Watch the video to help you get started.
Day 2 video
Duration: 0:50
To complete today's activities, you will need:
pencils
a workbook or paper
cups
paddle pop sticks
bottle lids
rubber bands
paper clips
sticky tape
a ruler or measuring tape
a ping pong ball or a ball made out of crumpled aluminium foil
Speaking and listening – Stories are all around us!
You will need:
pencils
a workbook or paper
Watch the video and join in the activity.
Record the names of some people you could interview. You might choose:
a family member
a teacher
your sport coach.
Record why you think they would be great to interview.
Hint! You will not need to interview them yet.
Stories are all around us!
Duration: 3:51
Reading and viewing – Inferring
You will need:
pencils
a workbook or paper
Read the story 'Finding Out' from The School Magazine.
'Finding out' by David Hill – The School Magazine
Watch the video and join in the activity.
Join the teacher in the video to look at quotes from the text and what information can be inferred.
Hint! Sometimes information is inferred rather than stated in texts.
Inferring
Duration: 5:38
Writing and representing – A letter to Uncle Fred's family
You will need:
pencils
a workbook or paper
Watch the video and join in the activity.
Imagine you are Uncle Fred on the battlefield in 1916. Write a letter to his family back home in Australia.
Include how he felt, the sounds, smells and sights he experienced in the letter.
Hint! Use your planning template from yesterday's lesson to help you.
A letter to Uncle Fred's family
Duration: 2:45
Five senses
Watch the video and join in the activity.
Five senses
Duration: 1:17
Probability – Experiment
You will need:
pencils
a workbook or paper
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In a far-away land, the lottery consists of four balls numbered 1 to 4, which are placed in a bag.
To enter, you choose one number. To win, your number must match the number that is drawn from the bag.
What is the chance of winning this lottery?
Record your reasoning.
The people running the lottery in this far-away land decide that it is too easy to win. So, they change their lottery game.
In the new lottery, there are still four balls numbered 1 to 4, which are placed in a bag. Now, to enter, you choose two numbers. To win, your numbers must match (in any order) the two numbers that are drawn from the bag.
What is the chance of winning this new lottery? Record your reasoning.
Have the organisers made it harder to win compared with their original version? Record your reasoning.
Create your own version of the lottery which would also be harder to win than the first game. Share your ideas with your teacher explaining how you know your game is harder.
Challenge!
Play ‘scissors, paper, rock’. What chance do you have of winning?
When you roll a dice, each number is equally likely to occur. What other chance experiments do you know where each outcome is equally likely to happen?
Number – Shoes, shoes, shoes!
You will need:
3 pencils
a workbook or paper
The two-way table shows the most used shoes in a week amongst a class of students.
Represent this data using a side-by-side column graph as shown.
Our class' most used shoes in a week:
It's your turn to investigate!
Collect data on the shoe types and how often they are used in a week from your family members.
Note: You may have some different categories to the ones above.
Record the information as a two-way table and a side-by-side column graph.
Reflect:
What are the advantages of using a two-way table to represent the data? What are the disadvantages?
What are the advantages of using a side-by-side column graph to represent the data? What are the disadvantages?
Was the data similar for the students and your family? Why do you think this is?
Body percussion
Watch the video and join in the activity.
Brain break
Duration: 1:14
STEM – Ball launcher challenge
You will need:
cups
paddle pop sticks
bottle lids
rubber bands
paper
paper clips
glue or sticky tape
a ruler or measuring tape
a ping pong ball or a ball made out of crumpled aluminium foil
Today's STEM challenge is to design and build a ball launcher.
Watch the video and join in the activity.
Download the instructions for this task:
Ball launcher challenge task card
(Word doc, 7.2 MB)
Design Thinking for STEM
(Word doc, 99 KB)
Ball launcher challenge
Duration: 6:48
Rules:
You can only use the materials listed.
The cardboard is to be used as a base for the ball thrower only.
The ball must land on the target.
You are allowed to use one hand to hold the base of the thrower as you launch the ball.
You can only use one finger to activate the throw. You can not use force to launch the ball.
The launch area needs to be kept clear. DO NOT launch the ball near people.
The target is an A4 piece of paper.
Materials needed
Using the Design thinking process is a way of solving this challenge.
The Design thinking process
Make a target and a ball
Brainstorm your ideas
Ball launcher design
Improved design
Challenge!
See how far can you launch the ball.
Add points to different parts of the target and try and get the highest score from 5 launches.
Make the target smaller.
Try landing the ball in a cup.
Well done completing today's learning activities!
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