Increasing Participant Engagement in Online Research-Based Platforms
Student:
Anugraha Pal
Mentors:
Dr. Sydney Schaefer, PhD – Arizona State University, SBHSE
Dr. Chad Stecher, PhD – Arizona State University, SBHSE, College of Health Solutions
Dr. Marco Santello, PhD – Arizona State University, SBHSE
Dr. Andrew Hooyman, PhD - PostDoc
YouTube Link:
View the video link below before joining the zoom meeting
Zoom Link:
https://asu.zoom.us/j/89626337933
Abstract:
One in nine people 65+, approximately 11.3%, has Alzheimer's dementia[1]. Alzheimer's disease (AD) leads to a shorter life span, declining cognitive function, and personality changes. Caring for patients with AD often creates emotional hardships for caregivers and family members. AD is incurable, and there is no single definitive diagnostic test that can determine if a person has Alzheimer’s disease. Due to the nature of AD, many individuals shy away from receiving diagnostic testing. SuperG is an online research tool created by Dr. Schaefer's Post Doc, Dr. Hooyman. SuperG is piloted as a free, widely-accessible predictive measure that is currently being used to determine if Super G performance maps onto risk factors related to AD. To access to the SuperG game, follow the following link: https://www.superg.live/10672-2/?id=100. The goal of this project is to create a feedback page that will enhance the participants experience of the game and will lead to increased participant engagement. This page will be linked to the SuperG game. When players finish 75 trials of the game, they will will be provided with a participant ID number and a link to the feedback page. They will input their participant ID number onto the shiny page, which will compute and report the participant metrics such as their high score, predicted age, and other fun facts. This feedback page will be generated using R code, heavily depended on the shiny package to develop the web application interface. The first iteration of the shiny page will be implemented in an mTurk lead trial to determine efficiency of the feedback page. Increasing engagement with this online research tool can be used in other applications to increase participant engagement in online research tools similar to the SuperG game.