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This item is a Trophy, which means you must kill one of The Characters and get lucky to get it. Every time you kill a Character there is a 27% chance of getting this item.
In its normal form, it is a white plush in the vague shape of a mixture of animals. But when held by a sentient being it will transform into a plush version of something that comforts them.
This item makes anyone who makes contact with it feel calm and collected no matter the situation, this can help when you need to overcome panic.