Cellphones can be any mobile phone model from any time period. They all have the same functionality.
In Woe Manor cellphones can send texts, send files, make calls, record audio, take pictures, and access a music app called Starify. They cannot receive or send voicemails.
Woe phones have a storage system that is unreliable. There isn’t a clear amount of storage listed for the device and sometimes files will disappear without notice. Good luck trying to keep things organized.
Cellphones are very buggy and behave worse the farther you get from the manor. This can manifest in staticy calls, texts dropping, or something more paranormal like hearing screams instead of the usual voices of a tenant. It is up to interpretation.
As of recently, cellphones have games in them! Enjoy Snake, Pong, and Tetris!
With the 1970s update, the phone now also contains: Alarm app, NotePad, MsPaint, Woetube, along with allowing regular calls and videocalls (quality not guaranteed), and holding up to 2 voicemails!
NPC phone numbers are earned from the NPC Relationship system. If a tenant has gained this item they can text and call an NPC whenever they like.
Since you are friends with this NPC, you can call them and ask for their help with one life threatening situation.
This item allows you to automatically survive any prompt that involves death with the max rewards by relying on your friend.
You must draw/write about the NPC in the prompt to get the effect.
If the NPC is dead or ascended, you may draw Weston instead as he picks up the old NPC's number.
The item must be used by the tenant it was given to.
The number disappears from the tenants inventory if they perma die or ascend and the number is unable to be reclaimed.
You may use this in a collab with tenants that are not friends with the NPC.
If the NPC is not able to be present then the number cannot be used, please check with a mod to see if an NPC is able to make it to your aid.
Note that most of the time the NPC will be able to make it, however there are some event setups like an NPC being kidnapped that make this impossible.
Using this item will remove it from your inventory, but you don't forget the NPC's number and can still call & text them.
All of these series come packaged with a Bed, a CRT TV, a Nightstand, a Desk, a Chair, a Light Source, a Wardrobe, and a Plant.
The list of MMM items can be found in the furniture database below. You can get duplicates of the same item. This purchase is to be made in your tickets! Sell back price for the items from the machine is 5 WC. All items are randomly generated, good luck!
This is where you can view all the furniture that has ever been released for Woe and how to get it.
All Pokémon from within eggs are randomly rolled between all first stage, unevolved, non-legendary/mythical pokemon. When an egg is bought, 6 options will be given for the member to choose from. If you like none of these options, you can pay -100wc for 6 more options and you can choose between all 12. You can continue to buy more rerolls like this, but if you reroll 4 times and still pick a pokemon from the first 6, you still have to pay -400wc for the rerolls.
With a strange egg, you are guaranteed to get at least one of each elixir & unique tonic type in your 6 options.
(1 Albino, 1 Melanistic, 1 Pinkan, 1 Inverted, 1 Monochrome, 1 Chimera)
With a bad egg, you are guaranteed to get at least 3 fusions and at least 3 type changes in your 6 options.
Here you can adopt ferals that Oasis has found, hatched, given, and otherwise gathered that she does not need around the ranch. There are 5 pet slots that get refreshed monthly of special pets that you cannot usually get, or that have been given up by other tenants. If you wish to adopt or give up a pet, this is the place to do so! The application forms are as follows:
Tenant Name:
Current Pets (if Applicable):
Room Upgrade Level:
Pet you want to adopt:
Pet’s New Name:
Reason for Adoption:
Tenant Name: ___
Pet Name: ___
Link to Pet App: ___
Care Guide (Anything extra we need to take the best care of your pets, such as quirks, allergies, accessories, etc.): ___
Reason for Abandonment: ___
Oasis reserves the right to withhold pets from abusive owners, or anyone she deems unworthy of a pet.
Pets come with Collars that will be added to your character’s inventory, but they still take up space and count towards their maximum number of pets.
Pets with elixir effects (Albino, Melanistic, Chimera, Pinkan) are unlimited litters. As many tenants can adopt one as they like, but the litter is retired at the end of the month. You must create your own art for these pets, you cannot use the art shown in the shop on an app.
Pets with fusions or type changes are limited. Only one exists. You may use the art shown in the shop on an app.
