.
Six man Recon team
Leader (250 points)
Attributes: +180
ST 14 [40]
DX 12 [40]
IQ 14 [80]
HT 12 [20]
Secondary Characteristics: -6
Damage 1d/2d; BL 39 lbs.
HP 16 [4]; Will 12 [-10]; Per 14 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +34
Born War-Leader 4 [20], Hard to Kill 2 [4], High Pain Threshold [10]
Perks +2
Walking Armory [1], Weapon Bond [1]
Languages +3
English (Native) [0]
Any one Language: Spoken (Native)/Written (None) [3]
Disadvantages -40
Partial Amnesia [-10], Unknown [-20] and
• A further -10 points chosen from among Bloodlust [-10], Callous [-5], Chummy [-5],
Gregarious [-10], Code of Honor (Soldier’s) [-10], Code of Honor (Pirate’s) [-5],
Compulsive Carousing [-5], Gullibility [-10], Hidebound [-5], Honesty [-10],
Incurious [-5], Intolerance [-5], Light Sleeper [-5], Overconfidence [-5],
Post-Combat Shakes [-5], Sense of Duty (Team) [-5], Truthfulness [-5] and Workaholic [-5].
Skills +24
Leadership (IQ/A)+4 [2]-18
Savoir-Faire (Military) (IQ/E)+4 [1]-18
Intelligence Analysis, Strategy (Land) and Tactics, all (IQ/H)+2 [1]-16
Boxing (DX/A)+4 [16]-16
Driving (Automobile) and Riding (Horse), both (DX/A)-1 [1]-11
Military and Morrow Project Skills +38 points
Guns (Rifle) (DX/E)+4 [12]-16
Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-15
Physician (IQ/H) [4]-14
Survival (Arctic) (Per/A) [2]-14
Camouflage (IQ/E) [1]-14
Armory (Small Arms), Electronics Operation (Comm), Navigation (Land) and
Soldier, all (IQ/A)-1 [1]-13
Stealth (DX/A) [2]-12
Brawling and Knife, both (DX/E) [1]-12
Swimming (HT/E) [1]-12
NBC Suit (DX/A)-1 [1]-11
• Pick two
Explosives (Demolition or EOD), Forward Observer, Hazardous Materials (Biological,
Chemical or Radioactive), Mechanic (Gasoline or Diesel), all (IQ/A) [2]-14
• Pick one
Gunner (Cannon or Machine Gun), Guns (Grenade Launcher or LAW), all (DX/E) [1]-12
College Skills +15 points
Engineering (Civil) (IQ/H) [4]-14
Farming and Teaching (IQ/A) [2]-14
Mathematics (Applied) IQ/H-2 [1]-12 and
• Pick one
Cartography, Criminology, Electronic Operation (any), Electronics Repair (any),
Occultism, Public Speaking or Research, all (IQ/A) [2]-14
• Pick one
Anthropology, Archaeology, Astronomy, Biology, Botany, Chemistry, Diagnosis,
Economics, Engineering (any), Forensics, Geography (U.S.), Geology,
History (16th-Century U.S.), Law (any), Linguistics, Literature, Meteorology,
Paleontology (any), Pharmacy (any), Philosophy, Physiology, Psychology or
Theology (any), all (IQ/H) [4]-14
____________________________________________________
Soldier (250 points)
Attributes: +140
ST 14 [40]
DX 12 [40]
IQ 12 [40]
HT 12 [20]
Secondary Characteristics: -2
Damage 1d/2d; BL 39 lbs.
