Rootling Mothership
Red Rootling
Yellow Rootling
Blue Rootling
Infected Rootling
Purple Rootling
White Rootling
Deepcave Rootling
The protector of all rootlings they treat you as a home and protector.
Homey Protection: Rootlings commonly hang around motherships for protection, any rootling in a 10 block radius around you gets resistance 2.
Calming Home: Usually rootlings panic at night but when around a mothership they have nothing to worry about, any rootling in a 10 block radius of you sunset ability gets nullified.
Extra Protection: Any rootling riding on you gets regeneration 3 and resistance 5.
Bulky: You're quite resistance, you have permanent resistance 2.
Into The Sky: You get a permanent elytra and using primary power you can shoot yourself into the sky.
Nightly Evacuation: Night time is usually the time where you have to protect rootlings from creatures, at night you get slow falling and can jump about 5 blocks.
Potato: You're quite big but still small just about a block in a half tall, for compensation of this height you have 10 hearts.
Onion Looking: You look like a onion, so farm animals attack you on sight.
Combustible: You are highly flammable and you take 2.5x damage to all fire sources.
A small red colored plant creature, with a spine or two.
Fire Proof: You are immune to all sources of fire.
Fighter: You seem to have a long nose built for fighting, you get permanent strength 1.
Fire Starter: You're able to set things you attack on fire for about 5 seconds with your bare hands, crouch to not set entities on fire.
Sunset: During the day you have regeneration 1 and get hungry less, but at night you take 1.5x more damage and starve slightly faster.
Tiny: You're quite small just a block tall, for compensation of this height you have 8 hearts.
Carrot Looking: You look like a carrot, so farm animals attack you on sight.
Aquaphobia: Your species cannot swim so you take damage in the water, seems better off to avoid it.
A small yellow colored plant creature, with large ears...seems to make you more aerodynamic.
Electric Conductor: You're immune to all sources lighting.
High Jumper: Your ears allow you to be a bit more agile, you can jump to about 4 blocks.
Excellent Digger: Thanks to your ears they kinda act like a shovel making you have permanent haste 1.
Explosive Expert: Your species are bomb experts, having tnt in your mainhand you can sneak and summon lit tnt where you are. [10 second cooldown]
Sunset: During the day you have regeneration 1 and get hungry less, but at night you take 1.5x more damage and starve slightly faster.
Tiny: You're quite small just a block tall, for compensation of this height you have 8 hearts.
Carrot Looking: You look like a carrot, so farm animals attack you on sight.
Combustible: You are highly flammable and you take 2x damage to all fire sources.
Aquaphobia: Your species cannot swim so you take damage in the water, seems better off to avoid it.
A small blue colored plant creature, with a singular gill where your mouth should be...weird...
Amphibious: Thanks to your gill you can breathe underwater, also you can see normally and mine normally underwater.
Sprinkler: Standing on crops you can speed up the growing process a little bit by sneaking. [45 second cooldown]
Sunset: During the day you have regeneration 1 and get hungry less, but at night you take 1.5x more damage and starve slightly faster.
Tiny: You're quite small just a block tall, for compensation of this height you have 8 hearts.
Carrot Looking: You look like a carrot, so farm animals attack you on sight.
Combustible: You are highly flammable and you take 2x damage to all fire sources.
Once a unique rootling to now just a depressed looking one, seems like you got effected by some bad spores.
Mycelium: You gain regeneration 1 and strength 1 when standing on mycelium.
It Spreads: Using your primary power you spread spores in a 5 block radius turning any dirt/grass into mycelium. [2 minute cooldown]
Spore Explosion: After being killed all entities in a 4 block radius will gain wither 3 for 8 seconds.
Fungal Infection: You're body is infested with spores the time of day doesn't bother you since you can strive in both, you gain immunity to withering but take 2.5x damage from fire and water
Tiny: You're quite small just a block tall, for compensation of this height you have 8 hearts.
The Madness: Your infested kind is well known across the lands, most animals run away from you, villagers run away at the sight of you, and golem attack you on site. Also other rootlings around a 4 block radius of you get weakness 1.
Damp Darkness: You've been conditioned to live in the best place for mushrooms to strive, underground. You can only sleep below height level 30.
A slightly bigger purple colored plant creature, some would call you fat...you're just bulky.
Hefty Boi: You're quite heavy and using this to your advantage, using your secondary power you can jump into the air and come crashing down dealing damage to mobs and temporarily stunning them. [30 second cooldown]
Tough Guy: Your plant body seems tankier than other rootlings, you get permanent resistance 1.
Beefy: You're really strong for a rootling you have permanent strength 3 but you bigger build results in you being a bit slower resulting in having slowness 3.
Benchpress: You're quite strong other players can ride on you due to you carrying them, also using primary power around any entity picks them up forcefully using primary again sets them down.
Sunset: During the day you have regeneration 1 and get hungry less, but at night you take 1.5x more damage and starve slightly faster.
Potato: You're quite big but still small just about a block in a half tall, for compensation of this height you have 10 hearts.
Beet Looking: You look like a beet, so farm animals attack you on sight.
Combustible: You are highly flammable and you take 2x damage to all fire sources.
Aquaphobia: Your species cannot swim so you take damage in the water, seems better off to avoid it.
A very small white colored plant creature, with large red eyes and a poisonous aura.
Evolved Eyes: Your big beady red eyes have adapted to the dark very well, you get permanent night vision.
Poisonous: You're immune to poison and withering, hitting entities with primary power gives them poison for 5 seconds.
Poisonous Gas: After being killed all entities in a 3 block radius will be poisoned for 20 seconds.
Excellent Digger: Your species are quite quick diggers you have permanent haste 1.
Zoomies: You're the fastest species out of all the rootlings, you get permanent speed 5.
Sunset: During the day you have regeneration 1 and get hungry less, but at night you take 1.5x more damage and starve slightly faster.
Ant: You're just the tiniest a slab tall, for compensation of this height you have 6 hearts.
Pathetic: Your species isn't known for fighting well, you get permanent weakness 1.
Poisonous Carrot: You look like a carrot, but most animals seen what happened when they eat you farm animals run away from you on sight.
Combustible: You are highly flammable and you take 2x damage to all fire sources.
Aquaphobia: Your species cannot swim so you take damage in the water, seems better off to avoid it.
A weird looking plant creature, by far the best of every rootling but you're a cave dweller not a surface dweller.
Peakmin: This will be the only closest word to pikmin- I mean you have the best of all rootlings, immunity from fire, water, lighting, poison and have night vision. Buuut with all that comes a weakness you take damage in sunlight overtime unless wearing a helmet.
Ant: You're just the tiniest a slab tall, for compensation of this height you have 6 hearts.
Carnivore: Most of the food you find underground is meat and not planty nutrients.
Cave Dweller: You can only sleep below height level 30, you get darkness effect in any light level above 6 unless wearing a helmet.