Eternus Nox

Eternus Nox was a world of lizard folk & troglodyte empires ruled by dragon kings who craved power and worship as much as gold.

Those days are long gone and now it is an ancient planet with a fading sun, its red light at high noon no brighter than twilight. Almost all plant life is extinct and various giant fungi and molds grow in profusion on the ruins of past civilizations.

The dragon kings lost dominance as the sun faded, now aberrations from the subterranean depths have subjugated the remnants of the surviving races to serve under their lash. Having had time to breed the perfect slaves they have made the gorgs, bred mainly for labor, a mix of goblin races, orcs and a touch of ogre for strength and flavor. The gorgs in turn raise kobolds (the other red meat) as a food source and to maintain the otyugh pits, the kobolds also tend the dire rat warrens (the other other red meat). The third most common slave race is the dran, a mix of drow and human bred for intelligence and taste. The dran serve as craftsmen, officers and the favored dish of the illithid nobility. The aboleths are allied with the illithids and enjoy their position as historians, advisers and inquisitors, since they get a steady diet of suspected rebels, sages, and captured enemies.

Most of the dragon kings fled in the last few centuries by creating gates to other worlds, some taking loyal minions with them, others leaving their faithful behind to start anew. Once a world was found they sealed the gates behind them, if not suitable to their needs they built another gate and traveled on. A few dragon kings stayed behind and the craftiest and most hate filled sacrificed their troglodyte minions and half dragon children making pacts with diabolical powers.

Long ago the Dragon Gates on Eternus Nox were sealed or destroyed but the myths are still the favorite among the dran and the dwarf children. The two most common myths are that one of the good dragons will return and lead them through to freedom on a new world and about a hero that discovered the secret of opening the gates.

Outside the tendrils of the domed aboleth and illithid cities the darkness holds things yet fouler, the evilest dragon kings turned their followers into ghouls and performed the rites to become dracoliches. Others sacrificed all their followers in gigantic rituals opening gates to fiendish regions and bred with fiends raising hordes of diabolic offspring to fight in their ancient struggle against the aberrations. One dragon king leads rebel dran and dwarves on raids against outlying settlements and ambushes illithid hunting parties.

The few dwarves left live in small family bands and are constantly on the move, the ruins of their once great underground realms are now the private hunting preserves of illithid nobles.

The fungus swamps of the surface are home to various psionic beasts, trolls and foul aberrations.

Underdark Freshwater Sea

01 Aboleth - solitary

02-03 Gibbering Mouther - solitary

04-05 Water Elemental - solitary

06-12 Topaz Dragon(MMII) - clutch

13-14 Deep One(CoC) - eight

15-16 Abyssal Lamprey(CCII) - solitary

17-20 Skum - pack

21-24 Sinister(MoF bat) - band

25-32 Dark Tentacles(MMII) - solitary

33-37 Dire Bat or Desmodu Bat(MMII) - colony

38-55 Large albino, lazy, blind fish - school

56-60 Cryptoclidus(MMII dinosaur) - school

61-65 Svirfneblin fishing boat - crew of four

66-69 Bat - swarm

70-72 Dire Monitor(CC) -

73-78 Aballin(MoF) - solitary

79-80 Chuul - solitary

81-82 Lacedon - gang

83-85 Kuo-Toa - patrol

86-88 Scrag - solitary

89-91 Floatsom Ooze(FF) - solitary

93-95 Mere-Lurker(CC) -

96-97 Red Colony(CC) - solitary

98-99 Water Weird(MMII) - pair

100 Teratomorph(MMII) - solitary

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