Play is a key part of life, it is not only entertainment it helps animals and humans learn, grow, and connect.
Can machines play like we do? Artificial creatures are being designed to mimic play, but do they actually 'experience fun', or do they just act as if they do?
Can artificial creatures truly play?
What does their imitation of playfulness tell us about our own nature?
An example of an artificial creature designed to play is AIBO, Sony’s robotic dog.
AIBO is a toy to creates an emotional bond through the illusion of joy.
AIBO learns from interactions, making it seem playful and affectionate. But without real emotions, is it truly playing, or just running through programmed behaviors?
Hanson Robotics humanoid 'Sophia'has attempted humour in interviews. While she can recognise jokes and respond with programmed laughter, her humour lacks spontaneity. When Sophia laughs, is she really amused, or just imitating the way humans react? Or is it enough that Sophia creates the appearance of play?
Cozmo is a small robot developed by Anki that interacts with its environment and people in a playful and engaging way. It recognizes faces, plays games, and expresses emotions through its animated eyes.
Cozmo’s interactions feel lifelike due to its ability to learn and adapt to users over time. But does it truly 'play', or is it just reacting to programmed scenarios?
Artificial creatures can play with us, but do they actually 'play'?
Perhaps their joy is an illusion, but if it brings us happiness, maybe that’s enough.
Whether it is a robotic puppy or a laughing AI, play is about connection. And even if machines don’t feel it, they might remind us of the importance of joy in our own lives.