Woe Manor was created a long time ago by a powerful being. It is a paradise for his closest advisors. His unown servants manage the upkeep on the estate and are granted hidden powers in return. From here he reigns and dictates the world that he has created. The manor includes many modern amenities, a pool, a large library of books, high-quality cuisine, a spa, comfortable rooms, top of the line decoration, and much more. See chapter 7 for more information on the amenities of Woe Ma-
Now the manor is much more dangerous my child. The unown servants from days past are deadlier than they first seem, they roam the halls after dark looking for straggling guest to gut and potentially steal their souls. The creator of days past is as good as dead, now The Watcher is always looking upon you. They took the manor after the old god left us all. Beware The Watcher my child...
A long time ago humans lived in harmony with Pokemon. Over centuries of developing alongside one another, the bonds between people and Pokemon became unbreakable. During these times it was common to see people becoming Pokemon trainers and creating entire teams filled with Pokemon friends they had met on their journey. Pokemon trainers became gym leaders, elite four members, and even champions.
It wasn’t all sunshine and rainbows, however. There were always people attempting to take advantage of Pokemon through cruel methods. There was torture, mutilation, experiments that no one should have to speak of again. Team Rocket was the first team that developed but many many more followed in their footsteps. Trainers could barely take the organizations down, until one day they failed to d͠e̸f̢ea͜t͘ t͟h̷e̵ m̨ost ̧im͝p͝òr̕t͘ant́ ҉one̵.̀.
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A̴n̷d ̨n͞ow tha̛t the͢ wo͜rļd ha̧s͜ ̢been͟ aba҉ndoned by Arceus, chaos reigns. It isn’t obvious in the average life but crime rates and corruption have been rising. But The Watcher sees all, and they will take anyone who falls prey to this broken world into a broken world of his very own.
Welcome to Woe Manor and enjoy your stay...
The Woe Manor exudes grandeur with its intricate architectural details, featuring a steeply pitched roof adorned with ornate gables, decorative bargeboards, and multiple asymmetrical turrets. The façade is often clad in rich, textured brick and painted wood, complemented by elaborate wrought-iron railings and stained-glass windows that cast colorful light within.
Lush greenery surrounds the outside of the manor, filled with blossoming flowers and manicured hedges, while a sweeping veranda with intricately carved posts lead the way to its front doors. Inside one can find high ceilings, lavish chandeliers, and period-appropriate furnishings that creates an atmosphere of elegance, embodying the romance and charm of the Victorian era.
In the direction of a layout, the lobby at the ground floor carries the check-in and foyer, with entrances to the ball room, the main dining room, and the main kitchen. In the lobby one can find an odd unlit contraption known as the vending machine as well as a case clock warning others of possible dangers when the night begins to fall. Further onward, one will stumble upon the pool, sauna, theatre, and first entrance to the library.
The Staff Lounges are much nicer than the standard ones found around woe and are often used by job leaders and tenants with advanced jobs. They can be used to avoid newer tenants, with a few exceptions, and the staff tends to trust you a bit more than average.
There are two staff lounges found within the manor: one on the Ground Floor and another on the Third Floor.
The Kitchen and Dining Hall is a hotspot for activity during the day, filled with Unown, the chef, and the waitstaff.
Despite this, it is still open for working tenants to use just as long as they can prove they have a job, though we would advise you to stay out of Seth's way.
There is one of each, and they both can be found on the Ground Floor.
The Laundry Room, now available for use, is an especially nice addition for the cleaning staff's workload. It has a good amount of functioning washing machines and dryers.
There are two, one on the First Floor and another on the Fourth Floor.
Where Ozwald and Florence were once trapped, the attic is a cursed place encased in dim lighting with odd slanted ceilings. Sunlight filters through the cracks of the worn down walls and cobweb-covered windows, illuminating the particles of dust kicked up by small wild pokemon.
There are cardboard boxes filled with forgotten memorabilia and a variety of withered furniture draped in sheets. The musty scent of aged wood and paper lingers in the air.
With each step, one can hear creaky floorboards echo under their feet.. let's hope no future souls are still within these walls.
The Clinic focuses on the diagnosis, treatment, and management of various medical conditions for the patients within the manor.
It is a small area located on the First Floor that features a number of examination rooms, old diagnostic equipment, as well as the standard treatment areas. Despite the occasional power surge, there is a sense of cleanliness through it all.
The staff, known as the nurses, can be found with Bliss tending to tenants or offering whatever remains of their corpses to the grave diggers to take care of.
The Library is a large room filled to the brim in novels and texts. There are various zones organized in very particular ways, to both confuse tenants as well as to enhance functionality, directed by Ozwald. Shelves are moved by subject and genre with dedicated areas of age-appropriate materials, with smaller zones of works of unknown variety.
Additionally, there is a small quiet zone for personal reading and focused work.
A Scarlet Grimoire can be found chained to a podium with contents of philosophy, theology, and witchcraft amongst the amenities..
