Esserfae Information

Status

Semi-Closed

General Information

Species Name

Esserfae | Nivialae

Esserfae is their common name and was given by other species, Nivialae is what they named themselves.

Plural

Esserfaere | Nivialaes

Group Name

Court

Diet

Photosynthesis + Mesocarnivore

50% meat, 40% light, 10% plants

Habitat

All biomes on Neithellia

Esserfae prefer forests

Homeworld

Neithellia

Time System

20 months in a year, 20 days in a month, 24 hours in a day, 60 minutes in an hour, 60 seconds in a minute. 400 days in a year.

Age System

Seed: 0-6 Months

Sprout: 0-1 Years

Seedling: 2-3 Years

Child: 4-11 Years

Teen: 12-20 Years

Young Adult: 21-35 Years

Adult: 36-400 Years

Elder: 401-500 Years

Ancient: 501+ Years

Magic/Abilities

All esserfaere have the ability to shapeshift.

Archdruids, Druids, Elders, and Caretakers have minor influence and control over plants and emotions.

The universe they live in has an additional form of energy in it. All species have some amount of it in them, and esserfae have a slighlty higher amount than most other species, allowing them to shapeshift. Some ranks can draw on more of this energy; this mostly presents as them having some minor influence and control over plants and emotions. Those ranks are: Archdruids, Druids, Elders, and Caretakers.

Behavior

Other Esserfae

xxx

Other Species (General)

xxx

Other Species (Specifics)

On the same planet

xxx

In the same universe

xxx

In other universes

N/A

Draekin

xxx

Emotsii

xxx

Human

xxx

Kaixinae

xxx

Appearance

Official References

Art by Bluekittyhorse

General Anatomy

Build

Feral: No

Anthro: No

Humanoid: Yes

Note: These can be changed in AUs, but they still have to have a non-AU version

Sexes

Estceix (Male)

Estlaer (Female)

Estaith (Host)

Estiavin (Inter)

24.73% of the population is Estceix, 27.35% of the population is Estlaer, 23.94% of the population is Estaith, and 23.98% of the population is Estiavin

Sexual Dimorphism

Here's two diagrams showing the different parts of their bodies.

Head, eyes, false nose, mouth, ear, neck, shoulder, breathing holes, plant growth areas, chest, upper arm, forearm, elbow, wrist, knuckles, fingers, stomach, hip, thigh, knee, calf, hock, tarsus, back toes, and front toes.

Cuspid, bicuspid, molar.

Cuspids have a single cusp/point. They are sharp, curve backwards, and are used to hold onto prey and shred flesh.

Bicuspids have two cusps/points. The first/front cusp is longer, pointed, and sharp. It curves backwards and is used to hold onto prey and shred flesh.

Molars are larger, flatter teeth used to crush and grind.

Art by Bluekittyhorse

List of Internal and External Parts

Integumentary System

Skeletal System

Nervous System

Cardiovascular System

Respiratory System

Digestive System

Endocrine System

Muscular System

Lymphatic System

Excretory System

Reproductive System

Estceix

Estlaer

Estaith

Estiavin

Reproduction

Estceix produce sperm, Estlaer produce eggs, Estaith gestate, and Estiavin is anyone who doesn't fit into one of those three categories (typically due to deformed reproductive organs). All parts of their reproductive systems are hidden when not in use.

The reason there is also Estaiths is due to predators and the conditions required for eggs to hatch. Their eggs require a very specific, constant temperature to hatch. This temperature is lower than their body heat when there was originally only Estceix and Estlaer, and Estlaer were the ones gestating the eggs. Estlaer would have a considerable drop in temperature during gestation. Predators with thermal vision would pick up on this and go after gestating Estlaer since they wouldn't be in peak condition to run or fight and were easier to kill, even with adaptations that made them better at fighting than Estceixes. This became a major problem, and eventually they evolved and an additional sex (Estaith) and some adaptations for both Estceix and Estlaer were the results. Estlaer maintain the original high body heat, no longer gestate eggs, and have adaptations that make them stronger and better fighters. Estceix had a drop in body heat and gained a couple adaptations. Estaith have the same body heat as Estceix, and while their body heat does drop during gestation, it isn't as much as before. This makes it harder for predators do discern between Estceix and Estaith.

Gestation lasts 6 Months (120 Days). Eggs are referred to as Seeds.

