Shroomurai Warriors

A pair of unlikely companions journeyed through the dark depths of the world for almost a decade, a human samurai and a myconid druid. When the pair were ambushed by...

...the spores of the dying myconid stuck to the wounded samurai and days later when tiny mushrooms began growing he trained them the only way he knew how, in the way of the warrior.

The little mushroom men honored their master's wish and taught their offspring the way of the...

Samurai

Hit Die d12.

Must be Lawful alignment

Class Skills Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (history) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Stealth (Dex), Swim (Str).

Skill Ranks Per Level 4 + Int modifier.

Samurai

Class Features

The following are class features of the samurai.

Weapon and Armor Proficiency

A samurai is proficient with all simple and martial weapons and exotic weapon proficiency (bastard sword) and with no armor or shields.

Daisho

A samurai is trained to fight with a bastard sword in one hand and a short sword in the other, effectively giving them two-weapon fighting feat with these two weapons (even if they do not meet the prerequisites for that feat).

Sword Flurry (Ex)

Starting at 1st level, a samurai can make a sword flurry as a full-attack action. When doing so he may make one additional attack as if using the Two-Weapon Fighting feat and the Double Slice feat (even if the samurai does not meet the prerequisites for these feats).

At 6th level, the samurai can make two additional attacks when he uses sword flurry, as if using Improved Two-Weapon Fighting (even if the samurai does not meet the prerequisites for the feat).

At 11th level, the samurai can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the samurai does not meet the prerequisites for the feat).

A samurai cannot use any weapons other than the daisho as part of a sword flurry.

Unarmed Strike (Ex)

A samurai gains Improved Unarmed Strike as a bonus feat. A samurai's attacks may be with fist, elbows, knees, and feet. This means that a samurai may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a samurai striking unarmed. A samurai may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

A samurai's unarmed strike does 1d4 (1d6 if size medium).

Swordsman (Ex)

At 2nd level, and every 3 levels thereafter, a samurai may select a bonus feat. These feats must be taken from the following list: Arrow Cutting (Deflect Arrow with a sword), Dodge, Improved Initiative and Quick Draw. At 5th level, add Weapon Specialization (swords only) to the list. At 8th level, add Improved Critical (swords only) and Lunge. At 11th level, add Greater Weapon Specialization (swords only), and Critical Focus. At 14th level, add Two-Weapon Rend, and Penetrating Strike (swords only). At 17th level, add Critical Mastery and Exhausting Critical (swords only).

A samurai need not have any of the prerequisites normally required for these feats to select them.

Sword Defense (Ex)

At 3rd level, and every 3 levels thereafter, when a samurai fights with the daisho he adds the listed shield bonus to his AC, when fighting defensively double the bonus.

Ki Pool (Ex)

At 4th level, a samurai gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a samurai's ki pool is equal to 1/2 his samurai level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his attacks with swords to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's samurai level. At 10th level, his sword attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his sword attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

By spending 1 point from his ki pool, a samurai can make one additional attack at his highest attack bonus when making a sword flurry attack. In addition, he can spend 1 point to increase his speed by 20 feet for 1 round. In addition, a samurai can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. Finally, a samurai can spend 1 point of ki to regain his psionic focus. Each of these powers is activated as a swift action. A samurai gains additional powers that consume points from his ki pool as he gains levels.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Action Without Thought (Ex)

At 7th level, having mastered the tenets of battle, the samurai is able to act instantly and without consideration of the consequences, confident his actions are correct. The samurai gains a +2 competence bonus to all Initiative rolls and may not be deprived of his Dexterity bonus in any circumstance.

Riposte (Ex)

If an opponent misses you by amount of your sword defense or less while fighting with the daisho you may perform an attack of opportunity against that opponent.

Vicious Riposte (Ex)

On confirmation of a critical hit during the execution of a riposte, you do 2 points of Constitution damage to your opponent in addition to normal critical hit damage.

Keen Blades (Ex)

While using the daisho both blades are considered keen.

Ki Arrows (Ex)

The samurai charges each arrow with his own ki, increasing its ability to strike and injure targets. The samurai may infuse an arrow with up to 5 ki points (which are deducted from his total as normal). For each ki point charged into an arrow, the samurai gains a +1 bonus to both attack and damage rolls with that arrow. In addition, the attack ignores damage resistance for each point of Ki spent.

Sword Saint (Ex)

At 20th level, the bastard sword is no longer simply a weapon in your hand, but an extension of your being. When you are not armed with a weapon, you may summon a bastard sword formed completely of your ki, an enchanted blade that is capable of causing grievous harm to your target. This weapon is considered a +5 brilliant energy katana. Maintaining the weapon requires the expenditure of 1 ki per round, and summoning the blade requires a full-round action.