Rural Exceptional Student Talent Opportunities, Resources, & Experiences
DESIGN FOR CHANGE:
SOLVING A COMMUNITY CHALLENGE
(A PBL UNIT)
Rural Exceptional Student Talent Opportunities, Resources, & Experiences
DESIGN FOR CHANGE:
SOLVING A COMMUNITY CHALLENGE
(A PBL UNIT)
(gr. 6-8)
In this grade 6–8 PBL unit, students use the design-thinking cycle (empathize, define, ideate, prototype, launch) to investigate a real local issue—like food insecurity, plastic waste, or unsafe walking routes—and identify who it impacts and why. They research and analyze data, develop and evaluate solutions through ethical/environmental/social lenses, then create and present a prototype or action plan to an authentic audience while reflecting on their learning.
Design Thinking + Problem-Based Learning
Empathize – Understand community needs.
Define – Identify and narrow the problem.
Ideate – Brainstorm innovative solutions.
Prototype – Design, test, and refine.
Launch – Share solution with authentic audience.
How can I use creativity, critical thinking, and innovation to solve a real problem in my community?
Our community faces [insert local issue — e.g., food insecurity, plastic waste, loneliness among the elderly, unsafe walking routes]. How might we design a realistic, innovative, and sustainable solution that improves quality of life for those affected?
By the end of the unit, students will:
Apply design thinking to real-world problem-solving.
Conduct research and data analysis to define a problem accurately.
Evaluate potential solutions using ethical, environmental, and social lenses.
Create and present a prototype or action plan supported by data and rationale.
Reflect on learning using metacognitive and self-assessment tools.
ELA: Persuasive writing, technical documentation, presentation skills
Math: Data analysis, cost estimation, measurement, scaling for prototypes
Science: Environmental systems, materials testing, sustainability
Social Studies: Local governance, civic engagement, cultural awareness
Technology: Digital prototyping, data visualization, AI tool use
Goal: Understand the problem through multiple perspectives.
Activities:
Conduct interviews or surveys of community members.
Gather qualitative and quantitative data about the issue.
Create an empathy map or user persona.
Upper-Level Bloom’s:
Analyze: Compare stakeholder perspectives to identify shared needs.
Evaluate: Determine which needs are most urgent or underserved.
DOK 3–4 Prompts:
What patterns or trends do you notice in community feedback?
How might biases or assumptions affect how you define the problem?
Goal: Clearly articulate the community problem.
Activities:
Write a problem statement: “How might we…?”
Use the 5 Whys technique to uncover root causes.
Present findings in a short “Community Brief” report.
Upper-Level Bloom’s:
Evaluate: Justify your chosen problem based on evidence and impact.
Create: Design a visual infographic summarizing your findings.
DOK 3–4 Prompts:
What data best supports your definition of the problem, and why?
How might solving this issue create ripple effects in the community?
Goal: Generate innovative, realistic ideas.
Activities:
Brainstorm 10+ ideas using SCAMPER or mind mapping.
Use a feasibility-impact matrix to evaluate ideas.
Select the top 1–2 ideas for development.
Upper-Level Bloom’s:
Analyze: Break complex ideas into actionable steps.
Evaluate: Compare potential solutions against criteria (cost, ethics, sustainability).
Create: Draft your top proposal with sketches or flow diagrams.
DOK 3–4 Prompts:
Which of your ideas best aligns with community needs and constraints?
How might your idea evolve if you received feedback from experts?
Goal: Bring the best idea to life.
Activities:
Create a physical model, digital prototype, or campaign plan.
Gather peer or mentor feedback and refine.
Document process in a design journal.
Upper-Level Bloom’s:
Create: Construct a prototype that addresses user needs.
Evaluate: Use feedback to revise and justify improvements.
DOK 3–4 Prompts:
How did testing reveal weaknesses in your original design?
What changes improved your solution, and how can you prove it?
Goal: Communicate and advocate for your solution.
Activities:
Present to a panel (teachers, parents, local officials, or peers).
Use multimedia — video pitch, slide deck, or interactive display.
Reflect on design process using a metacognitive reflection essay.
Upper-Level Bloom’s:
Evaluate: Defend your solution’s impact and sustainability.
Create: Develop a professional-quality presentation or digital portfolio.
DOK 3–4 Prompts:
How will you measure the long-term success of your solution?
What insights would guide your next iteration if given more time?
Phase Product Criteria Bloom’s / DOK Level
Empathize Interview report + empathy map Depth of inquiry, accuracy of representation Analyze (3)
Define Community problem brief Use of data, clarity, justification Evaluate (4)
Ideate Solution proposal Creativity, feasibility, evidence-based Create (4)
Prototype Model or campaign Functionality, innovation, revision Create (4)
Launch Presentation + reflection Clarity, reasoning, audience impact Evaluate/Create (4)
What did you learn about how real-world problems are solved?
Which part of the design process challenged your thinking the most?
How did feedback change your approach or deepen your understanding?
What skills from this unit could you transfer to future community issues?
Partner with a local nonprofit or city office for authentic feedback.
Publish the final design on a class website or local newsletter.
Use AI tools (like Canva Magic Design or ChatGPT for brainstorming) for ideation and refinement.