In this lesson, students will think about the factors that influence their decisions when making a purchase. Teachers can explore two scenarios (buying an article that they want and buying an article that they really need). Students will be able to make a decision and justify their choice using factors that can influence spending and saving behaviors.
Students will create a coding formula in Scratch to find the area of a rectangle so they can paint the walls of the classroom. This lesson addresses multiple expectations in Spatial Sense and Financial Literacy.
In this lesson, students will use the "flipp" app to plan and purchase supplies to run a kool-aid stand. Students will use mental math to estimate the cost to the nearest dollar and compare to a calculated total.