Can be accessed from the Ground Floor and the First Floor.
Located in the lobby, it has a great range of snacks and drinks choices! From bottled tea to soda cans, from chips to microwavable croissants, the choice of items inside seem to change at random. Who knows who restocked these...
Despite the stock management, seems like the interior bulbs always remained broken and made it a bit dark inside. There's a laminated paper taped to the glass that says "The light inside has died but I still work". The price tags on each item seems to be a bit cheaper than you thought! ...Maybe it has something to do with how not every purchase will be succesful. Worth a try though, right?
In a deep and dark corner of the basement, the Obelisk stands ominously. Reminiscent of a gym statue, the glowing red gems it calls eyes and its mouth are constantly leaking a tar-like ooze into a basin at its feet. It is surrounded by other basins filled with that same substance. Sacrificing runes to it seems to mutate tenants beyond what was known to be possible.
The Theater is a returned venue found at the Ground Floor initially designed for live performances and the entertainers. It features a main stage, large draping curtains, and a number of roped up backdrops with intricate architecture backstage. Despite its beauty, it is an oddly dangerous place full of trapdoors and malfunctioning set pieces.
There are seating arrangements with traditional rows lining the lower floors with a few missing seats, and a handful of mismanaged balconies above. Folks aren't sure as to how they're supposed to reach the higher elements.. but they don't exactly look that stable to enjoy the show anyway.
Tenants are always coming and going, and despite Queen's interest in the ROCK side of performance, the atmosphere is still ever-revolving doors with music and acting.
The Bar is a relaxation spot for many individuals after a hard day.
Located on the Second Floor, the bar offers a long counter for ordering drinks and a variety of seating options, including: stools, tables, and lounge areas with an outdoor seating area if one wishes to stay away from others. Typically, there is music softly playing overhead, though no one is exactly sure as to where it is coming from.
With an extensive selection of premium spirits and craft cocktails, at hand there is also the option of beer. This place offers an easy-going level of presentation with a much calmer vibe.
Arsenic is the Head Bartender, and tries to keep his bar drama-free and damage-free.
The Cafe, hosted by Thistle, is a mish-mash of several styles of chairs and tables taken and strewn around the room. The walls are overtaken by photographs and paintings, and that doesn't even cover the number of shelves stacked with miscellaneous items up there, too. Nothing appears to be uniform, not even the dishware used to serve food and beverages.
In a way, it offers the vibes of an older but classy antique shop. A record player is always set up with jazz or instrumental beats to complete your afternoon tea or study session.
Set up on the Third Floor, it houses a balcony covered in plants that looks out into the forest.
The Pool was once a gateway connected to a cursed realm; a sea kingdom of mutated beings ruled by our dear Abyss. Thankfully, due to the current era of tenants, the only thing that resides is an interconnected indoor and outdoor pool for all to enjoy. The pool is located on the Ground Floor.
The indoor location offers a somewhat climate controlled environment year-round with a structured aesthetic that ties into the manor's nature. The walls are tiled, with flickering overhead lighting.
Outside, it tends to be left to the elements, with the edge of the pool lining surrounded by miniature gardens and patios.
Be careful tenants, there is no lifeguard for any mischievous here.. but at least the staff tends to the waters to keep them clear.
The Sauna carries itself as its own sector from the pool, but can also be found on the Ground Floor.
At the entrance there is a waiting room with a small seating area designated at the front. The walls are lined with different care products and Abyss's elixirs, with the hair and makeup taking up the rest of the space. In a room over, one can find other equipment for the more in-depth manicures and pedicures.
For the spa itself, there are multiple areas: three locker rooms that reflect male, female, and all-inclusive, that lead to their respected spa sectors. These areas carry small pools of hot water and towels just as long as all is working properly.
There is a theme of pink, pearls and seashells, as well as silver and gold highlights in certain areas. It's to mimic her sea castle when she was a queen.
A location soon to arrive..
The Basement is an area plunged in everlasting darkness, this corridor ridden dungeon is mainly home to the Crypt Servants that wander the manor's halls. Only the bravest (or stupidest) tenants choose this location as their place to reside in, and even volunteer to explore it's vast labyrinth halls.
The walls are constantly changing and constantly feel as if they're closing in. One can stumble upon The Obelisk if they're unlucky enough. It's hard to locate anything once one is down in its depths, but once one is weak enough, sometimes they can catch a strange light leaking through the cracks in the bricks..
The large pit in the middle of the rooming area is said to be bottomless.
The Boiler room is located within the basement, this place is York's place of work and the main source of heat during the winter.
The room features a large industrial-grade boiler at its center, surrounded and enclosed by pipes that direct steam and hot water throughout the manor. One can find a vast collection of storage tanks with fuel, and insulation material, compacting the space. With dim lighting, concrete walls, and concrete floors, the air is warm and heavy; often carrying the scent of oil and gas.