Adaptations

Estceix

Estlaer

Estaith

Estiavin

Average Percentages of each Sex in each Rank

High Council

Estceix: 26.19% | Estlaer: 27.34% | Estaith: 24.29% | Estiavin: 22.18%

Archdruids

Estceix: 19.44% | Estlaer: 15.93% | Estaith: 31.73% | Estiavin: 32.90%

Government Officials

Estceix: 30.56% | Estlaer: 29.31% | Estaith: 28.23% | Estiavin: 11.90%

Druids

Estceix: 11.45% | Estlaer: 33.38% | Estaith: 21.17% | Estiavin: 34.00%

Soldiers

Estceix: 17.55% | Estlaer: 67.71% | Estaith: 2.02% | Estiavin: 12.72%

Scribes

Estceix: 27.36% | Estlaer: 11.15% | Estaith: 36.45% | Estiavin: 25.04%

Elders

Estceix: 31.79% | Estlaer: 15.01% | Estaith: 19.76% | Estiavin: 33.44%

Caretakers

Estceix: 23.56% | Estlaer: 18.36% | Estaith: 30.02% | Estiavin: 28.06%

Merchants

Estceix: 27.06% | Estlaer: 24.36% | Estaith: 25.03% | Estiavin: 23.55%

Craftsmen

Estceix: 34.30% | Estlaer: 22.80% | Estaith: 22.60% | Estiavin: 20.30%

Farmers

Estceix: 22.77% | Estlaer: 35.52% | Estaith: 22.00% | Estiavin: 19.71%

Highest vs Lowest Percentages

Highest Percentages of Estceix

Government Officials, Merchants, Craftsmen

Highest Percentages of Estlaer

High Council, Soldiers, Farmers

Highest Percentages of Estaith

Scribes, Caretakers

Highest Percentages of Estiavin

Archdruids, Druids, Elders

Lowest Percentages of Estceix

Druids

Lowest Percentages of Estlaer

Caretakers, Elders, Scribes, Archdruids

Lowest Percentages of Estaith

Soldiers

Lowest Percentages of Estiavin

Farmers, Craftsmen, Merchants, Government Officials, High Council

Adaptations - Rewritten for Traits

Typically you can just write Full Estceix/Estlaer/Estaith Adaptations, but Estiavin are sometimes a combination of things and some sexes have optional traits, so here's how you'd write all of them out.

Estceix

Estlaer

Estaith

Estiavin

For this one you pick the range. Must be between 103-122°F.
Another spore-effect trait must be listed along with this one so we know what their spore effect is supposed to be. Ex. Multi-Effect Spores [Estaith] + Spore Effects are Unreliable [Estaith].
Art by Bluekittyhorse

Estrous Cycle

Estceix

Estceix are not affected by an estrous cycle.

Estlaer

Estlaer are affected by an estrous cycle.

Stage 1

A hormonal change causes eggs (seeds) to start developing. This typically lasts 10-14 days.

Stage 2

Eggs (seeds) are fully developed and ready to be implanted into a host. This typically lasts 10-20 days.

Stage 3

A hormonal change causes any eggs still left in the body are broken down so their body can take back some of the nutrients. This typically lasts 4-7 days.

Stage 4

Anything left over from the eggs being broken down is expelled from the body. This typically lasts 1-3 days.

Stage 5

A hormonal change causes a period of quiescence. This can last anywhere in the range of 200-300 days.

Estiavin

Estiavin may or may not be affected by an estrous cycle. It varies based on the individual's bodies.

Estaith

Estaith are affected by an estrous cycle.

Stage 1

A hormonal change causes the lining of the uterus to grow and thicken. This typically lasts 10-14 days.

Stage 2

A hormonal change causes their cervix to dilate, an increase in fluid in the vaginal canal and uterus, and for them to be more sexually receptive. This typically lasts 10-20 days.

Stage 3

A hormonal change causes the lining of the uterus to thin. It is not shed, but instead reabsorbed into the body. This typically lasts 10-14 days.

Stage 4

A hormonal change causes a period of quiescence. This can last anywhere in the range of 200-300 days.

This cycle stops if they become pregnant (typically during Stage 2). After pregnancy, they'll start at Stage 4.

