Summoner Info
THE GUILD OF SUMMONERS
--- ----- -- ---------
As excerpted from the Lore of Summoners:
"Summoners are a select band of devout magic-users who have
mastered the black art of summoning beasts from other Planes of
existence to do their bidding. They are an extremely dark and
mysterious group, choosing to keep the source of their talents
hidden....
Though somewhat frail in physical body, the Summoner is
powerful in mind, relying on sharp, cunning wits to survive..."
Since Summoners rely on spells more than brute force in their
adventuring, their max hp/sp are calculated as follows:
- HP: (50 + 9 * (CON - 1))
- SP: (50 + 10 * (INT - 1))
----------
"...Their Brooches, which are all linked to each other and to
the Prism, allow them to communicate and to draw Power from the
Prism itself..."
The Summoner Brooch is an item which serves several purposes. Members
of the guild communicate through it: they may turn the guild-talk on and
off, list all Summoners playing at any given time, and send free messages
and emotes to their fellows. Additionally, the Brooch stores Power, which
may be purchased at 5 coins per point from the Prism of Elements in the
guild. Once stored, this Power may be converted into hp or sp at any time.
The maximum power that can be stored in the Brooch is:
- BP: (30 + (10 * LEVEL) + (8 * STR) + (5 * INT))
Brooch Power is saved, and autoloads.
----------
"...They have control over raw Elements allowing them to create
Golems to protect them..."
Depending on their level, Summoners can create Golems of varying power.
Once created, the Golems serve to protect their masters in combat; every
round, there is a chance that the Golem will force its master's attacker
to attack it instead, and the same chance that the attacker will not
switch back to attacking the Summoner that round. This chance is
calculcated by:
- DEFEND: ((20 + Golem's AC) + (LEVEL / 3) + (DEX / 5))
- SWITCH: ((100 - DEFEND) / 2)
Only one Golem may be commanded at a time. Available types are:
NAME REQ LEVEL SP COST AC HP
---- --------- ------- -- --
clay 1 20 1
bronze 6 30 2
iron 11 50 4
steel 16 80 8
stone 21 120 16
diamond 26 200 20
The cost for banishing a Golem is 25 sp.
----------
"...and to call forth storms and other Elemental disturbances..."
With their "call" spells, Summoners combine Elements for various
effects. The spells are:
NAME REQ LEVEL SP COST
---- --------- -------
ice 3 10
cyclone 4 15
mud 4 50
smoke 5 30
blaze 5 40
magma 5 40
bolt 22 50
The spells which do damage, and their damage calculations, are:
- ICE: (10 + (STR / 2) + (DEX / 2))
- CYCLONE: (20 + (STR / 2) + (DEX / 2))
- BLAZE: (20 + (STR / 2) + (DEX / 2)) to each attacker
- MAGMA: (50 + (STR / 2) + (DEX / 2))
- BOLT: (50 + STR + DEX)
The smoke spell increases the player's ac for a limited time. The
associated calculations are:
- AC: (2 + (DEX / 10))
- TIME: (5 + (DEX / 3))
Finally, the mud spell holds all attacking monsters for a limited time.
This time is calculated by:
- TIME: (2 + (STR / 5))
----------
"...And they...can summon beasts from other dimensions to serve
them, aiding them in such areas as combat..."
The Summoner's most powerful ally is his Attacker. There are currently
14 different beasts which can be summoned to fight for their masters:
NAME REQ LEVEL SP COST HP RANGE AC WC SPELL BAN SP
---- --------- ------- --------- -- -- ----- ------
Wolf 1 10 90-110 5 6 None 10
Triton 7 20 125-175 7 8 None 20
Djinn 8 30 175-225 8 9 None 20
Vilstrak 9 40 225-275 9 10 None 20
Efreet 10 50 275-325 10 11 None 20
Water Element 12 70 500-600 12 13 0-20 30
Wind Element 13 80 600-700 13 14 0-25 30
Earth Element 14 90 700-800 14 15 0-30 30
Fire Element 15 100 800-900 15 16 0-35 30
Power Element 23 150 1000-1200 23 24 0-45 35
Lesser Demon 26 200 1300-1500 26 27 0-50 40
Greater Demon 27 250 1500-1700 27 28 0-50 40
Demon Lord 28 300 1700-1900 28 29 0-50 40
Arch-Demon 29 400 1900-2100 29 30 0-60 50
The Greater Demon and Demon Lord have 5%-per-round chance of doing a
tentacle attack which hits all monsters attacking them for 30 damage points.
Likewise, the Arch-Demon has a 5% chance of doing a fire attack which does
50 damage points.
During combat, the Attacker's master may command it to attack another
monster (10 sp), stop fighting (20 sp), or, in the case of the Demon Lord
and Arch-Demon, make their foes run away in fear (50 sp). If a Summoner
tries to call forth an Attacker when his level is not high enough, there
is still a chance he will succeed. If not, the creature will attack him.
This chance of success is found thusly:
- SUCCESS: (25 + CHA + WIS - Attacker's LEVEL)
----------
"...communication, light, and information..."
Other creatures may also be summoned to perform various tasks. These are:
NAME SP COST BAN SP
---- ------- ------
Roc 25 10
Raven 10 10
Will-O-The-Wisp 25 10
Beast of Burden 40 10
Seeker 50 10
The Roc simply carries the player back to his Guild. The Raven, once
summoned, can talk to other players for 2 sp per message, and "peck" players
(no damage) for 5 sp. The Will-O-The-Wisp is simply a light source; if
killed, it does 50 sp of damage to its killer. Its light-strength is
caluculated by:
- LS: (1 + (LEVEL / 6))
The Beast of Burden can carry things for its master. Giving an item or
coins to the Beast, taking things from it, and making it drop things each
costs 5 sp. The Beast has a carrying capacity exactly equal to that of the
player at the time of summoning. When killed the Beast does 80 sp of
damage to its killer.
The Seeker is a familiar. To make it look at something, to name it,
or to make it say or emote something to its room costs 5 sp. To make it
move in a given direction or enter something costs 10 sp. To make it
return to its master costs 15 sp, and to make it follow someone or to
toggle the "snoop" costs 20 sp. When killed the Seeker does 100 hp of
damage to its killer.
----------
"...Because of their secretive nature...further details about
their powers remain known only to them..."
There are also other commands available to Summoners. One allows them
to check weapons and armour in order to make sure that these will not
interfere with their spells; they may only use equipment that is made
especially for them, or armour that has ac == 0.
Another command allows them to block out communication from others.
Like the wiz command "busy", the highest level that may be blocked out is
the player's level.
Finally, there is a command that shows the Summoner all vital
information about his status. Power stored in the Brooch, guild-line
status, busy-level, and summoned or created Creatures are all listed by
this command.
----------
(c) Matt, Holy Mission, 7-23-93
----------