Vitesse
PREMISE
How does one navigate the profusion of images in the world around us? The French Academy has tasked you with bringing some sense of order to this chaos and organizing a sort of dictionary of images. Unfortunately there is no image alphabet. So you'll have to find a more creative way to arrange them. Whoever of you finishes first will receive a bonus, so be quick!
👥 2 to 6 players ⏱️ 20 minutes
RULES
The Game
Set the game up (see game setup)
Flip the prompts. When a player sees a card in his hand that he can match with a card in the center, he can play this card on the associated card by announcing out loud which thematic association he is making. It is forbidden to use the same association on the same stack twice in a row. The player can then replace the card he has just played with one of the cards from his deck.
If no one can play, players can take one card from each help pile and put them on top of the played cards and play continues.
If a player contests an association, the players vote and if at least half are against, the player who played this card takes it back as well as the card below (which he cannot play again on the same card). If it was the first card, it will be replaced by a help card.
How to Win
The aim of the game is to play all your cards first. When a player plays all his cards, he must tap the pile where he put the last card and say "speed!" and he wins.
GAME SETUP
Shuffle the cards and place 2 piles of 4 cards, face down, in the center of the table. If there are more than 4 players, place 3 piles instead. These cards will be help cards. Between these two piles, place 2 (3) face down cards side by side which will be the prompts. Then, deal 15 cards to each player who keeps them face down in front of them. When everyone has received their cards, they can take the first 3 cards from their deck and look at them.
Pedagogical Guide
During the Game
Players practice their vocabulary in the following way:
Visual learning - They see the connections made by other players between words and images
Specific vocabulary - They think of words that they themselves associate with images
The conversation - They discuss the validity of the association if there is a disagreement
Variations
A teacher can change the association rules to emphasize or avoid specific vocabulary
For example:
Players cannot match colors
During word variation, players name the cards with a list of possible vocabulary
When players make associations, they must make complete sentences
The Cards
The cards are simple enough that a class can use them in a variety of ways.
For example:
When students come to class, they can take a card and name it
Students can link 3-5 cards together into a story
The cards can act as visual support cards for different activities
Creators: Hannah Varekamp, Katherine Casarrubias, Mary Kate