La Tour Majestueuse
PREMISE
DESCRIPTION
👥2 to 4 Players ⏱️
Game Materials:
The plateau with the Eiffel Tower
2-4 rivet cards or approximately 25 rivet tokens
3 bonus tokens: most bars, most horizontal bars, most rivets
2-4 different colored pens, one for each player
12 6-sided dice or D6
DOWNLOAD RULES
RULES
The course
The person who starts is the person who most recently climbed a tree.
Roll the twelve dice and each player takes a rivet.
Group them by number - put the dice alone with the ones, these are the “rivets”.
Each player in turn chooses a group of dice* OR “takes” an additional rivet
If we take the group with the ones and the dice alone, we gain this number of rivets
Ex: in the photo roll, the player who chooses this group with a '1' die and a '3' die would take 4 rivets
*To take a group of numbers 2 to 6, you must spend two rivets [one to attach each end of the bar!]
This group of dice counts as a bar of size corresponding to the number of dice
In case you want more dice to complete a larger bar, you can “make” several dice by spending the number of rivets that correspond to the number on the other dice (for example you can spend five rivets to “create” a dice with number '5' to add to the bar of '5's)
In case we want to split the group in two to make two bars, we must spend four rivets, two for each bar.
A player can sabotage another player by spending five rivets to convince that player's workers to strike. In the next round, the player whose workers are striking cannot play and must pass their turn.
Bonus tokens follow who deserves the honor during gameplay, but only after a player earns the minimum value required to access them.
The most bars
Five bars minimum
Most horizontal bars
Three horizontal bars minimum
The most rivets
Ten rivets minimum
If all players have less than ten rivets, the token stays or returns to the center for the moment
Example: If a player builds 5 bars, he receives the “most bar” token and keeps it unless another player builds 6 bars (or more). In this case, it is the other player who takes the bonus token and so on.
End of Game
Counting points
Each player counts all the small squares (which indicate size) in their bars and writes the total (for example, 3 bars of 4 squares and 2 bars of 3 squares earns (3x4) + (2x3) = 18 points)
Each unused rivet adds half a point (so 1 additional point for 2 unused rivets)
End of game bonus:
+ 4 points for the player who built the most bars on the tower
+ 3 points for the player who has built the most horizontal bars
+ 2 points for the player with the most rivets at the end of the game
GAME SETUP
You and your friends are rival architects tasked with building the Eiffel Tower. For glory you want to be the architect who builds most of the tower. To build the tower you must use groups of dice and rivets. You will use the rivets to attach the bars, buy more materials, or sabotage your friends/rivals and convince their workers to strike. The person with the most points at the end wins the game!
Advice on preparing and setting up the game
You need to obtain twelve 6-sided dice
Print all game materials
If you want, you can laminate the different elements (rivets, cards, etc.) and play with dry erase markers so that you can reuse the material)
Cut out the material (rivets, tokens) - Attention!, the cards with the rivets remain in one piece. There are 4 game cards in the material. If you need more, feel free to print more.
Pedagogical Guide
Before playing:
An activity undertaken for the start of the class could be to ask students to draw a one-minute drawing of the Eiffel Tower, without a source or visual support. We can put all the drawings on the board and look at them together. We anticipate that the students' towers would look very similar to the real Eiffel Tower. It may start a discussion about the tower's global prevalence – and whether it deserves it or not. We can ask the students what other foreign (or Parisian) monuments they could draw by heart. Or when talking about the tower, students can be asked if they know why the tower was built, or if they know anything about what it symbolizes, or the details of its construction?
At this point in the conversation we can transition to the history and construction of the tower. We found several short and interesting facts on this site, www.toureiffel.paris.
After the game:
Explain when and in what context the Eiffel Tower was built. You can also explain: how the Eiffel Tower was built mainly of iron and rivets, how strikes are common in Paris. If there is time, show the video on the history of the Eiffel Tower.
After this period, introduce the monuments of Paris and the heritage culture of the capital of the France. There's a helpful video for this below, but there may be better ones options. To focus more on the Eiffel Tower, students can write journals of the perspective of Gustave Eiffel or a citizen of Paris at the time of the Universal Exhibition. You can also take a virtual tour of the Eiffel Tower or examine the use of the Eiffel Tower in art,
cinema, or French literature. It would also be interesting to discuss the perception of the tower in France and elsewhere. Students can search for relevant comments on Twitter or others social media, and together think about the change in public opinion over the years.
Advice on preparing and setting up the game
You need to obtain twelve 6-sided dice
Print all game materials
If you want, you can laminate the different elements (rivets, cards, etc.) and play with dry erase markers so that you can reuse the material)
Cut out the material (rivets, tokens) - Attention!, the cards with the rivets remain in one piece. There are 4 game cards in the material. If you need more, feel free to print more.
Ressources:
Les 10 merveilles de Paris:
https://www.youtube.com/watch?v=s14fnjPvNCc
L’histoire de la Tour Eiffel:
https://www.youtube.com/watch?v=km0WRb773fY
L’histoire et la construction de la tour:
www.toureiffel.paris
Creators: Belle Blanchard, Sarah Stapleton