HP 18 [8]; Will 10 [-10]; Per 12 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +70
Animal Friend 3 [15], Born Soldier 3 [15], Combat Reflexes [15], High Pain Threshold [10],
Stalker 3 [15]
Languages +9
English (Native) [0]
Any three Languages: Spoken (Native)/Written (None) [3]
Perks +3
Deep Sleeper [1], Walking Armory [1], Weapon Bond [1]
Disadvantages -40
Partial Amnesia [-10], Unknown [-20] and
• A further -10 points chosen from among Bloodlust [-10], Callous [-5], Chummy [-5],
Gregarious [-10], Code of Honor (Soldier’s) [-10], Code of Honor (Pirate’s) [-5],
Compulsive Carousing [-5], Disturbing Voice [-10], Hidebound [-5], Honesty [-10],
Incurious [-5], Intolerance [-5], Overconfidence [-5], Post-Combat Shakes [-5],
Sense of Duty (Team) [-5], Truthfulness [-5] and Workaholic [-5].
Skills +23
Riding (Horse) and Stealth, both (DX/A)+4 [4]-16
Camouflage and Savoir-Faire (Military), both (IQ/E)+3 [1]-15
Scrounging (Per/E)+3 [1]-15
Tactics, Veterinary (IQ/H)+2 [2]-14
Animal Handling (Horse), Falconry, Leadership, Navigation (Land), Packing,
Soldier and Teamster, all (IQ/A)+2 [1]-14
Tracking (Per/A)+2 [1]-14
Military and Morrow Project Skills +32 points
Guns (Rifle) (DX/E)+5 [16]-17
Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-16
Brawling and Knife, both (DX/E) [1]-12
Swimming (HT/E) [1]-12
Armory (Small Arms), Electronics Operation (Comm), both (IQ/A)-1 [1]-11
NBC Suit (DX/A)-1 [1]-11
Survival (Arctic) (Per/A)-1 [1]-11
Physician (IQ/H)-1 [2]-11
• Pick one
Gunner (Cannon or Machine Gun), both (DX/E) [1]-12
or
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-14
• Pick two
Explosives (Demolition or NOD), Forward Observer, Hazardous Materials (Biological,
Chemical or Radioactive), Mechanic (Gasoline or Diesel), all (IQ/A)-1 [1]-11
College Skills +14 points
Teaching (IQ/A) [2]-12
Mathematics (Applied) IQ/H-1 [2]-11 and
• Pick one
Cartography, Criminology, Electronic Operation (any), Electronics Repair (any),
Farming, Occultism, Public Speaking or Research, all (IQ/A) [2]-12
• Pick two
Anthropology, Archaeology, Astronomy, Biology, Botany, Chemistry, Diagnosis,
Economics, Engineering (any), Forensics, Geography (U.S.), Geology,
History (16th-Century U.S.), Law (any), Linguistics, Literature, Meteorology,
Paleontology (any), Pharmacy (any), Philosophy, Physiology, Psychology or
Theology (any), all (IQ/H) [4]-12
Tunnel Rat (250 points)
Attributes: +150
ST 9 [-10]
DX 14 [80]
IQ 14 [80]
HT 10 [0]
Secondary Characteristics: -4
Damage 1d-2/1d-1; BL 16 lbs.
HP 12 [6]; Will 12 [-10]; Per 14 [0]; FP 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +71
Absolute Direction [5], Combat Reflexes [15], Flexibility [5], Hard to Kill 2 [4],
High Pain Threshold [10], Less Sleep 4 [8], Luck (Active, Combat) [5], Nightvision 9 [9],
Rapid Healing [5], Reduced Consumption 1 [2], Signature Gear [1],
Temperature Tolerance 2 [2]
Languages +3
English (Native) [0]
Any one Language: Spoken (Native)/Written (None) [3]
Perks +4
Compact Frame [1], Deep Sleeper [1], Walking Armory [1], Weapon Bond [1]
Disadvantages -40
Partial Amnesia [-10], Unknown [-20] and
• A further -10 points chosen from among Bloodlust [-10], Callous [-5], Chummy [-5],
Gregarious [-10], Code of Honor (Soldier’s) [-10], Code of Honor (Pirate’s) [-5],
Compulsive Carousing [-5], Gullibility [-10], Honesty [-10], Incurious [-5], Intolerance [-5],
Overconfidence [-5], Sense of Duty (Team) [-5], Truthfulness [-5] and Workaholic [-5].
