7:33 AM Rondell Mole
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Stops the ticking timers by grabbing the Magic Ball without facing Boom Boom.   1k v. 2 Feb 29, 2012, 5:57 AM Rondell Mole
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Replaces the Starman sprite to hurt the player while grabbing it! It's currently a beta version.  1k v. 2 Jun 12, 2012, 7:19 AM Rondell Mole
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Removes the glitch while Frog and Hammer Mario/Luigi are in statue form.  1k v. 2 May 11, 2012, 8:56 AM Rondell Mole
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This hack will upgrade Fire Flower with power to (depends on what patch you apply with or with no SNES header) change coins into blocks, change blocks into coins or both. This may be helpful if you want to have some more puzzles in your SMB3SMAS hack. Patches also applies to + World & Japanese Super Mario Collection versions.  3k v. 1 Feb 16, 2016, 6:45 AM Rondell Mole
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This is for intermediate ROM-Remodelers only. Allows to create your custom SMB3-SMAS levels from scratch within this document.   9k v. 7 Jan 23, 2015, 6:08 AM Rondell Mole
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Graphic binary files for each level with object sets.  12k v. 1 Nov 25, 2012, 9:49 AM Rondell Mole
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This is the hack of SMB3's Insectduel's custom levels from 2005 with upgraded modifications. The patching format is XDELTA.  11k v. 1 Aug 27, 2015, 12:59 PM Rondell Mole
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Document for SMB3-SMAS with all data provided.  32k v. 58 Aug 25, 2017, 3:18 PM Rondell Mole
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In the Japanese SMB3, Super/Fiery/Raccoon/Frog/Tanooki/Hammer Mario all will revert to small Mario after taking damage. INCLUDING WHILE IN KURIBO's SHOE. This code is created from scratch in Super Mario All-Stars for all versions including Super Mario Collection.   2k v. 2 Mar 19, 2012, 7:30 AM Rondell Mole
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When loading a save SMB3 file, you will always pick between 1 Player and 2 Players.  2k v. 1 Dec 20, 2013, 6:03 AM Rondell Mole
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While you invincible, you recieved points and then 1-UP similar to Super Mario World or Super Mario Advance 4. Coded about 97% complete.  2k v. 2 Jun 28, 2012, 7:08 AM Rondell Mole
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Time Switch that increase time when hitting the ? block or brick replacing the Coin/Star code.   3k v. 1 Oct 24, 2016, 11:02 AM Rondell Mole
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Time Switch that increase time when hitting a POW switch.  2k v. 1 Mar 4, 2016, 12:26 PM Rondell Mole
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Super Mario Bros. Extended a.k.a Afterworld 8 version 2.0. Plays from World 1 to World D.  26k v. 1 Nov 17, 2012, 8:19 AM Rondell Mole
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Fixes and corrected the headers of the SMB2J and All Night Nippon Super Mario Bros. Famicom cartridge.   79k v. 1 Nov 25, 2011, 7:15 AM Rondell Mole
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Super Pikachu Bros. 2 Japanese. Password protected! To unlock it, you must enter the name of the 251st Pokémon in all caps.  4k v. 1 Nov 27, 2012, 2:24 PM Rondell Mole
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For Super Mario Bros. 1 on NES.  1k v. 2 Nov 3, 2015, 1:46 PM Rondell Mole
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Acmlm's Strange Mario Bros. for SMB1 on the Famicom disk system.  10k v. 2 Jul 26, 2012, 11:23 AM Rondell Mole
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Lakitu spawns Bob-ombs like in Dahrkdaiz's Mario Adventure.   1k v. 2 Jan 26, 2012, 9:52 AM Rondell Mole
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Version 0.98 of YY-CHR. Comparing to version 0.99 it incorrectly goes to invalid tile addresses for SMB2J+ and ANNSMB.  156k v. 1 Nov 22, 2013, 4:02 PM Rondell Mole
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  2k v. 1 Jun 10, 2013, 1:23 PM Rondell Mole
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  2k v. 1 Jun 6, 2013, 12:13 PM Rondell Mole
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