Its war
Its war
Since there have humans there have been wars. Survival largely depended on fighting others and protecting your own vulnerabilities. Also wars make us engage. In Rome the colosseum was used to play entertainment fights. It is as if when watching a fight we are so engaged with it that we feel as if we have some control over it. It makes us sit at the tip of our chair for seeing what happens next. This blog post features creatures and objects that convey the human quality of fight.
There used to be a time where it was a trend on social media platforms to post video's about vacuum cleaners battling each others balloon with a knife. Though it is probably a familiar example it is still interesting to look at why this example works so well.
There are 3 main elements that make this play work.
1. The machines have a clear vulnerability, the balloon.
2. It has a clear weapon: a knife that is aggressively being pointed at the front of the vacuum cleaner.
3. The familiar movement of the cleaner is transformed to a search for victory.
Through these elements the viewers engage very much. You feel both the vulnerability to loose as the temptation to win. The uncertainty of the movements of the machines also provide unexpectancy.
Also, from the movements it makes we humans see a certain intention. Either avoiding, attacking, .... or just being stupid
Another exemple that demonstrates this are Battle Tops. Here several spinning disks start battling with each other. The Tops behave like single individuals moving and striking with each other. Once one start to shake it is a sign that it has become weaker and will potentially soon fall.
Compared to the first example the vulnerability and attacking part are now in 1 tool only: the disk. And the uncertainty now comes from the physics of the playing field. That is why I would consider the first one to be more engaging since it is something that a human can more connect to. It shows more human features. Whereas the second one can be seen more from a distant without too much connection.
Fight Fight Fight
The idea I would propose in this context is to create an installation where 2 heavy objects are positioned on a great height and on a small platform. In turn they give the other a push, pushing eachother closer and closer to the edge. The creatures are made in a way that you cannot predict how much it will push the other so you will get engaged in the fight. The height and the fragility of the objects make you feel weight of the consequences of what could happen.
The installation presents a battle such as humans would have. By having two opponents fight each other we start to feel connected and engaged with the duel.