Skills +34
Guns (Pistol) (DX/E)+6 [20]-20
Knife (DX/E)+2 [4]-16
Climbing (DX/A)+2 [1]-16
Escape (DX/H)+1 [1]-15
Fast-Draw (Knife, Magazine and Pistol), all (DX/E)+1 [1]-15
Fishing (Per/E) [1]-14
Traps (IQ/A) [2]-14
Search and Tracking, both (Per/A)-1 [1]-13
Technique +5
Ground Fighting (H) Knife [5]-16
Military and Morrow Project Skills +20 points
Guns (LMG, Rifle, Shotgun, SMG), all (DX/E) Default+1 [1]-19
Navigation (Land) (IQ/A)+2 [1]-16
Stealth (DX/A) [2]-14
Brawling (DX/E) [1]-14
Camouflage and Savoir-Faire (Military), both (IQ/E) [1]-14
Armory (Small Arms), Electronics Operation (Comm), and Soldier, all (IQ/A)-1 [1]-13
NBC Suit (DX/A)-1 [1]-13
Survival (Arctic) (Per/A)-1 [1]-13
Physician and Tactics, both (IQ/H)-2 [1]-12
Swimming (HT/E) [1]-10
• Pick one
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-17
• Pick one
Explosives (Demolition or NOD), Forward Observer, Hazardous Materials (Biological,
Chemical or Radioactive), Mechanic (Gasoline or Diesel), all (IQ/A)-1 [1]-13
College Skills +7 points
Mathematics (Applied) IQ/H-2 [1]-12 and
• Pick one
Cartography, Criminology, Electronic Operation (any), Electronics Repair (any),
Farming, Occultism, Public Speaking, Research or Teaching, all (IQ/A) [2]-14
• Pick one
Anthropology, Archaeology, Astronomy, Biology, Botany, Chemistry, Diagnosis,
Economics, Engineering (any), Forensics, Geography (U.S.), Geology,
History (16th-Century U.S.), Law (any), Linguistics, Literature, Meteorology,
Paleontology (any), Pharmacy (any), Philosophy, Physiology, Psychology or
Theology (any), all (IQ/H) [4]-14
____________________________________________________
Medic (250 points)
Attributes: +200
ST 20 [100]
DX 12 [40]
IQ 12 [40]
HT 12 [20]
Secondary Characteristics: 0
Damage 2d-1/3d+2; BL 80 lbs.
HP 25 [10]; Will 10 [-10]; Per 12 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +12
High Pain Threshold [10], Signature Gear [1], Temperature Tolerance 1 [1]
Perks +4
Deep Sleeper [1], Honest Face [1], Walking Armory [1], Weapon Bond [1]
Languages +3
English (Native) [0]
Any one Language: Spoken (Native)/Written (None) [3]
Disadvantages -40
Partial Amnesia [-10], Unknown [-20] and
• A further -10 points chosen from among Bloodlust [-10], Callous [-5], Chummy [-5],
Gregarious [-10], Code of Honor (Soldier’s) [-10], Code of Honor (Pirate’s) [-5],
Compulsive Carousing [-5], Gullibility [-10], Hidebound [-5], Honesty [-10],
Incurious [-5], Intolerance [-5], Overconfidence [-5], Post-Combat Shakes [-5],
Sense of Duty (Team) [-5], Truthfulness [-5] and Workaholic [-5].