Fusion/Type change Pets that are not adopted will reduce in price, dropping to 500wc during their second month, then 250wc on their third month, then they will disappear from the shop...
There is a limit of 1 pet adoption per tenant per month, but if you abuse this you will be temporarily soft-banned from the adoption system by Oasis for an extended time.
Pets will come with a design and some basic info. These cannot be changed.
If you wish to give the pet to someone else, the person receiving the pet has to fill out the form for Oasis to judge.
Forms are to be filled out in your help ticket on the Discord.
First come first serve for Oasis’s judgement.
Allows for the creation of a tenant that is partially shiny and partially not.
The split between shiny and non shiny does not need to be 50-50. There is no set minimum or maximum percentage either side can be, but there should be both colorations present in some form.
This tonic must be used to have non shiny colorations with shiny colorations in fused tenants as well.
May be referred to as "Chimera" or Ch!Tonic in the Google Sheets Database.
This elixir allows your character to become Melanistic. The tenant’s entire color palette will be replaced with black, off-blacks, and dark browns.
A tenant is still non-shiny, shiny, or chimera under the elixir’s effect.
90%-100% of the character’s body should be affected by the elixir. This does not include hair, as that can be dyed however the tenant wishes.
Elemental parts of a pokemon’s species (smoke, fire, water, electricity, etc) can be affected by this elixir, though it is optional.
The black coloration can affect the pupil/iris/sclera but this is optional.
This coloration is applied after all other modifying items.
This elixir allows your character to become Albino. The tenant’s entire color palette will be replaced with white, off-whites, light pastel reds/pinks, and light cremes.
A tenant is still non-shiny, shiny, or chimera under the elixir’s effect.
90%-100% of the character’s body should be affected by the elixir. This does not include hair, as that can be dyed however the tenant wishes.
Elemental parts of a pokemon’s species (smoke, fire, water, electricity, etc) can be affected by this elixir, though it is optional.
Eyes can be changed to be red/pink but that is optional.
This coloration is applied after all other modifying items.
This elixir allows your character to become Pinkan. The tenant’s entire color palette will be replaced with different variations of pink. This can range from hot pink, to peach, to lightened reds, etc etc.
A tenant is still non-shiny, shiny, or chimera under the elixir’s effect.
90%-100% of the character’s body should be affected by the elixir. This does not include hair, as that can be dyed however the tenant wishes.
Elemental parts of a pokemon’s species (smoke, fire, water, electricity, etc) can be affected by this elixir, though it is optional.
The pink coloration can affect the pupil/iris/sclera but this is optional.
This coloration is applied after all other modifying items.
Allows for the creation of a tenant with an inverted, often called negative, color palette.
You may invert the palette of the shiny, non shiny, or even chimera (part-shiny, part-not) form of a Pokemon.
This coloration is applied to the base pokemon form(s) used. It should not be applied after changes in palette have been made due to items like type changing sigils.
100% of the character’s body should be affected by the elixir.
This does not invert shading on the tenant, it merely provides a new color palette for the tenant.
When submitting an inverted palette character design for review please also submit a sprite with the colors already inverted to make review easier.
If your art program does not have a negative filter built in, there are online resources such as LunaPic to convert images.
Allows for the creation of a tenant with a greyscale color palette.
You may turn the palette of the shiny, non shiny, or even chimera (part-shiny, part-not) form of a Pokemon greyscale..
This coloration is applied to the base pokemon form(s) used. It should not be applied after changes in palette have been made due to items like type changing sigils.
100% of the character’s body should be affected by the elixir.
When submitting a greyscale palette character design for review please also submit a sprite with the colors already edited to make review easier.
If your art program does not have a greyscale filter built in, there are online resources such as LunaPic to convert images.
This elixir allows your character to become Unicolor. The tenant's entire color palette will be replaced with different variations of one color of the rainbow. This works similar to Pinkan, but applies to other colors like reds, oranges, yellows, greens, blues, and purples.
A tenant is still non-shiny, shiny, or chimera under the elixir’s effect.
90%-100% of the character’s body should be affected by the elixir. This does not include hair, as that can be dyed however the tenant wishes.
Elemental parts of a pokemon’s species (smoke, fire, water, electricity, etc) can be affected by this elixir, though it is optional.
