Dungeons and Dragons is an exclusive, invitation only club, that has been running successfully all year. This club is at full capacity this year but interest for next year can be given to Mr Harman or Mr Dyer.
Players have embarked on a gaming adventure this year:
Trapped within the ever-oppressive realm of Barovia, our adventurers find themselves ensnared in a cruel trap. Once a quaint valley, the entire kingdom of Barovia was drawn into a dark, ungodly pocket by the vile corruption of one man: Baron Strahd von Zarovich. The mystery of how this occurred remains unsolved, but a glimmer of hope emerges with the discovery of new allies.
Awakening in the village of Vallaki after consuming suspicious pastries from Morgantha, the region's foremost magical baker, our party is thrust into a web of deceit and intrigue. Lured to a local vineyard, they uncover a sinister plot involving parasitic druids corrupted by Barovia's poisoned nature. Through cunning and the skillful application of fire magic, they liberate the winery and its inhabitants, the Keepers of the Feather—Wereravens known to Strahd but kept alive for their ability to produce magical wine.
Returning to Vallaki laden with wine barrels, the villagers celebrate their ability to fulfill their obligation to provide wine for Strahd's ball. Our adventurers, invited to the ball, seek to earn money and acquire suitable attire. They take up work at a local toymaker's shop, but something is amiss. Who broke all the toys, and why would this toymaker offer assistance? Is everything in Barovia a trap or deception?
The dark adventure our heroes have embarked upon has been haunting, menacing, hilarious, and above all, mysterious. Unlike in previous campaigns, they rely on cunning and intelligence, but the time may soon come when an axe must swing.
Author:
Mr Harman - Coordinator of Learning (Science)