Jungle Origins, Featuring 34 Origins.
Enchanted
Forestborne
Inchling
Giant
Vex
Drowned
Bedrock
Red Panda
Frost
Goolien
Floran
Lunarlite
Parrot
Vampire
Nimbus
Northern Raider
Angel
Dolphlet
Penguin
Chonker!
Allay
Lepus
Hoglin
Robotater
Villager
Sculken
Hallowed Floran
Illusioner
Gremlin
Firework
Golden Allay
Ocean God
Cakeling
Breeze
Once a normal human, now blessed with immense power.
Protection: Enchanted with protection, you have a natural resistance to attacks.
Sharpness: Enchanted with sharpness, you are naturally stronger when attacking.
Feather Falling: Enchanted with feather falling, you are immune to damage from any fall.
Power-down: Upon your respawn, you need to draw your power back and are completely stunned.
Overflow: Your immense power causes you to be slightly taller then humans, you also take increased knockback.
Power Source: You gain power from your head, preventing you from wearing a helmet.
Humble saplings now grown to defend the trees.
Bark: Your tough bark makes you more resistant to damage.
Leaf Shield: By crouching and shielding yourself with leaves, you can become invisible to others.
Nature Power: Thanks to Mother Nature, you exhaust much slower.
Growth: Your body naturally produces one bone meal each minute.
Sapling-Like: Being a sapling, you are shorter and have 3 less hearts then humans.
Flammable: Your wooden body makes you take much more damage from fire.
Need for Sunlight: Your body is still growing, so you are slower when not exposed to the sun.
A tiny subspecies of humans, they utilise their size to escape monsters and navigate tiny spaces
Bite Sized: You are 4 times smaller then a regular person, you have 5 less hearts, increased attack speed with swords, decreased attack power and you struggle to jump as high as others can.
Nimble: You are immune to thorns and velocity based damage, you can also walk at normal speed through webs.
Small Appetite: You exhaust slower then others, thus requiring you to eat less.
Climber: You are able to climb any wall, sneak while jumping to toggle this power
Jockey: You can ride other players by sneaking near to them, stop sneaking to dismount
A gentle creature of great size.
Gigantism: You are 4 blocks tall, but your large body lets you jump higher and has 20 hearts of health.
Huge Power: Being bigger has benefits, you can hold your breath for longer and deal more damage.
Sturdy: Your large body can ignore weak attacks, giving a slight resistance to physical and projectile attacks, aswell as knockback. You can also give players a piggyback
Ground Pound: Using your primary power you jump high into the air and crash down, causing a shockwave that stuns nearby mobs and deals some damage.
Lumbering: Due to how big you are you have a slight cool-down when attacking and cannot wear armour on your lower half.
Too Big!: You are too big for solid armour, meaning you can only wear leather or chainmail.
The Bigger they are...: You are big and heavy meaning you take increased fall damage.
Tormented souls summoned by the great evokers of the woodland mansions.
Wings: Your vex wings allow you to fly and retain normal mining speed in the air. (REQUIRES EDUCATION EDITION TOGGLE ON TO WORK)
Ghostly: Due to being formed from lost souls, you can use your primary power item when grounded or against a wall to pass through.
Non-living: You were never alive to begin with, and do not need to eat food.
Small and Fragile: You are only about half a block tall, aswell as this, your unstable body has only 4 hearts.
Monster: Being allied with illagers, iron golems attack on sight and villagers run, but Illager mobs are at peace with you.
Vexed: When you craft an iron sword it becomes enchanted with the ability to absorb the hearts of its victims, you heal much more then regular players would from using it too!
Silver Unique: Your body is accustomed with iron tools, meaning you deal less damage with other tools.
Airborne: You like the air, so when you are on the ground you move much slower.
A lost civilisation, sunken to the depths and left to rot.
Aquatic Solider: Your are very capable with your weapon of choice, boosting your melee damage when using tridents.
Shell Armor: You can increase your defence by wielding a nautilus shell in your offhand.
Sunken: You can breathe and see easily in the water.
Gold Rush: Gold is the finest metal from your civilisation, you have increased attack power with golden tools and with a full suit of golden armour you receive a slight defensive boost.
Undead: You are undead, meaning you will burn in the sunlight, and while undead monsters do not attack you iron golems attack on sight. Being undead also provides you immunity to certain potion effects.
Lost: You are friendly with other sea monsters, although axolotls may attack you on sight.
Decay: You only eat rotting flesh and spider eyes, though your appetite decays half as fast then normal and you take much less damage when starving.
Incredibly tough creatures formed from the hardest material across dimensions.