The unicolor coloration can affect the pupil/iris/sclera but this is optional.
This coloration is applied after all other modifying items.
This elixir allows your character to have piebald patterning. These are fixed white patterns that cover the character's body (places where their skin/fur/scales do not produce pigment). They do not have to be symmetrical. This works in a similar way to the Two-Toned Tonic.
A tenant is still non-shiny, shiny, or chimera under the elixir’s effect.
At least 30% of the character’s body should be affected by the elixir. This does not include hair, as that can be dyed however the tenant wishes.
Elemental parts of a pokemon’s species (smoke, fire, water, electricity, etc) can be affected by this elixir, though it is optional.
This coloration is applied after all other modifying items.
Tastes like nail polish remover smells. Can hide scars and signs of aging. Null Extract can remove the effect of tonics, elixirs, type changing sigils, and fusion rituals.
When used, a tenant can pick & choose what variations they want removed or if they only want the hiding scars and anti-aging effects.
Ex. You can remove a fusion without removing a type change & vice versa.
Removing variations causes the item that created that variation to be destroyed. It does not return tonics, elixirs, sigils, rituals, etc to your inventory.
When removing a fusion, the pokemon that remains must be a valid species for the tenant's key.
Ex. A Bulbasaur/Dedenne decides to unfuse. This tenant comes from a normal key and both Dedenne and Bulbasaur are non legendary/mythical/unown so they are both valid pokemon for the key. So either a Bulbasaur or Dedenne tenant is possible through removing the fusion, regardless of which pokemon was introduced with the fusion ritual.
Ex. A Zapdos/Celebi from a shiny key decides to unfuse. Shiny keys only allow legendary pokemon, not mythical, unown, or normal pokemon. This means that only a Zapdos is possible through removing the fusion, as Celebi is a mythical pokemon.
Nagas are characters with an anthro upper body and either a long serpentine-like, aquatic or insect-like lower body. To create these characters you must buy a strange vial. The Pokémon listed beside each vial can consume the contents of its corresponding vial to change their form. Different vials affect different species. Fusions of Pokémon not on the following lists with Pokémon on the following lists, can still become nagas. Should your Pokémon's evolutionary form not be on the list, you will need to remove the vial in order to evolve them.
Nagas originating from an earth vial can only slither or crawl across the ground. If they attempt to swim they will most likely drown, and even flight assisted by abilities and moves is hard for them.
Caterpie
Weedle
Ekans / Arbok
Onix / Steelix
Seviper
Serperior
Zygarde
Silicobra / Sandaconda
Dunsparce / Dudunsparce
Wurmple
Scatterbug
Sizzlepede / Centiskorch
Sliggo
Wo-Chien
Shellos /Gastrodon
Larvesta
Blipbug
Grubbin /Charjabug
Slugma / Macargo
Nagas originating from a sea vial can hover anywhere from 1 to 10 centimeters off the ground. They can also swim quite deftly in water, though that isn’t much of an asset when it comes to navigating Woe, man.
Milotic
Huntail / Gorebyss
Eelektrik / Eelektross
Primarina
Gyarados
Wiglett / Wugtrio
Dragalage
Arctovish
Basculegion
Barboach
Arrokuda / Barraskewda
Seel /Dewgong
Nagas originating from a sky vial can fly up to 2 meters into the air. They are quite deft at flight but do not fair well at swimming.
Rayquaza
Giratina (Origin Form)
Eternatus
Dratini / Dragonair
Dreepy
Runerigus
Miraidon (Ultimate Form)
Comfey
Type changing sigils allow a character to change their typing.
Normal type changing sigils only affect the secondary typing. The primary typing remains unchanged.
Powerful type changing sigils affect both the primary and secondary typing.
Characters from a Broken Room Key cannot use a type change item.
Please note:
You cannot use a type changing sigil to give a Pokemon the exact same types as it already has.
You cannot use a powerful type changing sigil and keep the primary type of the tenant the same.
You cannot make a monotype tenant with a powerful type changing sigil. Using one means that you must add a secondary type even if the base pokemon is a monotype. You cannot remove a secondary type with a powerful type changing sigil.
When you change your character's typing, all non-legendary moves of that type are added to that character's learnset. This means that you may choose them when choosing your moveset from ranks 0-2.
