this subpack adds 4 origins along with their adapted forms, one being the first to have 2 of them
Voidshifter
Squidlin
Gopher
Windlin
An entity that lives in the depths of the void.
Void Illusion: With your primary power you can create any tool suited only for combat with your void energy that applies a void mark and has a special effect against marked entities depending on the tool.
Void Shift: With your secondary power you can create a check point(sneak+use) which you can teleport to(use).
Night Vision: You can see clearer in the dark.
Blinding Flares: If on fire you have a chance to be stunned for a short amount of time.
Heat Vulnerability: You take 2x more fire damage and will be weaker in the nether due to being used to the low temperatures of the void.
Overheat: If you are wearing a set of chain, iron, gold or diamond armor when exposed to the sun or to the heat of the nether you will start taking damage.
Void Trail: The void energy that leaks out of you can be seen, leaving a temporary trail behind you.
You were swimming in a lake where excess potions dumped from the witches reached, causing your body to mutate to a squid like appearance.
Amphibious: You are able to breathe both on land and in the water.
Aquatic: You are able to mine and see in the water just like on land.
Ink Blast: With your primary power you will shoot a projectile made of ink,blinding and dealing damage to the victim.
Unwieldy: The way your hands are formed provide no way of holding a shield upright.
Fragile: The excess potions absorbed in your body caused you some remarkable damage to your defenses thus you have 2 hearts less than before.
Tentacles: Due to your tentacles you move much slower on land.
You are a small burrowing rodent known for your extensive tunneling activities and your ability to destroy farms and gardens.
Small Rodent: You are 1 block tall and have half the health of a normal human.
Dig: You'll be able to digging to wherever want but while digging you won't be able to see anything and will get exhausted after 10 seconds causing you to stop digging even if you are still inside a block. You'll also stop digging when you get out of the ground.
Pressure Adaptation: When below Y level 10 you'll gain resistance.
Strong Claws: Cause of your claws you able to mine faster and deal more damage.
Unwieldy: The way your hands are formed provide no way of holding a shield upright.
Fast Rodent: You sprint much faster than normal.
Heat Vulnerability: You take double the amount of damage from fire related sources and will be weaker in the nether.
Vegetarian: You can't digest any meat.
Windlins are Vexes that got blown away by the wind from the evoker that summoned them, therefore freeing themselves. The body of those Vexes then get stabilized by the wind making them unable to phase and fly but granting them the ability to control the winds by channeling them through their body.
Wind Channel: By channeling the wind with your primary power your speed will increase for a few seconds.
Wind Projectile: You can shoot a Wind Projectile by using your secondary power.
Graceful Fall: You fall as gently to the ground as a feather would, unless you sneak.
Devoid Of Winds: Winds are not present under water and therefore you cannot use your powers while submerged in water but still can while it is raining.
Weighted Down: If you are wearing a full set of diamond or netherite armor you will be slowed and will fall down normally.