Mini-Taurs

* -2 Intelligence, +2 Dexterity.

* Small: +1 to Armor Class, a +1 on attack rolls and a +4 on Hide checks.

* Base land speed is 20 feet.

* Darkvision out to 60 feet.

* Stonecunning: Like dwarves, mini-taurs have a +2 racial bonus on checks to notice unusual stonework. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A mini-taur who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A mini-taur can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

* +2 racial bonus on Appraise checks and Craft checks that are related to stone or metal.

* +1 racial bonus on all saving throws.

* +2 morale bonus on saves against fear (stacks with the +1 bonus on saving throws in general).

* +1 racial bonus on attack rolls with thrown weapons and slings.

* Automatic Languages: Common, Sylvan and Dwarven. Bonus Languages: Draconic, Elven, Giant and Toad.

2½ tall and weigh between 30 and 35 pounds. Mini-taurs are insane deep halflings that wear horned helmets and believe they are minotaurs, commonly known as mini-tards.

Male mini-taurs will paw at the ground and charge a foe at the slightest provocation or anyone wearing bright red clothes.