Semi-Open
Codruisk
Codruisks
Gang or Wander
Facultative Carnivore
Baby: 0-1 Years
Kit: 2-10 Years
Teen: 11-20 Years
Adult: 21-60 Years
Elder: 60-100 Years
Ancient: 101+ Years
Anywhere
The majority of the population is in North America, as that's where they originated from, though there are some in South America, Asia, Europe, Africa, and Oceania. South America, Asia, and Europe have the second, third, and fourth largest populations respectively and, while not having as many as North America, are still much larger than the populations in Africa and Oceania, which have the fourth and fifth largest populations. None of the creatures have been able to survive for long on Antarctica.
Codruisks with any of these traits can have magic/supernatural abilities: Elemental Body Parts [E]. Elements Growing from Body [E], or Gene Splicing V.2 [E](if what they're mixed with has magic/supernatural abilities).
This will all vary by individual and group as this is a generalization.
Codruisks are not against attacking other codruisks. While it does vary based on temperament and most codruisks prefer to simply ignore and stay out of the way of each other, some are hostile towards other codruisks regardless of the situation.
Groups of codruisks that seem to live and work together as adults have been spotted, however this is extremely rare.
Codruisks are almost always hostile towards all other species.
Codruisks are almost always hostile towards all other species.
Codruisks are almost always hostile towards all other species.
N/A
Codruisks will attack and kill humans.
While there are some that prefer to avoid confrontation, due to temperament or occasionally learning not to come around as they are attacked and driven away, many will go after humans and won't stop till their target is dead.
Some of the codruisks that are less hostile towards humans will stalk groups of traveling humans and human settlements not with the purpose of attacking them, but of stealing from them.
Facultative bipedal
Short, slick fur on body
Short snout
Triangular nose
3 eyes
Slit pupils
Eyes have any color scleras, no irises, and black pupils
Horns on head
Fins on body
Orbs floating above horns and tip of tail
Large upper body
Bulky primary arms
Thin, insect-esque secondary arms
Big hands with 4 fingers and a thumb on primary arms
No hands on secondary arms
Thin legs
Spines on/near hocks and ankles
3 clawed feet
Long, thick tail
Feral: Yes
Anthro: Yes
Humanoid: Yes, if they are a Hybrid
Sentient: Yes, high level sentience
Sapient: Yes, low level sapience
Female
Male
Intersex
Height, weight, and length
Their height while bipedal and length while quadrupedal are the same (ex. 13'7" while bipedal = 13'7" while quadrupedal). Tail length is the same or greater than their height while bipedal/length while quadrupedal, unless they have a trait that alters the length of their tail.
Codruisks are facultatively bipedal. They primarily move around on four legs, but can stand upright and switch to two legs whenever they want.
At top of head - without horns
12'-15'
7'-10'
Quadrupedal and without tail
12'-15'
7'-10'
300lbs-600lbs
100-400lbs
At top of head - without horns
Female: 10'
Male: 5'
Quadrupedal and without tail
Female: 10'
Male: 5'
N/A
At top of head - without horns
Female: 17'
Male: 12'
Quadrupedal and without tail
Female: 17'
Male: 12'
N/A
Full height chart
Male and female specific charts + a better quality version of this chart are available in the Google Drive folder for Codruisk's references.
Solid red lines are the average range. Red tinted lines are possible ranges for the smallest and largest possible sizes.
This chart does not include Dwarfism and Gigantism.
Their fins and traits like Spines on Tail [A], Elemental Body Parts [E], Elements Growing from Body [E], Fins on Sides and/or Underside of Tail [Aquatic], Feathers on Tail [Avian], and Wings on Tail [Avian] can make the overall length of the tail longer depending on how they look.
Gigantism [E], Dwarfism [E], Gene Splicing V.1 [E], and Gene Splicing V.2 [E] can or will have an effect on the length of their tail.
Orb does not count towards tail length.