When you change your character's typing you may choose a new ability from the list below to match one of the new types.
Ex. A Type V Grass/Electric Bulbasaur can learn thunder as a move because all electric moves are added to the tenant's learnset. They can also change their ability to Static.
Normal || Tangled Feet, Normalize.
Fighting || Inner Focus, Iron Fist.
Flying || Big Pecks, Gale Wings, Aerilate.
Poison || Liquid Ooze, Stench, Poison Point, Poison Touch.
Ground || Sand Rush, Sand Stream, Sand Veil.
Rock || Solid Rock, Sturdy.
Bug || Compound Eyes, Swarm, Shield Dust
Ghost || Cursed Body, Shadow Tag, Levitate.
Steel || Heavy Metal, Iron Barbs, Light Metal.
Fire || Blaze, Flame Body, Flash Fire, Magma Armor, Drought, White Smoke.
Water || Drizzle, Water Absorb, Torrent, Water Veil, Storm Drain.
Grass || Chlorophyll, Effect Spore, Harvest, Leaf Guard, Overgrow, Sap Sipper.
Electric || Static, Motor Drive, Volt Absorb, Lightning Rod, Galvanize.
Psychic || Forewarn, Magic Bounce, Magic Guard, Magician, Telepathy.
Ice || Slush Rush, Refrigerate, Ice Body, Snow Cloak, Snow Warning.
Dragon || Intimidate, Mold Breaker, Moxie.
Dark || Reckless, Prankster.
Fairy || Sweet Veil, Pixilate.
Type changing sigils do not allow you to modify your character's typing when your character evolves. Normal type changing sigils keep the secondary type the same through evolution, allowing the primary type to change. Powerful type changing sigils keep both types the same no matter what.
Please note:
You cannot use a type changing sigil to give a Pokemon the exact same types as it already has.
You cannot use a powerful type changing sigil and keep the primary type of the tenant the same.
If a normal Type V character would evolve into a pokemon that causes a repeat type ex. Grass/Grass, then the type variation must be redone or removed. If the type changing sigil is removed then it does not return to your inventory and there is no compensation.
If any Type V character would evolve into a pokemon that causes their typing to be the exact same type combination as the original pokemon, then the type change must be redone or removed. If the type changing sigil is removed then it does not return to your inventory and there is no compensation.
If a Powerful Type V character would evolve into a pokemon that causes their primary type to be the exact same primary type as the original pokemon, then the type change must be redone or removed. If the type changing sigil is removed then it does not return to your inventory and there is no compensation.
Powerful Type V Ex. A powerful Type V Water/Ice Kirlia evolves into a Gallade. They will remain Water/Ice.
Type V Ex. A Type V Normal/Ghost Eevee will retain the secondary type when it evolves, no matter what evolution it evolves into. Electric/Ghost Jolteon, Fairy/Ghost Sylveon etc.
Double Type Ex. A Type V Normal/Grass Eevee evolves into a Leafeon. The owner of the character can choose to lose the type sigil and have a Grass Leafeon or rework the Type V into any other type like a Grass/Poison Leafeon.
Same Type Ex. A Type V Psychic/Fighting Kirlia evolves into a Gallade. The owner of the character can choose to lose the type sigil or rework the Type V into any other type like Psychic/Dark.
Identical Primary Ex. A powerful Type V Water/Ice Azurill evolves into a Marill. Azurill’s original typing is Normal/Fairy, so Water/Ice is a valid powerful type change. However, since Marill’s primary type is Water, Water/Ice is no longer a valid powerful type change. The owner of the character can choose to lose the type sigil or rework the Type V into any other type combination, Ice/Water would be alright for example.
A normal Type V can affect only the secondary type of a tenant. This means that alternative forms with a changing primary type, like Oricorio, still change their type when changing forms. The type that is changed through a type changing sigil will not change with form.
Powerful type changing sigils change both types and therefore prevent a pokemon from changing type when their form changes.
You cannot use a form if swapping to that form would cause a double mono typing (like Water/Water) or a typing to be the exact same as the original pokemon. In the case of a powerful type sigil, the primary type also cannot be the same as the original pokemon.
