When a tenant dies in the realm of Woe Manor, they don't end their stay. Deceased tenants are reborn as grotesque monsters. These monsters are called Crypts or Crypt Servants. Once your character becomes one of these you will not have control over them in rps, though they can still be revived. If they are revived the crypt servant disappears. You can design these servants yourself or let a mod or helper make the design.
These servants are used in group events quite frequently so expect cameos from your dead characters.
There are two ways that you can go about designing Crypts. Regardless of how you go about creating your Crypts, we consider the eye(s) the most important part of the design.
Method 1: Unown Fusion
These Crypt Servants are fusions between your character's old form (including type variations, fusions, etc) and an unown. (Though you can have a more monstrous feral form than an anthro one if you wish.)
The unown letter doesn't have to be clear in this fusion, if you don't want to you don't have to choose a specific one.
The unown half of a Crypt Servant shouldn't be shiny.
Method 2: General Monster
These Crypt Servants are more of monsters with motifs from both your character’s living design and the eye motifs of Crypt Servants.
Most traits from unown do not need to be present, but at least one eye should be present.
A Crypt Servant does not retain memories of its past life.
Crypt Servants only know hidden power.
Crypt Servants are all ??? type.
Name || This can be your character's name when they were alive or a new nickname for their post-death form.
Species || Whatever pokemon your character originally was.
Death Date || The irl date when your character died.
Letter || The type of unown your character resembles. If they do not resemble an unown letter, NULL can be written here instead.
HP Type || The type of Hidden Power that the Crypt knows. This type can be one of your tenant’s types or the type of any move the tenant knows, including moves learned from TMs bought from Willow’s Shop. For example, a Bulbasaur that knows Sunny Day as a move can have its hidden power type as fire.
Cause of Death || How did your character die?
After finishing a design please submit it via your ticket using the form below and we will review it to make sure that it fits the rules. This information does not need to be reflected in the Crypt Servant app’s description, as all of this information will be on the Crypt Servant sheet in the database. Fields with an * are required.
Character that has died: (*)
App Link: (*)
Name: (* This can be your character's name when they were alive or a new nickname for their post-death form.)
Species: (* Whatever pokemon your character originally was.)
Death Date: (* The real life date when your character died.)
Letter: (* The letter of unown your character resembles. If they do not resemble an unown letter, NULL can be written here instead.)
HP Type: (* The type of Hidden Power that the Crypt knows. This type can be one of your tenant’s types or the type of any move the tenant knows, including moves learned from TMs bought from Willow’s Shop. For example, a Bulbasaur that knows Sunny Day as a move can have its hidden power type as fire.)
Cause of Death: (* How did your character die?)
Rank: (* Crypt Servant or Crypt Keeper? Tenants will only be able to become Crypt Keeper if they have 3 Cryptic Traits applied, originate from a █████████, or have a Cryptic Incantation used on an existing Crypt Servant.)
Combat Style: (What combat style does this Crypt typically use? Consider this a preferred tactic, not the only tactic they use. Must be one of the following options. If not listed, we will assume flex.)
Crypt Servant Options
Ambush: Waits in one spot to get the drop on prey.
Chase: Chases down prey with reckless abandon.
Shadow: Stealthily lurks behind prey and attacks them once they are vulnerable.
Flex: Does not have a preferred tactic.
Crypt Keeper Options
Control: An aggressive Keeper that controls other crypts with an iron fist. They are unwilling to work with other Crypt Keepers and will often infight instead of focusing on hunting tenants
Conspire: A calculated Keeper that controls other crypts with more strategy. They are willing to work with other Crypt Keepers and more than one conspiring Crypt Keeper spells certain doom for all tenants present.
Conceit: A powerful Keeper that does not feel the need to involve themself with other Crypts. They will hunt much like Crypt Servants, but are notably more dangerous.
Haunt: (Where does this Crypt typically hunt? Must be one of the following options or left blank.)
Manor Halls, Bar, Kitchen, Dining Hall, Library, Roof, Gardens, Spa, Graveyard, Basement, Attic, Forest, Ranch, Beach.
Height: (Please list in cm. If not listed, we will assume they are the same height as their living form. Max height is 600cm. Min height is 45cm.)
Weight: (Please list in kg. If not listed, we will assume they are the same weight as their living form.)
Stats: (Crypts can have a different stat spread than their living counterpart. The total stat points should be the same as the living tenants. All stats must have 1 point in them at a minimum, but Crypts do not have to follow the +2 stat bonus from type and can instead put those 2 points in any stat. If a new stat spread is not listed, we will assume the Crypt has the same stats as the living tenant did. Crypt Keepers get +1 to all stats except Sanity up to a total on 10 in each stat. If they Keeper already has 10 in one stat, the extra point can be reallocated to another stat.)
Str: 0/10
Dex: 0/10
Con: 0/10
Int: 0/10
Wis: 0/10
Cha: 0/10
San: 0/10
Character that has died:
App Link:
Name:
Species:
Death Date:
Letter:
HP Type:
Cause of Death:
Rank:
Combat Style:
Haunt:
Height:
Weight:
Stats:
Str:
Dex:
Con:
Int:
Wis:
Cha:
San: