Fox
Cow
Dire Wolf
Frogling
Goat
Rabbit
Raccoon Lord
Sheep
Slime
Beetle
Ravager
Blighter
Bee
Starborne
Strider
The Monster of The Depths
Witherin
Tame Wolfwalker
Feral Wolfwalker
Redstone Bug
Fallen Angel
Twin Sporeling
Krakkling
Ghastling
Pufferfish
Snow Dude
Looshian
This Fox dwells around settlements waiting for treasure to be left unguarded. Though weak in terms of vitality they hide extremely well and can escape most life threatening situations with ease.
Camouflage: You are able to go invisible after 4 seconds of standing still but you need to crouch.
Pounce: You have a high jump that can be activated by using or punching with your Primary Power item. This can increase your damage dealt if you land a hit before landing. This ability has a 3 second cooldown and consumes a hunger bar.
Mighty Mouth: You have access to an additional 9 slots of inventory, which keep the items on death. This inventory can be accessed by looking straight down and interacting with the ground right below you, as if you were opening a chest minecart, while sneaking. This inventory can only be accessed in the overworld do to issues occurring when opening in other dimensions.
Nocturnal: You can see clearer in the dark when not submerged in water.
Acrobatics: You never take fall damage, no matter from which height you fall.
Berry Craver: You love berries and therefore they cure 3 hunger bars instead of 1.
Fast Footed: Due to your shorter legs and low exhaustion, your movement speed is increased and your size is decreased.
Foxlike Looks: You look like a fox, chickens are afraid of you and wolves attack you on sight, but foxes won't run from you.
Smaller Heart: Due to your overall smaller size, your heart is smaller, resulting in your maximum health being lowered by 4 hearts.
Hungry Boi: Due to your small size and your body working harder, you are more hungry.
Unwieldy: The way your hands are formed provide no way of holding a shield upright.
A beefy cow that eats grass and produces milk.
Panic: When on low health you become weaker and move faster when sprinting.
Beefy Hide: You take reduced damage from most attacks.
Milked: You are immune to all status effects.
Mysterious: When crouched, you can use an empty bucket to fill it up with Milk, other players can also obtain milk from you if you are crouching.
Cattle: You can only consume bread, you also have only 8 hearts of health.
A descendant of the wolf, with a craving for meat and being a natural born hunter, nothing will stop this beast from devouring its next meal.
Bloodthirsty: You crave meat, giving you a boost in strength while attacking.
Cave Dweller: You heal faster while in places with low ceilings.
Natural Hunter: Your Ancestors passed on their amazing hunting abilities, giving you 2 more hearts of health than humans, allowing you to see clearer at night and giving you a small speed boost at night.
Lean: Your size hasn't changed much, causing you to be only 1 and a half blocks tall.
Carnivore: Your diet is restricted to meat, you can't eat vegetables.
Active: You lose hunger faster due to your overexertion.
Wolf-like Head: Wearing helmets causes discomfort due to the shape of your head and large ears, so you can't wear helmets.
A strange humanoid frog, nobody knows where they came from. Smells like swamp water.
Frog Legs: You are slightly faster on land and water, jump higher while sprinting, and can do a high jump by jumping while sneaking.
Frog Lungs: You can breathe underwater for longer.
Frog Stomach: You are immune to the effects from your diet.
Frog Diet: You can only eat rotten flesh and spider eyes.
Big Belly: You get hungry faster while sprinting.
Mucus Skin: You have 2 less hearts of health than humans, and take double the damage from fire.
Beings that have evolved to roam, climb mountains, and defend themselves with their horns.
High Jump: You can double jump to do a high jump every 5 seconds.
Strong Legs: You don't take as much fall damage as humans.
Rammer: You deal more damage while sprinting.
High Jumper: You jump higher while sprinting.
Elevation: When sleeping, your bed needs to be at an altitude of at least 92 blocks.
Thick Fur: Your thick fur causes hot biomes, like deserts, mesas, and savannas, to make you overheat and slow you down.
Vegetarian: You can't digest any meat.
Fragile: You have 2 less hearts of health than humans.
A fast and hard working rabbit.
Rabbit Legs: You jump higher and move faster than humans.
Burrowing: You can mine faster than humans.
Green Thumb: Harvesting fully grown crops can sometimes yield more produce.
Rabbit Diet: You cannot digest meat but restore a little more hunger from Carrots
Teeny Tiny: You are half the size of a human with half the health
The lord of all the raccoons.
Raccoon Vision: You can see better at night.
Sharp Claws: You do +2 damage with iron tools.
Agility: You move faster while sprinting.
Really Cool: You are really cool.