Form Type V Ex. A Electric/Dark Rotom from a normal Type V will be Electric/Dark in all forms due to the secondary type being the type that changes.
Form Powerful Type V Ex. A Grass/Ghost Rotom from a powerful type changing sigil will be Grass/Ghost in all forms due to the powerful type changing sigil setting the types permanently.
Identical Primary Ex. A Land Forme Shaymin becomes Grass/Flying through a type changing sigil. This Shaymin cannot change into sky forme because it would have the exact same type combination as the original pokemon.
Workaround Ex. A Land Forme Shaymin becomes Flying/Grass through a powerful type changing sigil. It can still change into Sky Forme because original Sky Forme is Grass/Flying and the new form would be Flying/Grass. Sky forme would need a redesign to reflect this type change.
Double Type Ex. An Oricorio is a Fire/Electric type through a type changing sigil, this Oricorio cannot change into Pom-Pom style due to producing a double electric type.
Same Type Ex. A Default Rotom is a Electric/Grass type due to a powerful type changing sigil. All forms will have the Electric/Grass typing. This Rotom cannot change into mower form due to having the exact same typing as it.
Identical Primary Ex. A Sensu Style Oricorio is Fire/Dark through a powerful type changing sigil. This Oricorio cannot change into Baile style due to the primary types being the same.
You cannot use a sigil on a character if they are under the effects of a sigil of the same type. If you wish to redo a type variation, you must use the sigil chalk item from Willow's Shop.
If you use a sigil of a different type, (ex. a powerful sigil on a normal Type V or a normal sigil on a powerful Type V), then the original Type V is lost. Consider using a type changing sigil boost instead.
Turns a type changing sigil into a powerful type changing sigil, consuming the original type changing sigil in the process.
This works on sigils that are in your inventory.
This works on sigils that are in use on a tenant, and acts like applying a powerful type changing sigil to them.
Ex. A Grass/Ghost Bulbasaur can use one of these to change their sigil into a powerful type changing sigil & redesign into a Dark/Ghost Bulbasaur or even a completely unrelated Electric/Fire Bulbasaur.
You cannot downgrade type sigils once you have upgraded them.
Monotype Marks allow a character to become a monotype.
Normal monotype marks allow for a pokemon to become a monotype of a type that they have. Ex. Pure Poison Bulbasaur.
For fusions, this counts for all types of the pokemon within the fusion.
Powerful monotype marks allow for a pokemon to become a monotype of a type that they did not originally possess.
Characters from a Broken Room Key cannot use a monotype mark item.
Please note:
You cannot use a normal monotype mark on a species that is already a monotype.
You cannot use a powerful monotype mark and use a type that the pokemon already has.
You cannot use monotype marks in tandem with type changing sigils. If a monotype mark is used on a tenant that already has a type sigil applied to them, the type changing sigil is discarded and the effects are removed before the monotype mark is applied. The same applies in reverse.
When you change your character's typing, all non-legendary moves of that type are added to that character's learnset. This means that you may choose them when choosing your moveset from ranks 0-2.
When you change your character's typing you may choose a new ability from the list below to match one of the new types.
Ex. A Monotype Mark Electric Bulbasaur can learn thunder as a move because all electric moves are added to the tenant's learnset. They can also change their ability to Static.
Normal || Tangled Feet, Normalize.
Fighting || Inner Focus, Iron Fist.
Flying || Big Pecks, Gale Wings, Aerilate.
Poison || Liquid Ooze, Stench, Poison Point, Poison Touch.
Ground || Sand Rush, Sand Stream, Sand Veil.
Rock || Solid Rock, Sturdy.
Bug || Compound Eyes, Swarm, Shield Dust
Ghost || Cursed Body, Shadow Tag, Levitate.
Steel || Heavy Metal, Iron Barbs, Light Metal.
Fire || Blaze, Flame Body, Flash Fire, Magma Armor, Drought, White Smoke.
Water || Drizzle, Water Absorb, Torrent, Water Veil, Storm Drain.
Grass || Chlorophyll, Effect Spore, Harvest, Leaf Guard, Overgrow, Sap Sipper.
Electric || Static, Motor Drive, Volt Absorb, Lightning Rod, Galvanize.
