Technoblade
A legend with hot elbows that is no longer with us that will be forever missed, and never forgotten. A tribute to Technoblade, **** cancer.
Techno's Crown: You can wear a crown that can't be given away and is kept on death, that provides the same protection as a diamond helmet, that can be enchanted like a normal helmet, and provides permanent resistance 1 when worn. Sneak to get it back if you lose it.
"Blood for the Blood God!": Killing mobs or players will give you a 15 second strength effect, and killing more mobs or players while you still have the strength effect will cause it to reset the duration back to 15 seconds and stack up to a max level of 5. Once you've reached a strength effect of level 5, the effects duration will only reset back to 5 seconds when killing, and you'll have to continue to kill mobs or players within 5 seconds of your last kill to keep the effect.
"Technoblade Never Dies!": Before you meet your demise, your health will be restored, all effects will be cleared, and you'll be given resistance 2 for 20 seconds. "Not even close." This has a cooldown of 5 minutes, but you can speed it up by 15 seconds every time you kill a mob or player. You'll know when the cooldown has ended when the chat says "Technoblade never dies." in light green.
Rocket Launcher: Using your Primary Power item, you can fire 3 firework rockets that each deal a max of 5 hearts of damage to nearby entities upon contact with an entity or block, and each firework rocket travels 64 blocks in 2 seconds. "Kill everybody!" This power has a 2 second cooldown and requires a firework rocket to be in your inventory in order to fire a firework rocket. "Oh no, ohh I'm in a high stress situation, I deal with these poorly."
"TechnoPLANE!": While wearing an elytra, another player is able to ride on your back.
Potato King: You automatically replant fully grown potato crops when harvesting them. "WE WIN THESE!"
Sellout Timer: Every 30 minutes, you'll hear a timer go off and you'll be given a bell if you don't have one in your inventory. You'll then have 15 seconds to place the bell, otherwise the 30 minute timer will start again. If you place it, you'll have 1 minute to ring the bell as much as you can, and every 100 rings will give you 1 diamond. If the bell is destroyed during this time, the 30 minute timer will start again and you won't receive any diamonds. At the end of the minute, you'll receive your diamonds and the bell will be deleted. "YOOOO BECOME A CHANNEL MEMBER, ONE OF US! ONE OF US!"
"You Want to be a Hero?": Wither skeletons have a second chance with a 25 percent chance to drop a wither skull when killed by you, and withers are mostly neutral towards you and won't directly target and follow you unless provoked, though they will still shoot some wither skulls in your direction. "THEN DIE LIKE ONE!"
Orphan Obliterator: Hitting the baby version of any mob will instantly kill that mob. "Dude, these orphans are getting destroyed." "Officer, I dropkicked that child in self defense!"
AntarcticEmpire: You are more used to cold climates, giving you speed 2 while sprinting in cold biomes. You can also claim chunks of land by interacting with a snow block in a chunk with an empty hand. This claim does nothing besides notify players of it being owned by the AntarcticEmpire when entering the area. "Hippity hoppity get off my property." Interacting with a snow block in the same chunk will unclaim the chunk. The amount of land you can claim is based on your winstreak up to a maximum of 64 chunks, and dying will unclaim everything you have claimed.
Respected: Piglins, piglin brutes, and hoglins won't attack you unless provoked.
Anarchist: Governments know you well for your acts of anarchism, iron golems will attack you on sight, but pillager mobs won't unless provoked. "Uhh, I just want to abolish the government. I want to leave a smoking crater from which not only will manburg never recover, but from which no new country can rise in its place."
Pig Ancestry: Being around your ancestors gives you regeneration 1, but hurting them hurts you by double the amount and attempting to eat pork sickens you.
The Voices: You have a resource bar that slowly fills over time, taking 20 minutes to become full. At halfway you get slowness 1, at 3 quarters you get slowness 2, at 7 eights you get slowness 3, and at full you get slowness 5 and blindness. The only way to keep the bar from filling is by killing mobs or players, which empties the bar by an eighth every kill. "The voices demand blood, Phil."
Arch Nemesis: Nearby squids will attempt to attack you on sight. "WATCH ME DANCE SQUID KID, YOU LOSE! YOU LOSE THE WAR!"
"+25 Karma!": Every time you kill a player, you'll automatically say "gg" in chat and gain 25 karma.
Winstreak: A number of the amount players you've killed since the last time you died is displayed on the end of your name. [Highest Winstreak: 1818]