The 360 Version of LEGO Star Wars II contains Achievements! May or may not be better than being able to use Characters from LSWI. You decide.
Secret Plans Level Complete
Worth: 20
Complete Secret Plans in Story.
Worth: 50
Complete Episode IV in Story.
Worth: 50
Complete Episode V in Story.
Worth: 50
Complete Episode VI in Story.
Worth: 50
Complete the LEGO City Bonus Level.
Bounty Hunter Missions Complete
Worth: 40
Complete all 10 Bounty Hunter Missions.
Worth: 20
Complete the game up to at least 20% completion.
Worth: 40
Complete the game up to at least 40% completion.
Worth: 60
Complete the game up to at least 60% completion.
Worth: 80
Complete the game up to at least 80% completion.
Worth: 180
Complete absolutely everything!
Secret Plans - Undefeated
Worth: 20
Complete Secret Plans without dying once. No Extras can be turned on.
Jundland Wastes - Undefeated
Worth: 20
Complete Through the Jundland Wastes without dying once. No Extras can be turned on.
Worth: 20
Complete Mos Eisley Spaceport without dying once. No Extras can be turned on.
Rescue the Princess - Undefeated
Worth: 20
Complete Rescue the Princess without dying once. No Extras can be turned on.
Death Star Escape - Undefeated
Worth: 20
Complete Death Star Escape without dying once. No Extras can be turned on.
Rebel Attack - Undefeated
Worth: 20
Complete Rebel Attack without dying once. No Extras can be turned on.
Worth: 20
Complete Hoth Battle without dying once. No Extras can be turned on.
Worth: 20
Complete Escape from Echo Base without dying once. No Extras can be turned on.
Falcon Flight - Undefeated
Worth: 20
Complete Falcon Flight without dying once. No Extras can be turned on.
Worth: 20
Complete Dagobah without dying once. No Extras can be turned on.
Cloud City Trap - Undefeated
Worth: 20
Complete Cloud City Trap without dying once. No Extras can be turned on.
Worth: 20
Complete Betrayal Over Bespin without dying once. No Extras can be turned on.
Jabba's Palace - Undefeated
Worth: 20
Complete Jabba's Palace without dying once. No Extras can be turned on.
Worth: 20
Complete The Great Pit of Carkoon without dying once. No Extras can be turned on.
Speeder Showdown - Undefeated
Worth: 20
Complete Speeder Showdown without dying once. No Extras can be turned on.
Worth: 20
Complete The Battle of Endor without dying once. No Extras can be turned on.
Jedi Destiny - Undefeated
Worth: 20
Complete Jedi Destiny without dying once. No Extras can be turned on.
Death Star II - Undefeated
Worth: 20
Complete Into the Death Star without dying once. No Extras can be turned on.
Quite a decent list of achievements to be fair. In general, the Undefeated ones will be the hardest. Every single non-vehicle stages can be done by simply choosing a Ghost and using them the entire level. The Vehicle stages can be a pain.
Tips for each individual Undefeated Level:
- Secret Plans: Pretty easy. A Ghost can get through this level perfectly. You can skip the bridge building by using a Hover character.
- Through the Jundland Wastes: A Ghost has this level basically in the bag. The only problems are dealing with the changes to Protocol and Astromech in the later half of the stage.
- Mos Eisley Spaceport: A Bounty Hunter can skip large portions of this level, so use that to your advantage. Use a Ghost for everything else.
- Rescue the Princess: Going through Obi-Wan's Path is faster. Hovering across will get you safely across. Ghost from here till the end, switching only for Imperial Panels.
- Death Star Escape: Ghost pretty much everywhere. The large amount of enemies can be a problem, however the level isn't that long, so it doesn't really matter that much.
- Rebel Attack: You'll want to stick with the TIE Bomber. The reason for this is having the ability to hold five torpedos instead of the usual three. Always keep moving. This can be difficult due to cheap potshots. Pick up any hearts you can to stay alive.
- Hoth Battle: This level can be a pain due to the last area. Try to enter the last area with full health. Any vehicle is fair game here, as the only thing is staying alive in the last area.
- Escape from Echo Base: Pretty much a cakewalk with a Ghost. Use Thermal Detonators to take out walls instead of Turrets as its faster.
- Falcon Flight: TIE Interceptor the first area, with all the Star Destroyers, due to its better firing capability. Everything else is pretty easy. TIE Bomber in the Asteroid Field to hold five torpedos.
- Dagobah: Ghost and Hover have this level in the bag. Skip the Force Training area by forcing Yoda's Hut. Vader is simple due to using a Ghost. Detonator the gate to make the final area go faster.
- Cloud City Trap: Ghost the entire time unless absolutely necessary. Try not to fall as it's quite easy to here. Alternatively, use Boba to skip large portions of the stage.
- Betrayal Over Bespin: Ignore the Boba battle by using a Bounty Hunter on the door. Ghost's cannot survive smoke, so use a Droid in that case.
- Jabba's Palace: Switch to the Ghost as soon as you enter the Palace. Gamorreans will only spawn if you're a target, and as a Ghost, you aren't. The rest of the stage has small skips that can be utilised by the Ghosts.
- The Great Pit of Carkoon: Only bring two platforms out before going into the Sail Barge, and hover over instead. On top of the Sail Barge, simply rush through it with a Ghost, no need to make it longer than it needs to.
- Speeder Showdown: In the Speeder Segments, focus on destroying as much stuff as possible to clear the path. Afterwards, take care of the Troopers. Ghost everywhere else.
- The Battle of Endor: Long but easy. Pretty much everything can be sped up by using the Ghost. Also note that barriers can be destroyed by Detonators.
- Jedi Destiny: Ghost the entire time. Pretty easy to be honest.
- Into the Death Star: Interceptor the Star Destroyer segment, and make it quick. Inside the Death Star, use the Bomber to hold five torpedos. In the core, don't get close to the segments powering the core, as they will stun you. Fire from a distance.