Psychic || Forewarn, Magic Bounce, Magic Guard, Magician, Telepathy.
Ice || Slush Rush, Refrigerate, Ice Body, Snow Cloak, Snow Warning.
Dragon || Intimidate, Mold Breaker, Moxie.
Dark || Reckless, Prankster.
Fairy || Sweet Veil, Pixilate.
Monotype marks do not allow you to modify your character's typing when your character evolves. The only time a character's typing changes when they evolve is if their evolution causes their monotype mark to be invalid.
Please note:
You cannot use a normal monotype mark on a species that is already a monotype.
You cannot use a powerful monotype mark and use a type that the pokemon already has.
If a monotype mark character would evolve into a pokemon has the exact type they monotype marked into, then the monotype mark must be redone or removed. If the monotype mark is removed then it does not return to your inventory and there is no compensation.
If a Powerful monotype mark character would evolve into a pokemon that causes their type to be accessible through a normal monotype mark, then the monotype mark must be redone or removed. If the monotype mark is removed then it does not return to your inventory and there is no compensation.
Monotype M Ex. A Monotype Mark Psychic Kirlia evolves into a Gallade. They will remain pure Psychic.
Powerful Monotype M Ex. A Powerful Monotype Mark Dark Eevee that evolves into an Umbreon must rework its monotype mark into a different type.
Losing Type Ex. A Monotype Mark Poison Gloom evolves into a Belossom. They are now a monotype Grass and a monotype mark cannot be used on them. The item must be discarded.
Fusion -> Mark Ex. A Bulbasaur/Houndour is Grass/Dark. A normal Monotype Mark can be used to make this tenant mono Fire, Grass, Dark, or Poison. A powerful Monotype Mark must be used to
Mark -> Fusion Ex. A Monotype Mark Bulbasaur is pure Poison type. This Bulbasaur is fused with a Charmander. The Monotype Mark can be changed to any of the fusion's available types, Grass, Poison, or Fire.
Powerful Mark -> Fusion Ex. A Powerful Monotype Mark Cubone is Ice type. This Cubone is fused with a Golurk. The tenant remains a pure Ice type.
A normal Monotype Marks prevent a pokemon from changing type when their form changes. A tenant under the effects of a monotype mark is always the same type.
You cannot use a form if swapping to that form would cause a the monotype mark to become invalid as in the examples above. In the case of a powerful monotype mark, the monotype also cannot be a type the original form has.
Form Monotype Mark Ex. A pure Electric Rotom from a normal Monotype Mark will be Electric in all forms.
Form Monotype Mark Ex. A pure Ghost Rotom from a normal Monotype Mark will not be able to change form out of default Rotom due to no other Rotom forms possessing the Ghost type.
Form Powerful Monotype Mark Ex. A pure Dark Rotom from a powerful Monotype Mark will be Dark in all forms.
Form Powerful Monotype Mark Ex. A pure Grass Rotom from a powerful Monotype Mark will be Grass in all forms, however it cannot change to mower form due to mower form already possessing the Grass type.
You cannot use a mark on a character if they are under the effects of a Mark of the same type. If you wish to redo a type variation, you must use the sigil chalk item from Willow's Shop.
If you use a mark of a different type, (ex. a powerful mark on a normal monotype mark or a normal mark on a powerful monotype mark), then the original mark is lost. Consider using a monotype mark boost instead.
Turns a Monotype Mark into a powerful Monotype Mark, consuming the original Monotype Mark in the process.
This works on marks that are in your inventory.
This works on marks that are in use on a tenant, and acts like applying a powerful Monotype Mark to them.
Ex. A Grass Bulbasaur can use one of these to change their mark into a powerful Monotype Mark & redesign into a Ghost Bulbasaur.
You cannot downgrade Monotype Mark once you have upgraded them.
Allows a character to fuse with another species of Pokemon. Normal Fusion Rituals allow for any non legendary or mythical Pokemon to be fused with your current tenant. Powerful Fusion Rituals allow for any legendary or mythical Pokemon to be fused with your current tenant.
Three way fusions are not allowed.
Tenants are only considered fused when a fusion ritual has been used on them. Ex. Black Kyurem & White Kyurem are not fusions within WOE's rules.