High Council and Archdruids

Height

Smallest Possible | Average | Largest Possible

At top of head - without horns/antlers

8'6" | 9'-9'6" | 10'

Weight

Average for Smallest | Average | Average for Largest

300-350lbs | 340-430lbs | 420-480lbs

Government Officials and Druids

Height

Smallest Possible | Average | Largest Possible

At top of head - without horns/antlers

7' | 7'6"-8' | 8'6"

Weight

Average for Smallest | Average | Average for Largest

200-240lbs | 230-310lbs | 300-350lbs

Soldiers and Elders

Height

Smallest Possible | Average | Largest Possible

At top of head - without horns/antlers

6' | 6'6"-7' | 7'6"

Weight

Average for Smallest | Average | Average for Largest

140-180lbs | 170-240lbs | 230-270lbs

Caretakers and Farmers

Height

Smallest Possible | Average | Largest Possible

At top of head - without horns/antlers

5'6" | 6'-6'6" | 7'

Weight

Average for Smallest | Average | Average for Largest

120-150lbs | 140-210lbs | 200-240lbs

Merchants and Craftsmen

Height

Smallest Possible | Average | Largest Possible

At top of head - without horns/antlers

4'6" | 5'-5'6" | 6'

Weight

Average for Smallest | Average | Average for Largest

80-110lbs | 100-150lbs | 140-180lbs

Scribes

Height

Smallest Possible | Average | Largest Possible

At top of head - without horns/antlers

4' | 4'6"-5' | 5'6"

Weight

Average for Smallest | Average | Average for Largest

70-100lbs | 80-130lbs | 120-150lbs

Art by Bluekittyhorse

Full height chart.

Rank specific charts + a better quality version of this chart are available in the Google Drive folder for Esserfae's references.

Solid lines are the average range. Tinted lines are possible ranges for the smallest and largest possible sizes.

Characters used in chart: Elauthin and Kalian

Coloration

Thin Skin

Normal

Pale red/orange/yellow/pink to dark browns bordering on black (HEX #000000). Cream, pale, tan, olive, brown, black, if it's a possible skin color for humans, it's possible for them too.

Albinism

Pale red/orange/yellow/pink, often bordering on white (HEX #FFFFFF).

Melanism

Dark browns bordering on black (HEX #000000).

Leucism

Pale red/orange/yellow/pink and lighter tans.

Partial Leucism/Vitiligo

Pale red/orange/yellow/pink to dark browns bordering on black (HEX #000000). Cream, pale, tan, olive, brown, black, if it's a possible skin color for humans, it's possible for them too. Patches of a lighter color.

Erythrism

Pale red/orange/yellow/pink to dark browns bordering on black (HEX #000000). Cream, pale, tan, olive, brown, black, if it's a possible skin color for humans, it's possible for them too.

Thick Skin

Tip: to figure this out, I typically take the skin color and do layers of black or white, orange/yellow/green, and their blood color over it in various orders, opacities, and blending modes. With some experimenting I'm usually able to find something I like.

Normal

A darker or lighter shade of their skin color with a more orange, yellow, or green tinge to it.

Albinism

A slightly darker shade of their skin color with a more orange, yellow, or green tinge to it.

Melanism

A darker shade of their skin color with a more orange, yellow, or green tinge to it.

Leucism

A slightly darker shade of their skin color with a more orange, yellow, or green tinge to it.

Partial Leucism/Vitiligo

A darker or lighter shade of their skin color with a more orange, yellow, or green tinge to it. Patches of a lighter color.

Erythrism

A darker or lighter shade of their skin color with a more red or orange tinge to it.

Markings

Faint Stripes and Faint Spots

Any color as long as it is faint.

Space Freckles

Typically slightly darker or lighter than their skin, can be tinted black, white, or their blood color. Can be other colors.

Hair

Can be dyed.

Normal

Blondes, browns, reds/oranges, white, greys, black, and metallics (silver, copper, brass, gold, etc.). Can be slightly tinted with other colors (often red, orange, and purple).

Albinism

White. Can have a slight metallic sheen.

Melanism

Black. Can have a slight metallic sheen.

Leucism

Pale silvers and pale blondes. Can have a slight metallic sheen.

Partial Leucism/Vitiligo

Blondes, browns, reds/oranges, white, greys, black, and metallics (silver, copper, brass, gold, etc.). Can be slightly tinted with other colors (often red, orange, and purple). Patches of a lighter color.