Skills +29
Physician (IQ/H)+5 [24]-17
Surgery (IQ/VH) Default+2 [2]-14
Diagnosis (IQ/H) Default+1 [1]-14
Physiology (IQ/H) Default+1 [1]-13
Carousing and Singing, both (HT/E) [1]-12
Military and Morrow Project Skills +30 points
Guns (Rifle) (DX/E)+3 [8]-15
Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-14
Stealth (DX/A) [2]-12
Brawling and Knife, both (DX/E) [1]-12
Swimming (HT/E) [1]-12
Camouflage and Savoir-Faire (Military), both (IQ/E) [1]-12
Armory (Small Arms), Electronics Operation (Comm), Navigation (Land) and
Soldier, all (IQ/A)-1 [1]-11
NBC Suit (DX/A)-1 [1]-11
Survival (Arctic) (Per/A)-1 [1]-11
Physician and Tactics, both (IQ/H)-2 [1]-10
• Pick two
Gunner (Cannon or Machine Gun), Guns (Grenade Launcher or LAW), all (DX/E) [1]-12
• Pick one
Explosives (Demolition or NOD), Forward Observer, Hazardous Materials (Biological,
Chemical or Radioactive), Mechanic (Gasoline or Diesel), all (IQ/A)-1 [1]-11
College Skills +12 points
Mathematics (Applied) IQ/H-2 [1]-10 and
• Pick one
Cartography, Criminology, Electronic Operation (any), Electronics Repair (any),
Farming, Occultism, Public Speaking, Research or Teaching, all (IQ/A)+2 [8]-14
• Pick three
Anthropology, Archaeology, Astronomy, Biology, Botany, Chemistry, Economics,
Engineering (any), Forensics, Geography (U.S.), Geology,
History (16th-Century U.S.), Law (any), Linguistics, Literature, Meteorology,
Paleontology (any), Pharmacy (any), Philosophy, Physiology, Psychology or
Theology (any), all (IQ/H)-2 [1]-10
Driver (250 points)
Attributes: +240
ST 14 [40]
DX 14 [80]
IQ 14 [80]
HT 14 [40]
Secondary Characteristics: -8
Damage 1d/2d; BL 39 lbs.
HP 15 [2]; Will 12 [-10]; Per 14 [0]; FP 14 [0]
Basic Speed 7 [0]; Basic Move 7 [0]
Advantages 0
Perks 0
Languages +15
English (Native) [0]
Spanish (Native) [6]
Any three Languages: Spoken (Native)/Written (None) [3]
Disadvantages -40
Partial Amnesia [-10], Unknown [-20] and
• A further -10 points chosen from among Bloodlust [-10], Callous [-5], Chummy [-5],
Gregarious [-10], Code of Honor (Soldier’s) [-10], Code of Honor (Pirate’s) [-5],
Compulsive Carousing [-5], Gullibility [-10], Hidebound [-5], Honesty [-10],
Incurious [-5], Intolerance [-5], Light Sleeper [-5], Overconfidence [-5],
Post-Combat Shakes [-5], Sense of Duty (Team) [-5], Truthfulness [-5] and Workaholic [-5].
Skills +6
Carousing and Singing, both (HT/E) [1]-14
Administration and Leadership, both (IQ/A)-1 [1]-13
Driving (Automobile) (DX/A)-1 [1]-13
Mechanic (MP Vehicles) (IQ/A)-1 [1]-13
Military and Morrow Project Skills +30 points
Guns (Rifle) (DX/E)+3 [8]-17
Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-16
Stealth (DX/A) [2]-14
Brawling and Knife, both (DX/E) [1]-14
Swimming (HT/E) [1]-14
Camouflage and Savoir-Faire (Military), both (IQ/E) [1]-14
Armory (Small Arms), Electronics Operation (Comm), Navigation (Land) and
Soldier, all (IQ/A)-1 [1]-13
NBC Suit (DX/A)-1 [1]-13
Survival (Arctic) (Per/A)-1 [1]-13
Physician and Tactics, both (IQ/H)-2 [1]-12
• Pick one
Gunner (Cannon or Machine Gun), Guns (Grenade Launcher or LAW), all (DX/E) [1]-14
• Pick one
Explosives (Demolition or NOD), Forward Observer, Hazardous Materials (Biological,
Chemical or Radioactive), all (IQ/A)-1 [1]-13
College Skills +7 points
Mathematics (Applied) IQ/H-2 [1]-12 and
• Pick one
Cartography, Criminology, Electronic Operation (any), Electronics Repair (any),
Farming, Occultism, Public Speaking, Research or Teaching, all (IQ/A) [2]-14
• Pick one
Anthropology, Archaeology, Astronomy, Biology, Botany, Chemistry, Diagnosis,
Economics, Engineering (any), Forensics, Geography (U.S.), Geology,
History (16th-Century U.S.), Law (any), Linguistics, Literature, Meteorology,
Paleontology (any), Pharmacy (any), Philosophy, Physiology, Psychology or
Theology (any), all (IQ/H) [4]-14
____________________________________________________
Ecologist (250 points)
Attributes: +210
ST 17 [70]
DX 12 [40]
IQ 14 [80]
HT 12 [20]
Secondary Characteristics: 0
Damage 1d+2/3d-1; BL 58 lbs.