Extreme Durability: Your extra tough skin provides excellent resistance to damage, aswell as this it gives you immunity to fire, falling and explosion damage.
Bedrock Arms: Your arms are strong too, able to mine through stone without a pickaxe.
Sensitive Eyes: You are used to the underground, the sunlight? Not so much.
Small and Heavy: Being born from a block, you are half the size of humans and are incapable of sprinting.
Large Appetite: Due to your weight and needing more energy to get around, your hunger bar depletes quicker.
The cutest origin ever, but beneath that lies a fiesty personality.
Adorable: You are so cute that when crouched all nearby mobs will let their guard down because of you.
Panda Pounce: You are able to perform a lunge forward using your primary power on the ground.
Sharp Claws: Your sharp claws allow you to deal extra damage and toggle climbing by jumping while crouched.
Nocturnal: You spend most of your walking hours at night, meaning you have adapted to see better through the dark.
Lazy: You like to laze about during the day, meaning your move much slower and your pounce charges slower, it also launches you a shorter distance.
Vegetarian: You will not eat meat as killing animals is too much effort.
Chill, frigid creatures from the coldest parts of the overworld.
Slippy: Since your feet are made of ice, you will slide around a lot, allowing you to move faster.
Snow body: Built from ice and snow, standing in powder snow lets you absorb it and heal your wounds
Snow Cannon: You can use your primary power to unleash the snowball cannon, blasting enemies with repeated snowballs.
Icebreaker: Due to being made of ice, you have 4 less hearts then humans.
Flammable: Your body melts under heat, you take more damage from fire and loose slipperiness in the nether.
A gooey alien species from zorgensploosh 12, often confused for their slimy terrestrial cousins.
Condensing: You're able to condense yourself to a quarter of your usual size using your primary power, but due to your high density (and smaller legs), you only run at half the speed and can't jump as high.
Gooey Body: Due to being between a liquid and solid state, you take 25% less damage from direct attacks.
No Lungs: Having to survive in space, you've adapted to having no need to breathe air, making you able to go underwater without the fear of drowning and avoid suffocation within walls.
SPLAT!: You take a lot less damage from falling, but depending on how high you fall, you will be slowed as you piece yourself back together.
Sticky Grip: With your sticky skin, you're able to climb walls. However, this also makes it so you can't draw bows or throw tridents.
Gooey Fists: Because you are not entirely solid, you deal reduced melee damage.
Ignitable: You cannot wear iron armor or above in deserts, the nether, and other hot biomes or else risk being set on fire from the heat.
Plant people who collect their nutrients from the sun and gain strength from water, they have no connection to the forestborne.
Green Thumb: When standing in a crop, use your primary power to speed the growth at the cost of some hunger.
Hydration: You are a bit stronger when wet.
Photosynthesis: When exposed to the sunlight you will naturally recover your hunger.
Honey Lover: You love nature and love bees, although maybe a bit too much as honey is the only thing you will eat
Flammable: Your leafy plant body catches fire easily, making you take twice the damage you normally would from it
Lunarlites come from the moon, although no one really knows how...
THE MOON!: Seeing your home every night is what gives you strength.. literally.
Full Moon: The moon being at its strongest gives you speed and jumping enhancements
Lunar Pals: Slimes and Lunarlites are connected by a love of the moon and dont attack eachother.
Stronger Gravity: Still used to the lower gravity at home, you take twice as much fall damage here on earth.
Homesick: Not seeing the moon demotivates you, weakening you and slowing you down.
Smol birb, cute birb.
Parrot Wings: You are a bird, and bird have wings that let them glide about.
Wing Flap: By crouching while gliding, you flap your wings allowing you to fly slower and easier.
Air Force: Even though parrots are kind of pathetic and weak, you are a talented flyer and deal extra damage while flying
Hollow Bones: Your bones are built for mobility, not flight meaning you take a little extra velocity damage.
Smol: You are only half a block tall and have 4 hearts less then humans.
Mega Need for Mobility: Being so small and weak, you cant wear much more armour then a helmet.
Poisoned: Chocolate is poisonous to birds, remove it from the game!!.
A partially undead human with supernatural abilities and a thirst for blood.
Vampire Energy: Lots of blood means lots of power, having more then 8 hearts lets you move faster and jump higher.
Blood Rage: When attacking a foe that has recently been wounded, you will deal increased damage.
Bat Form: Using your primary power you transform into a bat, you can fly around and fit in small areas but cannot deal damage and have very little health, taking damage in this form transforms you back and sends you tumbling down. (EDUCATION TOGGLE NEEDED)
Blood...: You can only restore hunger by killing mobs, therefore you cannot consume normal food, though you also require less food then humans.
