Mosskin
Mothling
Phoenix
Miteborn
Vampire
Demon
Skulked
Born in the lush caves, you are a friendly creature that feels peaceful and at home near Moss.
Blending In: Sneaking on Moss or any Moss related block (e.g Azalea, Dripleaf) for around 4 seconds will make you invisible.
Entangle: Using your Primary Power you can tangle things in Dripleaf giving them Slowness 5 and Blindness I (10 block range, 45 second cooldown)
Homesick: Being in the lush caves biome will boost your confidence and give you Speed I and Strength I but otherwise you get sad and have Slowness I.
Vegetarian: You can only eat vegetables and fruits.
Stubby: You are 1.5 blocks tall.
An evolved humanoid moth, that loves light sources and can eat cloth, anybody noticing a humanoid insect pattern?
Wing Flap: flying for 2 seconds will boost you forward meaning you no longer need fireworks [primary to toggle]
Winged: You have permanent elytra wings
Fiber Diet: You can eat fiber/cloth items by crouching while holding it, but you can only eat fiber/cloth.
Night Vision: due to being nocturnal you have permanent night vision
Climbing: You can climb up the side of walls by crouching and jumping to toggle your climbing ability on. Works just like Arachnid climbing.
Bite Sized: You are one slab tall.
Wet Wings: Flying in rain or while wet will cause you to take damage. This includes splash water bottles.
Too Heavy: You can only wear leather, chainmail or iron armor.
Fragile: You have 5 hearts.
Weaker By Day: Because you are nocturnal, you get mining fatigue and weakness when exposed to sunlight.
A mix between an Elytrian and Avian that suffered a terrible fate and became one with the flames of the Nether.
Wing Flap: flying for 2 seconds will boost you forward meaning you no longer need fireworks [primary to toggle]
Fire Beam: [secondary] You can shoot a beam of fire that explodes on impact
Fire Immunity: You are immune to all types of fire damage.
Hotblooded: Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.
Gift of the Winds: Every 30 seconds, you are able to launch about 20 blocks up into the air by using your Primary Power item.
Winged: You have Elytra wings without needing to equip any.
Unique: You wear a golden chestplate and an elytra at the same time.
Brittle Bones: You take more damage from falling and flying into blocks.
Big Beak:
Because of your large beak you cant wear helmets.
Tall: You are 2.25 blocks tall.
Fresh Air: When sleeping, your bed needs to be at an altitude of at least 86 blocks, so you can breathe fresh air.
Hydrophobia: You receive damage over time while in contact with water.
A descendant of the Human and the Endermite. It is believed to be an end version of the Silverfish.
Teleportation: Whenever you want, you may throw an ender pearl which deals no damage by using your Primary Power item, allowing you to teleport.
Featherweight: You fall as gently to the ground as a feather would, unless you sneak.
Favorite Fruit: Because of chorus fruit being your favorite, you get one every minute replacing the one you got the last minute.
Climbing: You can climb up the side of walls by crouching and jumping to toggle your climbing ability on. Works just like Arachnid climbing.
Miniature: Because of your ancestors genes, you are a block tall.
Hydrophobia: You receive damage over time while in contact with water.
Too Heavy: Because of your size, netherite armor is too heavy for you to wear.
Bite Sized: Because of your size you only have 5 hearts.
An ancient creature who consumes the blood of living.
Superhuman: Permanent speed 2 and jump boost 1.
Blood Sucker: Hitting someone with your primary power gives them poison and you regeneration for three seconds.
Fangs: Using your secondary power you can show your fangs giving you strength 2 for ten seconds with a 2 minute cooldown.
Stake-Like: Holding a sword gives you weakness for ten seconds. countdown starts after you stop holding the sword.
Photoallergic: You begin to burn in daylight if you are not invisible
Fragile: You have 5 hearts.
A creature from a place far worse than the Nether. Created for nothing but death and destruction.
Hellstrike: You can shoot a fireball with a one minute cooldown.
Regenerative: You get regeneration by crouching and staying still for 4 seconds.
Super Regeneration: You can give yourself a higher level of regen then regenerative does for 5 seconds, 2 minute cooldown.
Fire Immunity: You are immune to all types of fire damage.
Nether Inhabitant: Your natural spawn will be in the Nether
Carnivore: You can only eat meat.
Hunter: You get hunger at night.
Pride: Because of your pride, you can't allow yourself to use potions.
Monster: Villagers fear you and iron golems attack you on sight
Hydrophobia: You receive damage over time while in contact with water.
"What happens when a just turned zombie meets sculk?"
Strong: You have strength 2
Tanky: You have 15 hearts and are 3 blocks tall
Listen: Using your primary you will be alerted of the cardinal direction of the nearest moving entity in a 20 block radius, crouching while holding primary will spam the ability until you stop.
Echo location: You can shriek to get a better idea of your surroundings, slightly improving your "vision" for 7 seconds
Smelled: When an entity is within 4 blocks of you, your echo location force activates
Crave the living: You can only eat raw meat (However, it provides more hunger then normal)
Blind: You have permanent blindness and darkness, when echolocating this will only be darkness
Born of the caves: When there is not a block above you your echo skill has a 25% chance to fail.
Heavy: You have permanent slowness when not sneaking
Zombie: Because you are part zombie, you get weakness when exposed to the sun
Spread: When another player dies near you, they spread sculk onto grass and stone in a 5x5x3 area (75% chance) or create a single catalyst.(25% chance ) however due to your zombie parts, the sculk still sees you as an enemy