HP 22 [10]; Will 12 [-10]; Per 14 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +20
Strangler 4 [20]
Perks +3
Power Grappling [1], Trademark Move [1], Weapon Adaptation (Knife to Wrestling) [1]
Languages +3
English (Native) [0]
Any one Language: Spoken (Native)/Written (None) [3]
Disadvantages -40
Partial Amnesia [-10], Unknown [-20] and
• A further -10 points chosen from among Bloodlust [-10], Callous [-5], Chummy [-5],
Gregarious [-10], Code of Honor (Soldier’s) [-10], Code of Honor (Pirate’s) [-5],
Compulsive Carousing [-5], Gullibility [-10], Hidebound [-5], Honesty [-10],
Incurious [-5], Intolerance [-5], Light Sleeper [-5], Overconfidence [-5],
Post-Combat Shakes [-5], Sense of Duty (Team) [-5], Truthfulness [-5] and Workaholic [-5].
Skills +16
Wrestling (DX/A)+6 [8]-18
Knife (DX/E) Wrestling [1]-18
Brawling (DX/E)+5 [2]-17
Stealth (DX/A)+4 [2]-16
Tracking (Per/A)+4 [2]-16
Leadership (IQ/A)-1 [1]-13
Military and Morrow Project Skills +26 points
Guns (Rifle) (DX/E)+3 [8]-15
Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-14
Camouflage and Savoir-Faire (Military), both (IQ/E) [1]-14
Armory (Small Arms), Electronics Operation (Comm), Navigation (Land) and
Soldier, all (IQ/A)-1 [1]-13
Survival (Arctic) (Per/A)-1 [1]-13
Swimming (HT/E) [1]-12
Physician and Tactics, both (IQ/H)-2 [1]-12
NBC Suit (DX/A)-1 [1]-11
• Pick one
Gunner (Cannon or Machine Gun), Guns (Grenade Launcher or LAW), all (DX/E) [1]-12
• Pick two
Explosives (Demolition or NOD), Forward Observer, Hazardous Materials (Biological,
Chemical or Radioactive), Mechanic (Gasoline or Diesel), all (IQ/A)-1 [1]-13
College Skills +12 points
Naturalist (IQ/H) [4]-14
Teaching (IQ/A)-1 [1]-13
Electronic Operation (Scientific), Electronics Repair (Comm), both (IQ/A)-1 [1]-13
Mathematics (Applied) (IQ/H)-2 [1]-12 and
• Pick one
Cartography, Criminology, Electronic Operation (any), Electronics Repair (any),
Farming, Occultism, Public Speaking or Research, all (IQ/A) [2]-14
• Pick two
Anthropology, Archaeology, Astronomy, Biology, Botany, Chemistry, Diagnosis,
Economics, Engineering (any), Forensics, Geography (U.S.), Geology,
History (16th-Century U.S.), Law (any), Linguistics, Literature, Meteorology,
Paleontology (any), Pharmacy (any), Philosophy, Physiology, Psychology,
Strategy (Land) or Theology (any), all (IQ/H)-2 [1]-12
.
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250 Points may seem like a lot until the PCs encounter heavily armed cannibal mutants with tech level 9 weapons, psionics and mutant healing abilities. No worries, just head for one of the red dots on the map
.
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