Thirst: You get very cold and start to freeze up when on low health, making you very slow and weak.
Shut-In: You burn up in the sunlight, unless in bat form.
Coffin Fan: You can only sleep where it is dark and with a roof above your head.
Nimbus are cloud creatures from way up in the sky, they still spend time grounded with the rest of us, though.
Air Affinity: When airborne, you still mine at the same pace you normally would.
Floaty: Being born from the sky, you are very floaty and can jump much higher while sprinting.
Airbender: Using your cloud abilities to stay afloat, you can crouch to begin levitating upwards.
Skyborne: You like the sky and being underground makes you uncomfortable.
Cushioned: Your cloudy body lets all projectiles pass through and it produces no vibrations when moving about however you take increased explosion damage.
Hydrophobic: Your cloudy body is weak to water, causing harm when you make contact with it
A direct descendant of the Viking raiders of the north, bearing the blessings of Valhalla.
A true warrior: Much alike to your ancestors, you are very tough and agile, as-well as that you having 2 more hearts then a regular human.
Axe wielder: You trained like your ancestors did, giving you an increased power in your axe swing.
Raider of the sea: You swim and regain breath much faster then humans and can breathe underwater slightly longer as a result of your time sailing the seas.
Sturdy as an Ox.: You can carry re your Comerades into battle on your back, you also take less damage from projectiles.
Small Ship: You are too heavy to use modern ships, sinking them instead.
Genetics: Your great history has you half a block taller then humans.
Great Diet: To compensate for your greater exhaustion rate, like your ancestors, you only eat meat, also potatoes.. for some reason.
Heated: When in warm biomes, you heat up causing you to slow down, you also take more fire damage.
An emissary of light descending from the heavens to our mortal realm.
Blessing: You are blessed with a natural protection from damage.
Holy Aura: Thanks your holy powers, undead mobs will be slowly damaged near you when you are sneaking.
Wingspan: You have been given the power of flight using your Angel wings, they also protect you from fall or collision damage
Divine Guard: You have been protected from all potion effects, both dangerous and healthy.
Accepted Fate: You have known your fate since the day you were made, and cannot use a totem to change it.
Unknown Realms: Angels suffer issues when in new dimensions, greatly hindering them and removing their divine guards
Through strange parents, you are half human and half dolphin. Its dolphlin time.
Large Lungs: Your mixed genetics let you spend a greatly extended time underwater and on land aswell as refilling your breath much faster, rain has enough water to let your breath forever.
Dolphins Grace: Thanks to you aquatic ancestors you mine at regular speed underwater and have water vision.
Sonar Pulse: On land, you can send out infrasound waves and Echolocate your surrounding area with the primary power, letting you see clearer.
Dolphin Pod: When with your pure dolphin friends, you recover health a lot faster then normal.
Dull Fins: Your fins let you move faster underwater but they also make mining a little harder.
Family Tree: Thanks to your family history, you are half a block shorter and have 2 less hearts then humans.
Dry Out: Your body is still not fully ready for the dry land, so you move a little slower.
Dorsal Fin: Your large dorsal fin makes wearing chestplates and elytra impossible.
#DOLPHLETSWEEP: This origin is the most based one
Noot noot!
Tight Breath: Penguins are capable of holding their breath much longer then humans can underwater, they also do not drown as fast.
Aquatic Hunter: You hunt fish all day, meaning you have adapted to be stronger, faster and have clear vision in the water.
Thick Fat: Your thick feathers provide natural insulation against freezing damage
Tummy Slide: You can slide around on your stomach to cross ice by running on it, making you very quick.
Pescatarian: Based on limited choice (and preference.. maybe) you will only eat fish.
Thick Feathers: Your large amount of feathers makes you a bit slower and more weak to flames
Beak: You have a long beak making helmets hard to wear
Overheat: If you try and spend time in hot climates your body cannot take it and you become much weaker.
Wholesome 100 Keanu Reeves!!
Absorbent: Your large body dulls the damage taken from falling and projectiles.
Sharp Claws: By holding nothing in your hand you can swipe with your sharp claws and deal extra damage.
Heavy: Due to your large body mass you have 2 hearts more then humans, you move quite slowly and cannot swim very well however.
Live Birth: Using your primary power, you give birth to a baby kitten.
Hungry Lad: You are very hungry boy and need lots of food.
Heart Attack: You cannot eat sugary foods at risk of having a heart attack.
Allays are friendly fey creatures and are unknowingly the key to the pillagers plan.
Flutter: You can propel yourself forward and upward by using your primary power. Has 2 charges (7 Sec. CD).
Healing Factor: You regenerate much faster compared to humans.