Characters from a Broken Room Key cannot use a fusion item.
Fusion designs must be a clear mix of the two Pokemon. A 50/50 split is not required, but there must be prominent traits from both pokemon present within the design. In general, a 80/20 split is about as far as we will go, but please bring your concepts to your ticket. Fusion designs are judged on a case by case basis and are subject to a 3 mod approval.
The order of the Pokemon’s species names does not matter for Woe. Eevee/Riolu = Riolu/Eevee. We will use the same order as your app when we put the character into the database.
When choosing abilities and moves you may take them from either Pokemon in the fusion.
When creating a fusion you will have access to 1-4 types depending on the type(s) of the Pokemon used. When using a Pokemon with multiple forms, you must take the typings of your primary form to create this pool. (The primary form of a form changing Pokemon is the form recorded in the database, it can be any one of a Pokemon’s forms. Check the Form Change Guide for more information.)
- If you have access to 3-4 types you must choose any two of them and you can place them in any order. You do not have to take types from both Pokemon. Ex. A Charizard/Venusaur could be Flying/Grass, Fire/Poison, or even Flying/Fire or Grass/Poison.
- If you have access to 2 types you must use both of them, though you can place them in any order you choose. Ex. A Mimikyu/Shuppet could be Fairy/Ghost or Ghost/Fairy but it cannot be a monotype of just Fairy or Ghost.
- If you have access to only 1 type, your tenant will be a monotype with just that typing. Ex. A Dunsparce/Ditto will be a Normal monotype.
Ex. A Charizard/Venusaur has access to Fire, Flying, Grass, and Poison. Pikachu/Elekid has access to only Electric.
Ex. Imagine an Oriocorio/Piplup that has chosen Pom-Pom style as a primary form. They have access to Water, Electric, and Flying. If they want their type to change when they change forms, then they must include Electric in their typing. Water/Flying would not change typing when forms are changed. Using Water/Electric would change into Water/Fire, Water/Psychic, and Water/Ghost for the other style forms respectively.
Fusions evolve similarly to any other tenant with some key differences. You can choose to evolve only one half of the fusion at once or you can evolve both at once. All evolution designs are subject to a 3 mod approval and the evolution should follow all fusion rules.
When you evolve to a form that changes what types you have access to, you may reselect typings for your fusion. Check these examples for more info and the Form Change Guide for more information on how form changes work.
Interchanging Types Ex. A Kirlia/Wooper is a Fairy/Water typing. They evolve into a Gallade/Wooper. This changes the types they have access to from [ Psychic, Fairy, Water, Ground ] into [ Psychic, Fighting, Water, Ground ]. This tenant can change their typing to any combination of these 4 types, Psychic/Water, Water/Fighting, Fighting/Ground, etc.
Gaining Types Ex. A Snorunt/Alolan Vulpix is an Ice monotype. They evolve into a Snorunt/Alolan Ninetales. Since they have 2 types within their pool, they must be Fairy/Ice or Ice/Fairy. Later on they evolve into a Froslass/Alolan Vulpix. Now they can choose two out of [ Ice, Fairy, Ghost ] to make up their typing even Fairy/Ghost.
Gaining Types Ex. A Spiritomb/Frogadier is Water/Ghost. They evolve into a Spiritomb/Greninja. This does not change the types that the tenant has access to due to Spiritomb having the Dark type already. This means that this evolution does not have the ability to change its typing.
Losing Types Ex. A Gloom/Espurr is Poison/Psychic. They evolve into a Bellossom/Espurr. Poison is no longer a type the fusion has access to. Since the tenant only has access to Grass and Psychic. They can choose to be either Grass/Psychic or Psychic/Grass
Forms and Fusions Ex. A Zekrom tenant wants to fuse with Rotom and retain the various typing of the Rotom’s appliance forms when they change forms. They want the default Rotom to be their primary form. Since Rotom’s type that changes as it changes form is Ghost, the Zekrom/Rotom should have Ghost type within their typing. For example, a Ghost/Dragon Zekrom/Rotom would take on the typings Fire/Dragon, Water/Dragon, Ice/Dragon, Flying/Dragon, and Grass/Dragon for their respective forms.
