Whalekin
Gambler
Giain't
Spirit-Touched
Sea Otter
American Pika
Voidsailor
Candle Golem
Beach Crab
Hivebody
Balloon Figure
Acrobat
Envoy
Pinata
Elytrain
Flappy
Nature's Child
Trashling
Vigilante
Originate
Human?
Sizeshifter
Abstraction
Rubber Duck
The largest ancestry of waterfolk, the whalekin.
Aquatic Mammal: You can breathe in water and in air, but not too long in either place. You also have a faster swimming speed and mine like normal underwater alongside being able to see clearer.
Gargantuan: As one of the largest creatures alive, you’re, well, quite big. 8 blocks tall, to be exact. You also have twice the amount of health as a human and have resistance 2. However, you can only use leather armor, the only material possibly flexible or stretchy enough to fit over your giant frame.
Seafood Diet: You can only eat fish, but also do not need to eat while underwater because you passively eat tiny krill and zooplankton while swimming around.
Beached: You can barely move on land, if at all, both slowed and weakened considerably. You fare even worse on hot land, where you wither up.
Harpooned: You receive much more damage by projectiles.
Deep Nemesis: Squids and whales have always disliked each other. Due to this, squids try to attack you on sight.
Did you know that 90% of gamblers quit before they hit it big?
Daily: Once every day, you may use primary to get something random. You could get trash or you could win big, it really depends on your luck.
Re-Spin: If you sneak while holding at least 1 block of diamond, you may refresh your Daily without waiting.
Attack of the Dice: Whenever you attack, the cosmic dice are rolled. On the lowest roll, you damage yourself, but on the highest roll, you have strength 3.
Health Gacha: Each morning, you have a random amount of hearts ranging from 5-12.
You used to be a titan, towering over the mightiest of creatures. However, as your kind was forced to make room for other species, some of them like you decided to shrink down in order to blend in, still keeping much of your former strength.
Titan's Strength: You can carry more weight than one would expect, even being able to hold onto some of your items after death. Sneak and interact while looking down to check your extra inventory.
Grapple: You may use primary to forcefully pick up the nearest entity. Use primary again to let them down.
Toss: When not picking something up, you can throw it by punching it with secondary.
Resiliance: You still have some of the toughness of a titan. You have resistance 1, strength 1 and a resistance to magic.
Tiny: You are 1/4th of a block tall, and are faster than the average human. However, you have only 6 hearts.
Dense: You’re heavier than you look. You take increased fall damage and velocity damage.
Spirit-Touched were affected by the supernatural in some way or another, leading to the manifestation of ghostly abilities.
Phase Dash: When you use primary, you briefly enter the Ethereal, going into spectator mode for a few seconds before materializing again. Be careful, as you have no protection against anything you find yourself stuck in afterwards.
Ghost Sight: You can see past the darkness where the spirits may hide. You have night vision and are immune to darkness and blindness.
Spiritual Essence: While you’re not quite a ghost, attacks still aren’t as effective. Attacks and projectiles deal less damage to you.
Float: Your feet never actually touch the ground. You take no fall damage.
Holy Aura: Gold is a symbol of purity. When wearing, holding, or being near gold, you are weakened and slowed.
Light of the Sun: The sun disturbs your energy. While exposed to it, you have nausea.
The weasels of the sea, otters can often be found frolicking in the water and at the shore.
Cute: You are smol with 7 hearts, so you are a block shorter than a human, you are faster, and most hostile mobs do not attack you, except for the illagers, witches, skeletons, bosses, and otherworldly creatures.
Webbed Feet: You have webbed feet, allowing you to swim faster and mine faster underwater.
Greasy: You are covered in a waterproof grease, meaning you take more fire damage and you are weaker in cold and hot biomes.
Unwieldy: The way your hands are formed provide no way of holding a shield upright.
Fish Eater: You can only eat fish.
Just a round smol boi
Lil Guy: You are a slab tall and have only 6 hearts because you are smol.
Floof: You do not take damage in powdered snow due to your fluffy fur.
Camouflage: Due to the color of your fur you can camouflage in stone and deepslate by sneaking.
Pika Scream: Using your primary power, you can scream to make mobs run away from you temporarily. Cooldown is 30 seconds.
Herbivore: You cannot eat meat.
Too Warm: You were made to live in the cooler temperatures of the mountains, not warm climates. You are weaker in warm and hot temperatures.
Small Paws: Your paws are too small and weak to hold up a shield.
Solitary beings of the void, Voidsailors float and fly by themselves amidst the inky static. Or at least, that is how it usually is, but you found yourself in the Overworld.