Carrier: Allays love items, knowing if one is nearby causes them to move slightly faster on the ground in pursuit of it.
Cookie Lover: Delicious! Cookies give much more saturation then normal to an allay.
Graceful: You naturally float down from any fall using your wings.
Small Fairy: Being fairy-like, you are a block shorter and have half the health of a human.
Vegetarian: Allays do not eat meat.
Captured: Due to the fear of being captured, you are weaker around illagers and take more damage from arrows.
An evolutionary branch of rabbits, the lepus love to explore and scavenge lost ruins for loot.
Leap: A hefty leap that launches you up and forwards, activated with your primary power.
Bunny Hop: Your natural jump is two blocks high unless sneaking or sprinting.
...But at what cost?: You have seven hearts of health, which just so happens to be your lucky number. How fortunate! :)
Lucky Strike: When attacking you have a 1 out of 7 chance to deal twice the damage!
Acrobatics: You never take fall damage, no matter what height you fall from.
Forager: Breaking tall grass has a chance of dropping carrots or potatoes.
Energetic: You are considerably faster when at 5 hearts of health or above.
Vegetarian+: You can only eat vegetables, no meat or fruits!, thankfully all other foods have increased saturation.
Golden Vision: When eating golden carrots, you can see in the dark!
Known as the piglin beast, hoglins pose a threat to anyone who dares traverse the crimson forest of the nether realm.
Tough Hide: You take less damage due to your leathery skin, it is especially resistant to melee hits.
Charge!: While sprinting you move faster and deal increased damage by using your tusks.
Small: You are a little bit smaller then humans.
War Pigs: While most nether creatures wont engage in a fight with you, piglins will attack you regardless of equipment.
Zombify: When outside of your home dimension you zombify, making you fire resistant and immune to poison, yet also much slower.
Nether Inhabitant: Your natural spawn point will be in the nether.
Warped Worry: You are very afraid of warped forests and their nature.
Unwieldy: The way your hands are formed provides no way of holding a shield upright.
Mk 1, having been grown for harvest you realised you were different, you mutated and escaped, built a kick-ass robot suit and now thrive as a cyborg.
Flamethrower: Activate your primary power to trigger your flamethrower, which sends out a stream of fire that will ignite anything it touches.
Protein: Being a carbohydrate you loose hunger much slower.
Earthen: You grew in the earth, and can dig through it slightly faster too.
Robotic Power: You can move slight faster and see in the dark thanks to your enhancements.
Tiller: You are less powerful with swords and axes, but hoes deal increased damage when used.
Crop: When sneaking on farmland you can regenerate faster.
Short Bot: You are still a potato, meaning you are a block tall.
Baked: You are more susceptible to fire damage.
Rusty: You take damage in water overtime.
Poisonous Tater: You may wake up and find yourself poisoned for a few seconds.
No Cannibalism: You wont eat vegetables, or potatoes.. especially potatoes.
A peaceful trader.
Hired Help: You can use your primary power to summon an iron golem, with a two minute cooldown.
Evade: You are always ready to run from danger, giving a high speed increase when sprinting.
Villager Life: You are a villager like them, giving a discount on your trades.
Night Time: You desperately need sleep, making you slower and weaker at night time.
Larger Appetite: You exhaust much faster then humans, what with all of that running around and everything.
You awoke in the dark, you cant see, you cant feel, but you know you must kill.
Lights Out: You lack eyes, being entirely blind. However you can sense a small nearby area to navigate your surroundings
Keen Sense: You can use your primary power to orientate yourself to face a nearby creature within 16 blocks of you.
Sonic Boom: You can use your secondary power to harness the lost souls you carry into a sonically-charged shriek attack.
Sculkborn: You are its defence, the sculk will not interfere with you.
Immense Power: You are very strong, can mine faster and can pick up stone without needing a pickaxe.
Menace: You have a menacing appearance (not that you would know) and it scares away nearby passive mobs.
Durability: You are greatly resistant to damage, you are also immune fire damage and can move easier through water.
Large Frame: You are 3 blocks tall, your body is also shaped in a way that you cannot wear a helmet or leggings.
Ever wonder what happens when a florian spends too long around pumpkins? Me neither..
Green Thumb: When standing in a crop, use your primary power to speed the growth at the cost of some hunger.
Hydration: You are a bit stronger when wet.
Photosynthesis: When exposed to the sunlight you will naturally recover your hunger.
Night Watcher: Embracing the Halloween spirit your plant body has budded a large illuminated jack-o-lantern face, while you cant wear a helmet you produce light around you.
Pumpkin Spice: Being so close to pumpkins, you have made room for pumpkin pie in your diet.