The species change item from Willow's shop will work on fused tenants. When changing the species of a fusion you need to go through the design approval process again. A single species change item allows you to change both species of the fusion.
You cannot fuse a Pokemon with another Pokemon of its own evolution line. Fusing regional variants of the same Pokemon, Ex. Alolan Vulpix/Vulpix, is perfectly okay.
This rule has one exception, you may fuse a Pokemon at one branch of an evolution line with another branch of the line. Some examples of this are Cascoon/Silcoon, Gallade/Gardevoir, Huntail/Gorebyss.
You cannot fuse a Pokemon at one branch of an evolution with the base of an evolution line, even if you plan to have the fusion evolve into two separate branches. Eevee/Jolteon is not allowed, even if you are planning on evolving the fusion into Sylveon/Jolteon. You would have to fuse Sylveon and Jolteon directly.
You cannot use a fusion ritual on a character if they are under the effects of a fusion ritual of the same type. If you wish to redo a fusion then you must use a species swap item from Willow's Shop.
If you use a ritual of a different type, (ex. a powerful fusion ritual on a normal fusion or a normal fusion ritual on a powerful fusion), then the original fusion ritual is lost. Consider using a fusion ritual boost instead.
Turn a fusion ritual into a powerful fusion ritual with this boost!
This works on rituals that are in your inventory.
This works on rituals that are in use on a tenant, and acts like applying a powerful fusion ritual to them.
Ex. A Bulbasaur/Oddish can use one of these to change their fusion ritual into a powerful fusion ritual & redesign into a Bulbasaur/Shaymin.
When you upgrade a fusion ritual, the species that remains the same must fall within your key's species restrictions.
Ex. A Bulbasaur tenant uses a fusion ritual to fuse with Dedenne and become a Bulbasaur/Dedenne. Later on, the Bulbasaur/Dedenne upgrades their fusion ritual into a powerful fusion ritual to fuse with Zapdos. Since the tenant comes from a normal key, the tenant can keep either species, Dedenne or Bulbasaur, the same. So either a Bulbasaur/Zapdos or a Dedenne/Zapdos is possible.
Ex. A Mew tenant uses a fusion ritual to fuse with Gastly. Later on the Mew/Ghastly upgrades their fusion ritual into a powerful fusion ritual to fuse with Darkrai. Since the tenant comes from a lost key, the tenant must keep Mew. Mew/Darkrai is the only fusion possible.
You cannot downgrade a ritual once you have upgraded it.
Strange Runes greatly resemble The Obelisk and have been around for a while Their prior function was not known until the discovery of The Obelisk by Dust Devil. The Obelisk will only interact with Strange Runes it seems and in return will grant the user a stolen shop item or a cryptic trait.
Cryptic traits allow for a character to have features that their species would not normally have, or an overabundance of them. Features such as additional eyes, arms, lengthen limbs and the like are possibly with these traits.
You can only have 3 cryptic traits on a tenant. These traits are permanent and cannot be removed by any means, including Null Extracts.
Cryptic traits are not the only way to get these features. Machamp has 4 arms and Stakataka has many eyes. A rock type variation tenant might have spikes like little rocks. A flying type variation tenant might add wings. A psychic type variation might implement floating body parts into their design. This is not an exhaustive list of ways to get similar traits without using these items. If your species type naturally has these features, you are fused with a Pokémon that does, or are a type variant that will allow for it, you can also obtain these traits and it will not be considered a cryptic trait.
Tenants need to still be somewhat recognizable as their species.
Cryptic traits cannot be applied to a Broken Key.
You are only able to hold onto 1 of each Gylph. For example. You cannot have 2 Eye Glyphs on one tenant as it already allows you to have as many eyes as you want!
Tenants who have the Length Glyph are the only tenants with an increased height maximum of 400 cm (13'1"). Without this glyph, tenants are to adhere to the standard 310 (10'1") height maximum.
Some of the ways you can write about your tenant obtaining these traits are:
Obtaining them through offering runes to The Obelisk
Getting them through an encounter with crypt servants (Ex. intentionally consuming crypt blood, dying to a crypt servant, etc)
Arriving at the manor with these traits already
Any Tenant with 3 cryptic traits is automatically turned into a Crypt Keeper and can retrieve one of their cryptic traits upon death.