Touch of Familiarity: Voidsailors are home in the void, even in places where all else would be annihilated. You are immune to void damage, and you have slow falling constantly. In the End, you have speed.
Drift: You fly in slower movements. When you hold jump, you start floating upwards, with stopping letting you back down.
Life in the Air: When you are not touching the ground, you have strength and haste.
Wanderer: Due to your years of wandering through the void where you barely see anything, you exhaust much slower.
Void Shift: Occasionally, when you take damage, you heal and teleport randomly.
Unfamiliar Feeling: Being on the ground is a strange concept, especially for something like you who flies through the air and the void. Due to this, being on the ground gives you slowness and weakness.
Weighed Down: You are actually quite light, so carrying too much weight makes it difficult to fly. Putting on armor above the protection level of iron disables your Float ability, and your Touch of Familiarity.
Weak Fins: You are not made for hard work. It takes longer for you to break things.
Constructs made out of wax and powered by flames, candle golems must balance their strength with their vitality.
Full Height: You start at 3 blocks tall and have slowness, weakness, and resistance when not on fire.
Made For Fire: You take only half as much fire damage, and have regeneration while on fire. You also get very hungry.
Construct: Because you do not have an organic digestive system, you do not really need to eat. You still do, though, just less.
Reconstruction: Upon dying, your size resets and statistics reset to your full height.
Ignite: When you use primary, you are set ablaze. While your magic recharges, it also consumes nearby flames as well.
Melt: Either whenever you use Ignite, or get set on fire in other ways, you get strength, haste, and speed. However, the longer and more you are on fire, the more you shrink. If you shrink all the way to size 0, you die. This process takes about 1 minute total of being on fire.
Re-Mold: You may eat candles or honey by sneaking and holding it to regain your size, hunger, and lifetime. This adds about 10 seconds to your Melt power. You can ONLY eat candles or honeycombs.
Continuous Melting: In the Nether, you naturally Melt as if you were on fire.
Shatter: You take extra fall damage.
Crustaceans who like to rave, preferably in beaches.
Home!: Beach Biomes provide you with immense strength and fortification. However, you feel more vulnerable outside of it.
Legs and Chelipeds: Your legs move much faster while in water and you deal additional damage while wet.
Pincers: You deal more damage with your bare claws but less while holding something.
Crustacean Gills: You can breathe in both air and water, but not forever.
Rave!: Play the song of your people and rave for valor. You become much slower and cannot mine, but you dance when you crouch, which makes others want to dance too.
Krusty: You are a bit shorter than a human and have less hearts than one.
Crawler: You can run fast in the water, but cannot swim, sinking. The most you can swim up is a block.
Shell: You have a natural layer of armor, having resistance at all times.
Seagrass Appetite: You can eat seagrass by crouching while holding some.
Unwieldly: Your pincers prevent you from using shields.
You are a walking beehive, wandering the lands in search of a place to call home.
Hive: You hold many bees inside of your vessel. When you sneak for several seconds, you may summon a bee with a cooldown of 3 minutes. Additionally when you choose this origin, you are given a flower locked in your inventory that helps you lead the bees.
Attack Order: When you punch using your primary ability, you command your bees to be hostile against the entity you punch for 20 seconds.
Forage Order: Sneak while using primary to command your bees to search for food. They will come back after 1 minute with a chance of getting food and then you can let them out again. This has 0 chance of working in other dimensions.
Defend The Hive: Whenever you are damaged, there is a small chance that a bee will come out to check it out, summoning another bee. Additionally, whenever you are attacked, any bees around you will attack whatever attacked you.
Sweet Diet: Because it is what your bees eat, you can only eat sweets.
Rainy Days: You can feel what your hive feels, and rain makes them sleepy. Thus, you also feel sleepy when you are wet, being slowed and weakened as your bees let down their guard.
Soggy: Insects also do not do very well in water. You are careful when swimming, making you swim slower compared to a human.
Insectoid Interior: The material you are out of and generally how insects are mean that you are 2x vulnerable to fire.
Walking Danger: Many animals made of flesh are scared of bees. Passive animals and wolves steer clear of you.
You are an entity made of extremely light material filled with gas. A balloon! How fun. Thankfully, you are more durable and special than an ordinary balloon.
Controlled Flight: Unlike regular balloons, you have more control over your flight. Whenever you hold jump, you slowly float upwards, and have constant slow falling.
Joyful Sight: Villagers see you as a symbol of celebration, and give you better deals!
Balloon thing: You do not need to eat, because balloons do not have a digestive system.
Air Release: In exchange for damaging yourself, you can use primary to give you extra speed for a few seconds.
Pop!: You release a small non-destructive explosion upon death.
Fragile: You were made only to spread sculk, not for combat. You have 8 hearts and take more damage.
