Notably reworked or removed Origins that were too few by themselves to warrant a whole page.
Nothing here.. yet!
"Run from it, dread it, destiny arrives all the same. Why not wield it?" That, is the creed of the harbinger.
Omen: You have an OMEN gauge that charges over time. It can be used to activate your abilities. Dealing damage will refill this gauge. If your OMEN fully depletes, you die.
Ordain: You can consecrate a portion of terrain near you by using your primary power, empowering yourself and restoring OMEN while within the area. While Rampant, the area becomes harrowed, dealing wither damage to creatures within it. Costs OMEN to use (20 Sec. CD).
Invoke: You can fire a wither skull in the direction you're facing by using your secondary power. While Rampant, the wither skull is charged. Costs OMEN to use (5 Sec. CD).
Creed: You can dash forward, up to three times, by pressing the jump button while in the air. Costs OMEN to use (10. Sec. CD).
Fiery Fortitude: You are immune to fire while on land, and have fleeting fire resistance while in lava.
Rampage: If your health falls to or below half while above 50% OMEN, you are forced into a rampage, becoming stronger and faster while rapidly draining your OMEN over time. Your rampage ends when your OMEN is reduced to 1 bar or you die.
Reckless: You cannot use a shield.
Nether Inhabitant: Your natural spawn will be in the Nether.
Shut In: You have 2 less hearts of health than humans.
Conflux Bane: You take 50% more damage from magic-related sources.
Fear: Villagers run from you, and Iron Golems attack you on sight.
Large Appetite: You exhaust much quicker than others, thus requiring you to eat more.