Safecracker Goals

Note: at end of April, 2012, there was a pop up that said this was expiring soon, so hurry up!

Everyone has asked about this goal set repeatedly, so I'm making this page to give you the scoop :)

THERE are NO helps for this goal :(

Yeah I know, bummer.

Zynga created this goal so we could have access to unlimited 4x 50% stoves, as long as we work on

the goals. You have to complete 27 individual goals for each stove, getting a 6 pack of "questbuster" spice after the first 9 and

a 20 pack of instant thyme after the 18th, with of course, grand prize, the stove, after the 27th. Then you start all over.

IS it worth it? Yeah, it is :) But the ITEMS work the same as current catering items, or RSVP items.

Those, also, are ungiftable, un-helpable. So, yes, chip away at your safecracker goals as you can, but you have

to collect the items the old-fashioned way - begging from your friends :)

Happy cooking!

Want to find out when this site is updated? Find out on Facebook! Bookmark this facebook page:

http://www.facebook.com/juliescafeworld

1/31/2013 - somewhere in California...

Larry, Curly and Moe, the three zynga programmers assigned to block all helps, were sitting at their desks staring at their computer screens. "Anything new on the facebook page?" Larry asked.

Curly shook his head. "Been monitoring it for three days. Not a peep since our last block. You see anything on the website?"

Curly nodded to Moe, who flipped back and forth between several well known "help" sites. "No, nothing yet. You think they gonna keep trying to crack it?"

Larry stood up and stretched. The long hours at the computer were beginning to take their toll on his body. "They can try, but we GOT EM this time. No way can they get around these blocks. I doubt even Bill Gates could figure it out this time!" Larry smiled broadly as he watched his programming buddies scan for updates. "Finally, our bosses will be off our backs about these stupid sites!"

Curly turned away from the facebook window, after seeing yet another post on "the official add me thread" but nothing new on other progress. He listened as Moe pondered aloud. "How long, do you think, before they announce defeat?"

Curly piped up. "The one site said by the weekend they would tell us something."

"Us??" Larry and Moe both chorused. "

"What do you mean, US?" Larry demanded of Curly.

Curly shrugged. "You know.. you kinda get involved with them, when you read all their silly posts and daily trivia, day after day, week after week for a whole year. It was a slip of the tongue! I didn't mean anything by it!"

Curly turned back to his screen, embarrassed that he'd been caught showing sympathy to the enemy. "It'll be over soon, anyway.."

Moe chimed in, "Yeah the input boxes are gone off the daughter's site. I think shes almost ready to crack."

Larry nodded. "But what about that guy? That other site? Any word at all?"

"Nothing," Moe replied. "He's been MIA since the last block last week. Not sure what he could have done, since we blocked their servers from accessing cafe world. But that chick sure fixed up something fast.. I've always wondered if they were working together you know."

Curly shook his head. "No, I don't think so. If they were, the guy's friend wouldn't have been nasty all over her page a couple days ago. I don't see them working together. Besides, their codes are different. We already figured that out, remember?"

Larry grinned, ear to ear. "No, their codes are the same now! DOA!" He chuckled.

Curly glanced back at his screen, refreshed it, then quickly drew in a breath. "Got something! She's gonna post!"

Larry and Moe both loaded facebook and went to the Page of the enemy to see what was happening. This is what they read:

Hey guys.. It's Julie. I'm sorry I don't have better news for you.. But it's over. Our ultimate free helps are gone. No more unlimited food, parts, buildables, - its gone. We are NOT hopeless however. I do have some helps that have been around since before Rachel's and other sites. I've never quit providing help, and I never will. I will be linking on each quest page the link to make your POST become an ask (using UID), and your ASK become a post (using GIDs and tinyurl). These will aid you when you are unable to post (many times, we click the post button and it errors, and we have to wait 4 hours to try again) - and also sometimes we need our asks filled super fast - so we use the tinyurl link to make any link a post, that our friends in our groups can click on - one per day - so we can move on. I have a small food help - with chose your own food - which allows you to send out foods to your buddies as if you had sold food to dale, and then pray they return it. Believe it or not.. these used to be enough (although we DID have free unlimited parts before Rachel..). I can hope, and so can you, that eventually the team that was assigned to plugging the holes to make helps stop helping will be reassigned to fixing the game issues. I mean, if the game worked as it was intended, we all agree that these helps would never have been needed! So at this point, I am admitting defeat. Rachel and I are unable to offer the ultimate helps any longer. My website will continue as it always has - with added part UIDs now - and Rachel's will remain open with her food finder (still a valuable resource, offering food GIDs for tiny url links, and food UIDs for choose your own food links) and her cooking calculator (calculates cooking times for every food in the cookbook, including your bonuses). I will work hard to keep those, as well as my site, updated as rigorously as before. I guess what I'm saying is.. even though there is no more unlimited help, I am hoping with these tools you will still have the desire and ability to attempt to complete them yourselves. Are the goals unattainable? Many are, yes. It is my opinion that Zynga is a business, and is trying to make money - as is every other game I've tried on facebook. Constantly throwing out ways to spend, spend, spend! I can tell you, though, that I do have a friend who plays cafe world religiously.. who has been testing the game WITHOUT Rachel's helps, and has been able to complete every quest, on time, with full rewards, utilizing tiny urls and choose your own food links exclusively - along with normal game play - for the past month. So it CAN be done. I am NOT giving up on helping - but I am giving up on trying to bypass their very stubborn block. The current system allows for help from one person per day, and that is a reasonable requirement in a game, and it is a block that this time I cannot get around. So we will use what we have - parts, foods, spices - whatever, and play until the game frustrates you to you breaking point :) As always, I will be on the facebook page to answer your questions, field your comments, and take your abuse. Let's put our zillion stoves to use, and tell zynga we refuse to give them the satisfaction of a mass walk out (which is what they want you know.. they are trying to make everyone quit!) Cya on the facebook page! - julie

Larry and Moe jumped to their feet, cheering. "We got them! It's over! We took the site down!"

Moe popped the cork on a bottle of champagne, and began to pour for the group. Curly got up, smiled, and accepted the bubbling glass that was handed to him.

"Why so glum, Curly? We got em!" Larry chided Curly and accepted the champagne handed to him by Moe.

Curly shrugged. "I dunno. I just kinda feel bad for the players. Do you think they will continue playing with all the game flaws?"

Moe clinked his glass against the other two. "Not our problem," he replied. "We were hired to do a job, and we did it."

"But what if they all quit? What if they decide the game is too hard without all the helps and tools?" Curly persisted.

Larry rested a hand on Curly's shoulder. "Look, Curly, we had to do this. If it wasn't us, it would have been other programmers. We just did our job."

Curly nodded, and sighed heavily. "Yeah, I know... I know."

A message from Julie - hats off to the Zynga programmers who were doing their jobs. No hard feelings :) Thanks for letting us goof off for as long as we did.