Too Heavy: You cannot wear armor heavier than iron.
Helium-Filled: You cannot swim or sink. When in water, you automatically float upward.
Tossing and tumbling, Acrobats are nimble and agile combatants that can jump out of danger's way.
Expert Tumbler: You only 1/4 as much fall and velocity damage.
Strong Legs: Due to your strength, you can jump much higher.
Fanciful Leap: When using primary, you leap over to a nearby entity and appear behind it.
Climber: You can cling onto walls, being able to toggle climbing by jumping while sneaking.
Claustrophobia: You need room to tumble around, so being in a place with a low ceiling slows you down and makes you weaker.
Light Body: You have a thinner frame, making you have 8 hearts.
Faster Metabolism: Your daily activities call for increased need for nutrients. You get hungry faster.
The sculk wished to spread its territory. Thus, it created you to spread its will on the surface.
Multiply: When standing on stone, grass, dirt, sand, or moss, you can crouch for a few seconds to replace it with sculk.
Propagate: In addition to being able to infect things with sculk, you get either a sculk shrieker, sculk sensor, or a sculk catalyst every 5 minutes at night.
Allied: You do not leave any vibrations; you are recognized as part of it, so sculk will not react to you. In addition, the Warden is neutral to you.
Conquer: When on sculk-related blocks, you gain speed, regen, resistance, and strength.
Resting Place: When crouching for a few seconds on sculk, you can set your spawn.
Predator: You can only consume meat.
Harbinger: Villagers and Iron Golems recognize how threatening you are. Iron Golems are automatically hostile, and Villagers run away.
Fragile: You were made only to spread sculk, not for combat. You have 8 hearts and take more damage.
You were made to be hit and to spread cheer with your guts.
Sweet Insides: Upon death, you drop a lot of sweet foods.
Celebratory Mood: Your presence generally means it is time for a party! Villagers give you better trades.
Purpose: You take less damage from attacks, needing to be tanky enough for a fun challenge.
Construct: You do not need to eat, and you also do not freeze or suffocate.
Flammable: Your paper and cardboard burn, and your sweet treats melt. You take twice as much fire damage.
Soggy: Water ruins your material. You take damage in water.
Welcome aboard the Elytrain! We offer transportation that will make you feel like you are flying. (this is totally not a shitpost about the misspelling of “Elytrian”, what’re you talking about)
Steam Engine: When you begin moving, you start off slow. The more you keep moving without stopping, the faster you get, reaching speed 9. As soon as you stop, you start from the beginning.
Battering Ram: In addition to moving faster the more you move, you also get more strength.
Train Car: Players can climb aboard your back!
Train: Whenever you are near another Elytrain, each Elytrain gets resistance and regeneration boosts.
Rust: Water disables Steam Engine’s acceleration.
Heavy Metal: You have a lower jump height, fall faster, and sink in water.
Suffocating Smoke: You take damage over time when you are under a low ceiling.
They live in the mountain ranges of Ronoka, where these dragons hoard treasures and precious stones. They are widely known for their love of donuts!
Treasure Hoarder: You have extra inventory slots to store your hoard! Access them by interacting while sneaking and looking down.
Chest Raider: Whenever you are near a chest, you gain resistance and regeneration.
Flap: You may fly by jumping while in the air, which gives you a brief boost upwards.
Wings: You have elytra wings without needing to equip any. You cannot wear chestplates.
Big boi: You are half a block taller than a human.
Donuts?: Your favorite food is donuts. Unfortunately, there are none, so you can only eat sweets to fill your craving.
Crash: You take twice as much fall and velocity damage.
Big Stomach: Your body requires more nutrients than a human. You need to eat more.
You are a youthful entity favored by the worlds. No animal feels fear in your presence, and even monsters hesitate to attack you.
Favored: Monsters do not attack you unless you attack them first. No animal runs away from you unless attacked, either.
Supportive Aura: Crouching while using Primary heals yourself and nearby entities for 4 seconds.
Thorn Growth: You may use Primary while not crouching in order to briefly stun and poison entities around you. You are immune to poison.
Small Child: You are 1.5 blocks tall, and run faster than normal humans.
Fragility: You have 3 less hearts.
Masked: You were raised to hide your face from the unworthy. You have weakness and slowness when you aren't wearing a mask (mob head).
Bane of the Wild: Iron is the symbol of Man, the wrongdoers that threaten your home. You cannot wear or hold iron.
Weak Arms: You cannot use a shield.
Trashlings did not have much to eat, but as their species aged, they began learning how to eat more and more things. Now they can eat almost anything.
Trash-like Appetite: You are able to eat everything and anything by sneaking while holding something for 3 seconds. This can be toggled on/off by sneaking and jumping.