The space is clearly designed for functionality rather than comfort, with minimal furnishings and a vast slap of safety notices to ensure proper operation and maintenance, and infested with Crypt Servants. It is in a sad state of disrepair constantly, making York's toil a never-ending nightmare that only gets worse the colder the weather gets.
The Casino is known as the Aerial Citadel, and is located in the basement under the care of Raise and Fold.
This establishment is a large black-light lit room filled in the front with pinball machines, slot machines, claw machines, and the likes that line toward the entrance. From there, it leads to open card tables with chosen dealers. On the back wall two bar areas are set beside a large stage. The stage is placed on top of a slot machine head with 7 7 7.
Behind the stage stands a large wheel that the mice use for their own entertainment. The floor is painted in lanes of misfortune.
This location houses the Dealers who work the table and the machines.
This locations houses the Bartenders for their duo bar area.
This location houses the Waiters who aid and deliver the drinks and food served in the casino.
One is unable to see the ceiling of this room, left to an unknown cycle of trapeze, draping fabric, and ropes. Many tiny mimikyu x tandemaus critters can be found roaming within veiled in the mess of machines.
The gardens is a vibrant tapestry of color: blooming flowers in all shades that dance in the ongoing breeze. Sculpted hedges create winding pathways that lead to smaller ponds surrounded by lush greenery. Overhead, the spread of trees cast a glow on the grass. A small Pet Stage can be seen tucked away in the midst of the atmosphere.
Charming wooden benches offer cozy spots to enjoy the quiet, making this garden a peaceful haven of beauty and tranquility maintained by the gardener staff.
A lone statue known as [UNKNOWN]'s Statue can be seen overgrown with vines and flowers, often seen in different poses each time its visited..
The Shooting Range can be found on the edge of the manor's grounds. Its nothing much by any means, but it is a decent sized space cleared out close to the tree line of the forest.
One end of the range carries space for targets, pinned up and disheveled, with the other end offering overhead shelter from the elements for the people using it.
It is rather barren other than the range itself so tenants should bring their own guns, and their own targets.
The Graveyard is a solemn, serene space with multiple columns lined with headstones and monuments. Lush grass and wildflowers tend to blanket the ground while the nearby trees tower overhead and offer shade. The gates have corroded with time, the fencing is in disarray, but Graves doesn't seem too distracted by the mess.
The air has a sense of heaviness towards any new wanderers but also the fresh till of dirt. There's a sense of quiet outside of the occasional distant birdsong.
It serves as a reminder of everyone's' true mortality, honoring the past and holding remembrance of the souls long lost.
The Forest is a big and mysterious place, but is just as dangerous as it is large. Many of the towering trees are ancient, gnarled and twisted towards the bleeding light of the skies. Their bodies are interwoven to create plays of light and shadows across the land with a rich undergrowth of ferns, shrubs, and wildflowers. The air is filled with sounds of rustling leaves and the distant calls of wildlife.
There are occasional bursts of color when first entering, reflecting a wide range of growth but deeper; it's as if all color drains from the wildlife. The thriving atmosphere goes silent in essence of the nature's once tranquility, offering no comfort to the far more adventurous travelers.
If not for the will of the Watcher, nothing would survive out there, and nothing beyond the manor would exist.
An Abandoned Cathedral seems to have manifested some time ago.
This area can be found when wandering deeper into the forest, leading passersby in that walk without a sense of purpose or passion.
The outskirts of the cathedral are littered with overgrown foliage and buried within the thick of fallen trees. A small trail leads under an archway to empty doors.
A crumbling bell tower sits empty at its highest point. Those stained windows cast light into the area inside, unknown figures flickering shadows on its walls as the sun goes down.
Despite its looming presence, there is an air of comfort once inside. Its overall silhouette only continues to slowly erode with time.
The Ranch can be found after traveling the depths of the forest, trailing a dirt road that leads into a few open pastures, the barn, and Oasis's homestead. There's a emphasis on self-sufficiency and deep connection to the land, with a sense of community from the ranchers.
This location is primarily used for raising livestock and the pets found in the shop, alongside the vast landscape of crop and needed materials. This place provides almost all of the manor's resources so the owner doesn't take too kindly of miscreants that try to mess with any part of it.
Be careful ending up at the wrong end of a shotgun, or worse, stuck there at night where even the ferals cannot save you from the horrors that reach beyond the boundaries of the Woe Manor.
A location soon to arrive..
The Beach can be found after traveling the depths of the forest, stretching out into a soft, powdery sand kissed by the waves that lap the shore. While at times it can seem tranquil, the peaceful wax and wane of the waves lulls tenants into a false sense of security and peace from what lies underneath those waters.
The Lighthouse, perched on top a rough and rocky outcrop and maintained by Lachrymose, offers a panoramic view of the ocean. It's withering stature is lead by a rickety bridge to the base of the land and often lures what could be a safe haven into a dangerous feat.
At night, wild and monstrous creatures known as leeches can be found calling the area home. Crypt servants can also be found patrolling this far out at nights or during storms.
A location soon to arrive..