Personal Signage Part 2

Prototype, Fabrication, & Launch Phases

Some of our most common ways of producing items to represent ourselves are through stickers, stamps, and laser cut desk or locker plates. 

This page outlines that second phase of the design process, and includes links to our step-by-step guides for using Inkscape (a free software program) to produce custom items. In order to digitally fabricate something, we have to have our design loaded into a software program. Inkscape enables our students to design from their personal tablets (or any computer they may have access to), then send to the lab for final reviewing. Once we open the file in the lab, we'll use Corel Draw or Adobe Illustrator to fine-tune student files prior to production. 

In this activity, we will focus on steps 4 & 5 of the "Hawken Design Process:"

Step 4: Prototype

A prototype is a quick, physical representation of your object. It should be made with relatively inexpensive or totally free materials and allow you to get your vision out into your hands. 

Inkscape - Vinyl Cut Stickers.docx

Inkscape Instructions - 

Stickers

Use these step-by-step instructions to create a custom name sticker using Inkscape, a free software loaded on your computer. 

Digitizing Hand Writing & Drawings.docx

Digitizing Handwriting

Use these step-by-step instructions to take your handwriting or drawing and submit it to convert into a digital file. This will enable you to cut out, engrave, stamp, fabricate your own hand markings. 

7th Grade Inkscape Introduction Lesson - Biopoem Locker Plates.docx

Inkscape Instructions - 

Laser Cut Signs

Use these step-by-step instructions to create a custom laser-cut locker plate using Inkscape, a free software loaded on your computer. 

Checkpoint: At the end of this step, you should have a paper model of your vision and possibly a design file ready to go. Your teacher should view your prototype and give you a check mark or go ahead to start fabricating on equipment. 

Step 5: Fabricate

Checkpoint: At the end of this step, you should have a finished piece in your hands, ready to display, share, or publish

Step 6: Launch

Checkpoint: At the end of this step, you are pretty much "done" with your project! You may, of course, after more testing and feedback, keep fabricating, iterating, and launching your item. But in most cases, you are ready to display/install/share your work. 

Share your project and making photos with us!

Email to makerspace@hawken.edu to feature on our Instagram

Tag @HawkenFabPlay in your photos/ instastories