Unhealthy Food: Because of an unhealthy diet, you are weaker, slower, and have less health.
Metal Stomach: Due to eating so many foods, you are not able to be poisoned, or get sick.
Composter: When eating, you have a chance to create bonemeal.
With great power comes great responsibility. Or not! A cool superpowered person such as you can do what you like.
Power Punch: You may punch something while holding primary to lock it in place for a few seconds.
Winged Cape: You have slowfall when you sneak. Additionally, you may toggle your winged cape by sneaking and crouching.
Trained: You have a level of jump boost and speed from your training.
Healing Factor: You constantly regenerate a little.
Super Life: The life of a Super is often filled with conflict that you can never get used to. You take more damage from attacks and projectiles.
Unfamiliar Realms: Your home is in the Overworld. You are more cautious in other dimensions, becoming slower.
Masked Identity: You are used to hiding your identity with a mask. If you are not wearing a mask, you have weakness and slowness.
Bad Swimmer: You glide in the skies, not swim in the seas. You swim slower in water.
It is rumored that there is a magical item that will allow one to rewrite their own past, gaining wholly different lives in exchange for their current one.
Reset: If players crouch and stay still for 10 seconds while near you, they may reset their Origin.
Passing: You too, can change. Using Primary will reset your own Origin. This has a cooldown of 1 minute.
Item Physics: You take no fall or velocity damage, nor do you take damage from suffocation, drowning, projectiles, magic, or starvation. However, lava, anvils, fire, void, and cacti may be fatal. You do not eat.
Orb: You are only a slab tall.
Puny Item: You only have 6 hearts.
A regular “human”. Your ordinary Minecraft experience awaits.
Truth: Cats and dogs know what you are, and attack on sight. Passive mobs run away from you.
Muted: Nothing can hear your voice. (Requires education edition, but this is an optional trait.)
Drain: Whenever you are around other players, they slowly become sluggish and get hungrier faster. If enough time passes, this will even deal a massive amount of damage.
The progress of your curse may be reset when your victims are submerged in water.
(Side note from site owner/pack creator: This power also causes "hallucinations" :) i forgot to mention this and idk how how to word this into the description rn haha)
Starved: You get hungry faster. You can only eat meat or be satiated from being around other entities.
Ignorance Is Bliss: None of the above information shows up in-game. You are human. :)
There exists a group of beings with the power to change their size.
Sizeshifting: When using Primary, you can change your own size. Sneak while using it to cycle through different sizes options. The bigger you are, the stronger, tougher, and slower you are. The smaller you are, the faster, weaker, and more frail you are in addition to fall damage resistance/immunity. Changing size makes you shed your armor and whatever you are holding due to the sudden change.
Growing Pains: The constant body shifting makes it hard for you to sleep and fit comfortably in a bed. You cannot sleep unless you are 2 blocks or smaller, and you wake up taking damage.
Strained Body: Your changing body is more fragile than usual. You take more damage from all sources, and cannot wear armor greater than iron.
Dizzy: Using your powers gives you nausea for a minute.
Fast Metabolism: You need to eat way more food than a regular human.
Mysterious beings hailing from a higher dimension that seem to defy logic. How do they work? Nobody knows.
4th Dimensional: Inferior creatures have difficulty touching or damaging your otherworldly form.
View Shift: You can shift where in the lower dimension you appear, making you invisible to 3rd dimensional creatures. You may turn invisible with Primary for a few (3) seconds.
Warped Appearance: You are translucent, and occasionally, your form flickers in and out of existence.
Eldritch Aura: You affect all players and entities nearby with debuffs whenever they’re around you for too long. If players are nearby, they also get any experience levels they have drained as well.
Nebulous: Your form is highly unstable in this lower dimension. You change sizes and maximum health every morning.
Alien Diet: You grow hungry slower than most other creatures. However, you are unable to eat typical food. Instead, you are able to consume experience points either by being near xp orbs or crouching for 3 seconds while holding bottles of it.
Unstable: Your grip on the 3rd dimension is limited. You cannot use shields or ranged weapons, and you are limited to iron armor or weaker.
Slow Reformation: You are severely debuffed upon respawning since it takes a while to regain your control in the lower dimension.
intense squeaking noises
Water Skimmer: Whenever you are at the water’s surface, you move faster.
Buoyancy: You naturally float, and thus always float back up whenever you are underwater.
quack: Crouch to squeak.
duck: You are half a block tall and have 3 less health than a human.
Rubber: You take no fall damage, and do not eat or take poison damage.
Melty: You take twice as much fire damage.
Weird Body: You do not have legs or feet, and thus cannot wear leggings or boots.