La Guillotine

AVANT-PROPOS

Vous êtes un groupe de lapins condamnés par le Comité de salut public. Vous devez prouver que vous êtes fidèle à la révolution dans un jeu de questions-réponses. Si vous vous trompez, vous serez guillotiné !  Soyez le dernier lapin à (ne pas) être guillotiné.

👥 4  à  8  joueurs ⏱️ 40 minutes


Matériel de jeu:

Il y a... 










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DESCRIPTION OF CARDS

Règles





Le tour de jeu :




Configuration de la partie:

Mettez les paquets de cartes “Mots” et “Objets” face cachée au centre de la table. Chaque joueur prend une carte guillotine, et une lame de guillotine. Mettez la lame en haut de la carte guillotine (vous la baisserez au fur et à mesure).

Guide pédagogique

This game can be played by French students of any level who are able to form basic questions. Beginner French students will likely ask simple questions while more advanced students will be able to ask more complex, creative questions. Regardless of their French levels, students will actively have to stretch the boundaries of their questioning capabilities in order to gain a competitive advantage over other players. The game also encourages conversation about information known about the unknown object.

The word cards will allow players to think of creative ways of using the word in a question. For example, the word “nationalité” could be used in the questions: “Quelle est la nationalité de votre carte ?”, ou “Est-ce que sa nationalité est française ?”, ou “Sa nationalité, est-ce que ça vient d'un pays qui existe maintenant ?” Players may learn how to use circumlocutions, a useful skill in language learning. Even more creative questions are possible. One question observed was with the word card “jambe” and the object card “Jupiter” in which a player asked, “Est-ce que l’objet est une planète sans jambe ?” Players will enjoy the freedom given to them by the word cards. They function as light scaffolding in order to direct players to ask interesting and funny questions. 

This game will teach students French culture through the inclusion of cultural cards. Many of the object cards are well-known francophone figures or otherwise well known people (Emmanuel Macron, Charles de Gaulle, Vladimir Poutine, Alexandre le Grand, etc.). These cards will teach students to converse about well known people. Similarly, the object cards about places (e.g., Château de Versailles, London, and Hogwarts) will allow students to practice asking about countries and nationalities. These topical subjects are an important part of one’s linguistic repertoire.

Un jeu créé par: Hyunji Kim, Jacoby Ramsey, Leilani Zhang, Toby Qin