Erythrism

Red and orange. Can have a slight metallic sheen.

Eyes

Complete Heterochromia, Sectorial Heterochromia, and Central Heterochromia are all possible, as long as the colors stay within what is determined as possible by their traits (ex. #67477D base with #9F87AF patches).

Normal

Determined by their traits.

Albinism

Determined by their traits. Really light/pale shades of the color.

Melanism

Determined by their traits. Really dark shades of the color.

Leucism

Determined by their traits.

Partial Leucism/Vitiligo

Determined by their traits.

Erythrism

Determined by their traits.

Blood

Normal

Determined by their traits.

Albinism

Determined by their traits.

Melanism

Determined by their traits.

Leucism

Determined by their traits.

Partial Leucism/Vitiligo

Determined by their traits.

Erythrism

Determined by their traits.

Antlers/Horns

Can be painted.

Normal

Off-whites and various shades of brown.

Albinism

White (HEX #FFFFFF) and really light off-whites.

Melanism

Dark browns, often bordering on black (HEX #000000), and black.

Leucism

Off-whites and light/pale browns.

Partial Leucism/Vitiligo

Off-whites and various shades of brown. Patches of a lighter color.

Erythrism

Off-whites and various shades of brown. Often have a red or orange tint.

Plants

Normal

Whatever colors are possible for the plants growing on their body.

Albinism

White (HEX #FFFFFF) and really light/pale yellows and greens.

Melanism

Really dark versions of whatever colors are possible for the plants growing on their body.

Leucism

Light/pale versions of whatever colors are possible for the plants growing on their body.

Partial Leucism/Vitiligo

Whatever colors are possible for the plants growing on their body. Patches of a lighter color.

Erythrism

Reds, oranges, yellows, and pinks.

Hierarchy-Based Traits

All esserfae must have 1 horn/antler trait, 1 breathing hole shape trait, 1 pupil shape trait, and the color of their eyes and blood must fit within the hues listed.

There are some traits that are shared by multiple ranks (ex. all ranks have the Eye breathing hole shape and Circle pupil shape, Soldiers and Scribes both have cyan eyes and blood). Ranks cannot be mixed (ex. an esserfae cannot have Roe Deer antlers and heart shaped pupils and breathing holes as that'd be mixing Craftsman and Scribe ranks).


High Council [HC] | Archdruid [AD] | Government Official [GO] | Druid [D]

Soldier [SO] | Scribe [SC] | Elder [E] | Caretaker [CT]

Merchant [M] | Craftsman [CM] | Farmer [F]

High Council

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Archdruid

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Government Official

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Druid

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Soldier

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Scribe

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Elder

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Caretaker

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Merchant

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Craftsman

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Farmer

Horns/Antlers

Breathing Hole Shapes

Pupil Shapes

Eye and Blood Color

Court-Based Traits

Grove [G] | Sierra [S] | Boreal [B] | Austral [A] | Wildwood [W]

Non-Rarity [NR] | Common [C] | Uncommon [UC] | Rare [R] | Ultra Rare [UR] | Legendary [L]

Non-Rarity: everyone in this Court has this

Common: this trait is common within the Court

Uncommon: this trait is uncommon within the Court

Rare: this trait is rare within the Court

Ultra Rare: this trait is ultra rare within the Court

Legendary: this trait is rarely seen and extremely rare within the court


All esserfae must have 1 hair trait, 1 eye trait, 2 breathing holes/vents traits from the required list, 1-3 skin trait, at least 1 plant (vines) trait, and 1 pigmentation trait. Plants (other), limbs, markings, and breathing holes/vents traits from the other list are all optional.

Some traits will be shared by multiple Courts.

For their breathing holes/vents, there must be the same amount unless they have "Different amount of Holes and Vents". For "Vents are connected to multiple Holes" they are required to also have "Different amount of Holes and Vents". "Holes and Vents are not connected" and "Vents are connected to multiple Holes" cannot be used together.

"Normal plant growth area placement" is the usual location for the thicker skin that is partially made of plant matter and that can grow plants. "Other plant growth area shape" is any alteration to that area. "Smaller plant growth area," "Larger plant growth area," "Less plant growth areas," and "More plant growth areas" must be combined with "Other plant growth area shape." "Smaller plant growth area" reduces the size of the area, but it typically stays on the same body parts. "Larger plant growth area" increases the size of the area, but it typically stays on the same body parts. "Less plant growth areas" removes patches of the plant growth areas from parts of their body. "More plant growth areas" adds patches of the plant growth areas to new parts of their body.