Spooky: You are much more powerful in the night.
Heavy Head: Your large pumpkin head gives you permanent slowness, it weighs you down after all.
Honey Lover: You love nature and love bees, although maybe a bit too much as honey is one of the only things you will eat
Flammable: Your leafy plant body catches fire easily, making you take twice the damage you normally would from it
Haunting Face: Your spooky costume is enough to trick the other creatures, zombies do not attack you but iron golems will attack on sight and villagers flee you.
A magical Illager with mysterious powers that like to pull tricks on their foes.
Cloak: You can use your cloak to hide yourself as you use items, though its effect is temporary.
Illusion: You can use your primary power to hide in the shadows, blinding those nearby and turning invisible, you spawn 4 shadow clones to distract your foes when you vanish
Infinity: You have a 50% chance to not consume an arrow when shooting a bow, however the arrow will loose its potion effect regardless.
Swiftness: You are accustomed to being sneaky, moving faster when sneaking or sprinting.
Weak: You are pretty weak, having only 6 hearts and dealing a lot less damage with your melee attack, you also take increased projectile damage.
Illager Aligned: While villagers run from you and iron golems will attack on sight, all illagers will not attack you unless provoked.
Gremlins thrive on chaos and are perfectly equipped to create it.
Chaos Born: You take reduced damage from fire and explosives.
Shank: You deal increased damage with swords.
Ultra Chaos Deluxe (tm): Using your primary power you let forth a great explosion around you, this has a long lasting cool-down.. also, you are not protected from the blast..
Lil Guy: You are able to your secondary power to weaken the melee power of all nearby mobs temporarily.
Quick Getaway: You are pretty nimble, being able to move faster and jump twice the height of humans.
Smol Boy: You are tiny, dumb, stupid. AKA only a block tall.
Hungry Child: All that.. chaotic-ness in your body makes your hunger bar drop much faster.
Small Armspan: Your short arms prevent you properly loading a bow or crossbow.
Prankster: You are a known menace, Villagers will flee you and Iron Golems attack on sight.
Do you want to explode?
Up, Up and Away!: Using your primary power you can take off into the stars!
Blaze of Glory: When your life comes to an end (or when you use your secondary power) you burst into a great explosion!
A rare form of allay thought to be lost to time.
Allay Wings: When you jump, you flap your wings, letting you fly by holding the button.
Builder: You love to collect materials and build, giving you speed and haste I.
Golden: Being gold coloured has special magic properties, making you endure one fatal blow every lifetime.
Graceful: You naturally float down from any fall using your wings.
Piglin War: Nether Pigs are your enemies, attacking regardless of your golden status, and becoming stronger when around you.
Small Fairy: Being fairy-like, you are only half a block tall and have only a third the health of a human.
Vegetarian: Allays do not eat meat.
Not only a god, but a true victor of the oceans.
Breath of a God: You are suited to fit your environment, giving you the power to breathe in water.
Brethren: You swim fast, just like dolphins.
Poseidons Wrath: Using your primary power you can unleash a vortex on any nearby player or drowned in the water or rain, stunning them for 3 seconds.
Support of Believers: You gain a boost in strength when within a large range of any aquatic mob.
Poseidons Will: Like any true god of the seas you wield an unbreakable trident.
Fish out of water: What good is there being away from your people? you move alot slower on land.
Dried Out: Your achilles' heel.. being in the nether gives you weakness.
Happy Birthday to You!
Refreshing: Every 20 seconds, you and nearby players will receive a small increase in hunger and regeneration II for 1 second.
Grande: Your big cake body is a block taller then humans, you also have 8 extra hearts of health.
Candle Glow: You emit a soft light around you in the dark.
Mini-Me: You can generate a cake by using your primary power every 5 minutes.
Celebrate: Using your secondary power, all mobs nearby, including you, will start dancing for a few seconds, making attacking or mining blocks impossible.
Birthday Diet: You can only consume cake.
Boisterously Bounding, Brilliantly Blustering cousins of the Blaze that reside in underground chambers, relation to the Nimbus is unclear.
Wind Charge: You primary power launches you forward.
Bluster: You are constantly afloat via a tornado, arrows, magma and stalagmites are unable to hurt you, and you also do not take fall damage.
Wind Power: You have 15 Hearts of health and produce a Wind Burst when killed (unless in wind form already).
G-Force: Your secondary power lets you transform into a wind form, being able to fly around by holding the jump button and being more intangible to the rest of the world.
Tricky Trial: Ironically, you don't like the outside, being weaker and slow when exposed to the sky.
Head: You are only a head meaning you are only able to equip helmets.