Smallest Possible | Average | Largest Possible
Female: 10' | 12'-15' | 20'
Male: 5' | 7'-10' | 15'
Female: 20'1" | 22'-25' | 30'
Male: 15'1" | 17'-20' | 25'
Female: 3' | 5'-7' | 9'11"
Male: 1' | 2'-3' | 4'11"
Varies
Traits like Elemental Body Parts [E] and Elements Growing from Body [E] can make their wingspan larger depending on how they look.
Gigantism [E], Dwarfism [E], Gene Splicing V.1 [E], and Gene Splicing V.2 [E] can or will have an effect on their wingspan.
Varies
Varies
Varies
Varies
Varies
Varies
Varies
At top of head - without horns
Female: 9' and below
Male: 4' and below
Quadrupedal and without tail
Female: 9' and below
Male: 4' and below
General
Female: 9' and below
Male: 4' and below
Longer Tail
Female: 19' and below
Male: 14' and below
Shorter Tail
Not usable
Different Tail, Aquatic Animal Tail, Tail made of Feathers
Varies
N/A
Varies
At top of head - without horns
Female: 18'+
Male: 13'+
Quadrupedal and without tail
Female: 18'+
Male: 13'+
General
Female: 18'+
Male: 13'+
Longer Tail
Not usable
Shorter Tail
Female: 8'-17'11"
Male: 3'-12'11"
Different Tail, Aquatic Animal Tail, Tail made of Feathers
Varies
N/A
Varies
Tidbit of lore: the largest known codruisk was 27'8¾" tall when standing on it's hind legs, and 59'11¼" from nose to tail tip. The smallest known codruisk is 2'2" tall when standing on it's hind legs, and 4'4½" from nose to tail tip.
Gigantism [E], Dwarfism [E], Gene Splicing V.1 [E], and Gene Splicing V.2 [E] can or will have an effect on the length of their horns.
Smallest Possible | Average | Largest Possible
F = Female
M = Male
D = Dwarfism
G = Gigantism
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The longest Hair on Top of Head - Short [B] can go is to their jawline.
Top of Head - Medium [C] must go further than their jawline, and the longest it can be is to the middle of their back.
Hair on Top of Head - Long [D] must go further than the middle of their back.
The placement of Horn 17 [C] can be adjusted slightly.
Horn 18 [D] can only be used with 1 Set of Horns [D].
Elemental Body Parts [E] and Elements Growing from Body [E] can only be things on the lists.
Extra Spines on Legs [A], Spines on Arms [A], Spines on Cheeks [A], Spines on Back [A], Spines on Tail [A], Extra Mouths [B], 5+ Sets of Secondary Arms [C], Extra Pupils [C], Multiple Primary Arms [C], Multiple Legs [C], 7+ Sets of Horns [D], 6+ Eyes [D], 3+ Tails [D], 3+ Heads [E], Gills on Neck, Chest, and/or Stomach [Aquatic], and Scales on Body [Aquatic] can be any amount.
All Avian Class traits can have any amount of feathers/wings.
Shorter Tail [C] and Dwarfism [E] cannot be used at the same time.
Longer Tail [B] and Gigantism [E] cannot be used at the same time.
Multiple hair traits cannot be used at the same time unless they have 2 Heads [D] or 3+ Heads [E] and the hair traits are for different heads (ex. Head 1 has Hair on Top of Head - Short [B] while Head 2 has Hair on Top of Head - Long [D]).
Multiple horn set traits cannot be used at the same time unless they have 2 Heads [D] or 3+ Heads [E] and the horn set traits are for different heads (ex. Head 1 has 5 Sets of Horns [A] while Head 2 has 6 Sets of Horns [C]).
Multiple orb shape traits cannot be used at the same time.
Thicker Tail [B] and Thinner Tail [B] cannot be used at the same time unless they have 2 Tails [C] or 3+ Tails [D] and they are for different tails.
Longer Tail [B], and Shorter Tail [C] cannot be used at the same time unless they have 2 Tails [C] or 3+ Tails [D] and they are for different tails.