An esserfae cannot have both Faint Stripes and Faint Spots, it must be one or the other.

"Faint Spots" are like the markings of an ocelot or jaguar on most of their body. "Faint Stripes" are like the markings of a tiger or zebra on most of their body. "Space Freckles" are circle, star, and line shaped freckles that look like stars and constellations on their face, neck collar/chest, and/or joints (shoulders, hips, elbows, knees, etc.). Bioluminescence makes any part of an esserfae bioluminescent; it can also form patterns/markings.

Grove

Hair

Eyes

Breathing Holes and Vents

Required:

Other:

Skin

Plants - Vines

Plants - Other

Limbs

Markings

Pigmentation

Sierra

Hair

Eyes

Breathing Holes and Vents

Required:

Other:

Skin

Plants - Vines

Plants - Other

Limbs

Markings

Pigmentation

Boreal

Hair

Eyes

Breathing Holes and Vents

Required:

Other:

Skin

Plants - Vines

Plants - Other

Limbs

Markings

Pigmentation

Austral

Hair

Eyes

Breathing Holes and Vents

Required:

Other:

Skin

Plants - Vines

Plants - Other

Limbs

Markings

Pigmentation

Wildwood

Hair

Eyes

Breathing Holes and Vents

Required:

Other:

Skin

Plants - Vines

Plants - Other

Limbs

Markings

Pigmentation

Art by Bluekittyhorse

Here's a few examples for breathing holes and vents.

Normal: Same amount of holes and vents. All holes and vents are connected.

Different amount of Holes and Vents: The amount of holes and vents are not the same. Some holes/vents are not connected to vent/hole due to the amounts not lining up (too many holes, or too many vents), the rest are connected.

Holes and Vents are not connected: All holes and vents are not connected to each other.

Vents are connected to multiple Holes: Multiple vents are connected the the same holes and/or vents branch off and connect to multiple holes. All holes and vents are connected.

Hybrids

Ranks

Hybrids of ranks/mixing ranks is not possible. All esserfae can only have 1 rank.

Courts

Hybrids of Courts/mixing Courts is possible.

All hybrids are required to have at least 1 plant (vines) trait from all Courts they're a hybrid of. For example, a Boreal-Austral Hybrid could have Weeping Redbud [C][B] and Weeping Golden Willow [C][A].

Other Species

Hybrids of esserfae and other species are possible.

Genetics

This is a rough system used to figure out sex, court, rank, and traits.

Sex

There are two ways to do this: Canon Distribution and Skewed Distribution. Canon Distribution uses the percentages assigned in cannon, Skewed Distribution decreases the amount of Estiavins/intersex Esserfae.

Canon Distribution

24.73% of the population is Estceix, 27.35% of the population is Estlaer, 23.94% of the population is Estaith, and 23.98% of the population is Estiavin.

Steps

Amounts

Example

Skewed Distribution

This deviates from what is canon to skew results in favor of Estceix, Estlaer, and Estaith.

Steps

Amounts

Example

Court

If all parents are from one Court, their children will be from that Court. If not, then you’ll need to figure out what Court they’ll be in. There are two ways to do this: Pure Court and Hybrid Courts. Pure Court is to determine one Court they get all their traits from, Hybrid Courts is for if you want the chance for a hybrid between Courts.

Parents

Pure Court

Court Chances

Example

Hybrid Courts

Court Chances

Example

Rank

There’s two ways to do this, depending on what ranks the parents are.

Parents

Same Rank

If Parent 1 and Parent 2 are the same rank, you’ll need to figure out what traits they’ll get.

Steps

Example

Different Rank

If Parent 1 and Parent 2 are different ranks, you’ll need to figure out what rank they’ll be. Their traits will be the same as the parent who shares the same rank.

Steps

Rank Chances

Example

Traits

Parents

Process

Example

Plant Process

Same Court

Example:

Different Courts

Example:

Examples

Here's some examples of esserfaere

Art by Bluekittyhorse

Kalian - Owned by Bluekittyhorse

Toyhou.se

Art by Bluekittyhorse

Elauthin - Owned by Bluekittyhorse

Toyhou.se