Year 7:
Collaborating Online Respectfully- Safe use of digital devices, e-safety, research skills and productive use of the Google Suite.
Problem Solving- Introducing the building block of programming through the use of physical devices such as the micro:bit.
Using Media- Word processing, presentations, spreadsheets and knowing the law around computer misuse and copyright.
Modelling Data- Creating, formatting and using spreadsheets.
Computational Thinking- Abstraction, algorithms, decomposition and pattern recognition.
Digital Creativity Project- Animation through digital graphics.
Year 8:
Digital Creativity Project- An introduction to games design involving graphics, sound, video and gameplay creation.
Python Programming- Introducing text-based programming, building on the problem solving and computational thinking from Year 7.
Understanding Computer Systems- Exploring computer hardware, software and networks.
Careers in Computing and IT- Exploring the careers linked to Computing and IT, gaining a greater appreciation for the careers currently available and potential new careers in the future.
App Development- Using Computational Thinking and programming to create an app for a given audience.
Digital Creativity Project- Manipulation of text, sounds and images.
GCSE Computer Science:
Year 9:
What is a Computer System?- Understanding the architecture of the CPU and learning about primary and secondary storage.
Problem Solving- Abstraction, algorithms, decomposition, pattern recognition, programming fundamentals and boolean operators.
How does the Internet work?- Knowing factors that affect performance of networks and understanding network topologies.
How do computers represent data?- Binary calculations and digital representations of images and sounds.
Boolean Logic- Using logic diagrams and truth tables with problem solving.
App Development- Furthering knowledge and application of Python Programming from earlier in the year.
Year 10:
Could the Internet break?- Wired and wireless networks, protocols and layers.
Big Data- Searching and sorting algorithms.
GCHQ- Threats to computer systems and networks.
Computer Hardware and Systems- The purpose and characteristics of embedded systems.
Advanced Python Programming- SQL, arrays, defensive design and testing.
Year 11:
Computing calculations- Revision of the calculations required in binary and for data capacity.
Computer hardware- Revision of the hardware found in computer systems, from CPU architecture to input/output devices.
Revision- Preparation for mocks and re-covering topic areas identified through internal testing and marking.
Spheros Heroes:
Sphero’s is an advanced coding robotic ball, which provides students with more ways to express inventive ideas, and experience the power of programming.
Programming Club
Every week there is an opportunity to explore the world of programming and expand your knowledge of a variety of languages.
CodeQuest/CyberQuest:
Is an international competition run by Lockheed Martin for students to show off their cyber skills and their coding skills.
Teacher of Computing
Deputy Headteacher
Teacher of Computing
Leader of Digital Learning
Head of Computing