Thicker Tail [B], Thinner Tail [B], Longer Tail [B], and Shorter Tail [C] cannot be used with Different Tail [C], Aquatic Animal Tail [Aquatic], and Tail made of Feathers [Avian]
Different Tail [C], Aquatic Animal Tail [Aquatic], and Tail made of Feathers [Avian] cannot be used at the same time unless they have 2 Tails [C] or 3+ Tails [D] and they are for different tails.
Amount
5 Sets of Horns [Class A]
4 Sets of Horns [Class B]
3 Sets of Horns [Class C]
6 Sets of Horns [Class C]
2 Sets of Horns [Class D]
1 Set of Horns [Class D]
7+ Sets of Horns [Class D]
Shapes
Horns 1,2,3,4,5 [Class A]
Horns 6,7,8,9,10 [Class B]
Horns 11,12,14,15,16,17 [Class C]
Horns 13,18 [Class D]
Shape
Simple Shape Orbs [Class A]
Semi-Complex Shaped Orbs [Class B]
Complex Shaped Orbs [Class D]
Other
Color Changing Orbs [Class D]
1-2 Sets of Secondary Arms [Class A]
3-4 Sets of Secondary Arms [Class B]
5+ Sets of Secondary Arms [Class C]
No Secondary Arms [Class C]
Feathers instead of Fins [Avian Class]
Crest of Feathers on Head [Avian Class]
Feathers on Cheeks [Avian Class]
Feathers on Tail [Avian Class]
Feathers on Arms [Avian Class]
Feathers on Legs [Avian Class]
Flightless Wings on Back [Avian Class]
Wings on Back [Avian Class]
Wings on Head [Avian Class]
Wings on Tail [Avian Class]
Wings Replacing Arms [Avian Class]
Wings on Arms [Avian Class]
Wings on Legs [Avian Class]
Tail made of Feathers [Avian Class]
Gills on Neck, Chest, and/or Stomach [Aquatic Class]
Fins on Arms [Aquatic Class]
Fins on Legs [Aquatic Class]
Fins on Cheeks [Aquatic Class]
Fins on Sides and/or Underside of Tail [Aquatic Class]
2 Layers of Fins [Aquatic Class]
Webbed Hands [Aquatic Class]
Webbing Between Limbs [Aquatic Class]
Scales on Body [Aquatic Class]
Aquatic Animal Tail [Aquatic Class]
Head
Whiskers [Class A]
Hair on Top of Head - Short [Class B]
Rounded Pupils [Class B]
Extra Mouths [Class B]
Hair on Top of Head - Medium [Class C]
4-5 Eyes [Class C]
Goat-like Pupils [Class C]
Extra Pupils [Class C]
Hair on Top of Head - Long [Class D]
0-2 Eyes [Class D]
6+ Eyes [Class D]
Different Shaped Pupils [Class D]
Visible Ears [Class D]
2 Heads [Class D]
3+ Heads [Class E]
Fur
Thicker/Fluffier/Textured Fur [Class C]
Mane [Class C]
Ridge of Fur along Back [Class C]
Spines
Extra Spines on Legs [Class A]
Spines on Arms [Class A]
Spines on Cheeks [Class A]
Spines on Back [Class A]
Spines on Tail [Class A]
Spines are Poisonous [Class B]
Tail
Thicker Tail [Class B]
Thinner Tail [Class B]
Longer Tail [Class B]
Shorter Tail [Class C]
Different Tail [Class C]
2 Tails [Class C]
3+ Tails [Class D]
Arms/Legs
Clawed Hands [Class A]
Multiple Primary Arms [Class C]
Multiple Legs [Class C]
Other
Cybernetic Enhancements [Class D]
Transparency [Class D]
Elemental Body Parts [Class E]
Elements Growing from Body [Class E]
Disconnected/Floating Body Parts [Class E]
Gigantism [Class E]
Dwarfism [Class E]
Gene Splicing V.1 [Class E]
Gene Splicing V.2 [Class E]
Exposed Organs and/or Bones [Class E]
Glitching Body Parts [Class E]
Moving Markings [Class E]
Here's some examples of codruisks.