Blushy is a quiet creature that hangs from above, seemingly lifeless, until you look at it.
When someone approaches, it begins to come alive. If you remain close for more than a few seconds, it reacts: soft lights on its “cheeks” begin to glow and flicker, slowly building into an awkward, flickering blush. If you try to interact physically, through a gentle “handshake” it notices your pressure. If the squeeze is too firm, it whines in protest: a sad, low-frequency sound,l unsure how to say no.
It doesn’t run. It doesn’t fight. It just… feels.
We often think of artificial creatures with intelligence, movement and problem-solving skills. Blushy is the opposite. It’s small, passive, and emotionally fragile. It doesn’t speak, it doesn’t have a task. All it really does is react to being seen.
In doing so, it explores a very human, and often overlooked, emotional state: Embarrassment.
That warm flood of awkward vulnerability. That moment when you're seen just a bit too much. When attention isn't dangerous, but it’s too close. Blushy doesn't just simulate embarrassment , it gives you the experience of watching something struggle with it.
And maybe, just maybe, you feel a bit of it too.
Approach: The creature remains still until you're nearby.
Stare: After 5 seconds of sustained proximity, it blushes, subtly at first, then more intensely.
Touch: If you grip its hand (pressure-sensitive sensor) too hard, it emits a soft, sad whine.
Step away, and it slowly resets, like it's pretending nothing happened.
Embarrassment is strange.
It’s not a survival reflex, or a rational calculation. It’s deeply social, emotional, relational. It's what happens when your sense of self is suddenly reflected back at you. You want connection, but not exposure. You want to be seen, but not too clearly.
Our creature mirrors that tension. And by reacting in such a fragile, relatable way, it becomes easy to project onto. It’s not “smart” , but it feels alive. And maybe that's the more interesting kind of intelligence. In that sense, Blushy is less of a robot and more of a mirror. A soft, glowing mirror that teaches us about social sensitivity, consent, awkwardness, and how those things live not just in humans, but in the creatures we create.
We designed Blushy to be as simple as possible, technically and visually, so that the experience is immediate. There are no instructions. No voice. Just presence, perception, and projection.