Trash Eater: You can only consume rotten flesh, but it restores more saturation and heals you a little. You are also immune to the hunger effect.
Fragile: You have 2 less hearts of health than humans.
A sheep with a wool growth problem.
Natural Fluff: You take reduced damage from most sources but are slightly weaker to fire.
Soft Cloth: You can crouch using shears once per minute to create 1-3 wool.
Cozy Camper: Since your wool is used to make beds, if you crouch and do not move for 5s at night time, it will skip the night.
Pacifist: You are slightly weaker than a human.
Wheat Diet: You can only eat bread.
Tight Fit: Your dense wool prevents you wearing a full set of armour.
A slime that has evolved into the shape of a human, very unpleasant to touch.
Elastic Body: You have an improved jump height at full size and take no fall damage, you can also perform a high jump by using your Primary Power item.
Bouncy: Your elastic body makes you bounce when you hit the ground
Split-Up: You shrink to half your size (and max health) instead of dying when at full size.
Shock Absorption: You take reduced damage in general and even more reduced damage from projectiles, unless you are wearing iron armor or better.
Slimy Residue: You drop a slime ball upon death.
Liquid Body: The water that makes you slimy evaporates if it's too hot and freezes if it's too cold, making you slower, and you fall apart in water.
Sticky Feet: You are unable to sprint very fast for very long.
Beetle-borns are generally smaller than humans but larger than beetles and have quite the armor!
Beetle Shell: You can only wear chainmail but you get higher levels of resistance depending on how much of it you wear.
Beetle Horn: You start with a stone sword but it's your only weapon.
Size D O W N: You are quite small, being only 1 block tall.
Not Bug-Proof: You take double the damage from fire and have only half of the breath of humans in water.
Temperatures: You can't survive very long in hot or cold biomes.
Big and slow, it hits hard and lives for combat.
Ravagers Might: Your hard skin and muscle make yourself a tough opponent, giving you greater strength and resistance.
Giant Companion: You can be ridden by 2 others.
Mighty Roar: You attack with knockback 2 with any weapon.
Deceitful Appearance: Illagers won’t attack you unless provoked.
Gained Endurance: Your taste for battle has made you capable to take more of a beating, giving you 2 extra hearts.
Sturdy Legs: Your legs are sturdily planted in the ground, making you take less knockback upon taking a hit.
Ravagers Kin: The fact that you’re a descendent of a ravager made you larger than most.
Gluten for Battle: Your big body and hunger for battle requires you to eat more food.
Leporiphobia: You can’t eat rabbit meat.
Sturdy Build: While large and strong, your legs aren’t built for speed, making you slower.
Large Difficulty: Your big limbs can’t seem to hold a shield properly.
Heavy Weight: Your size and mass make it difficult to move in water.
Old Nemesis: Your greatest foe, the iron golem, attack you on sight.
Born of the Pale Garden, the Blighters bring a gloomy, uncomfortable presence in their wake.
Wilting Touch: Attacking a mob with your Primary Power will inflict them with The Blight for 20s, giving them various negative effects. They can transfer The Blight to something else by attacking it with an empty hand.
Resin Shield: You will heal 2 absorption hearts every 2 minutes. This does not stack.
The Catalyst of it All: You can not be inflicted with The Blight, you also cannot use bone meal as effectively.
Parasitic: All healing you recieve is halved, however if a nearby mob is harmed while under the effects of The Blight, you will be healed.
Pale Origins: Due to your forest origins, you take double damage from fire, but also cannot be poisoned.
Late Bloomer: You are weaker at day time.
A little honey maker with small wings but a big love for flowers.
Honey Producer: By sneaking and using a glass bottle on a flower, you will fill it with honey. This has a brief cooldown.
Buzzy Wings: You can float upwards by holding the jump button and will fall slowly down unless you sneak. When you are in water, you cannot fly.
Stinger: Anything you attack with an empty hand will be poisoned.
Pollen Power: By sneak interacting with a flower while having an empty hand, you will gain a potion effect temporarily, depending on the flower.
Insect Body: You are half a block shorter than humans and have only 5 hearts of health.
Hard Worker: You need to keep your energy high! Being below half hunger will cause you to be slower and weaker.
Sugary Sweet Diet: You can only eat honey.
Being born from the stars, you are a nonviolent, star-obsessed, mysterious, and potentially powerful entity that fell from the stars down to this blocky world we reside.
Speedy Star: You can condense your star energy to make you gain mediocre velocity and make a star circle behind you to fling others too close into the air by using your Primary Power item.
Shooting Star: You can shoot a star beam to deal 10 damage with a 6 second cooldown by using your Secondary Power item.
Born From the Stars: During the night when you can observe the stars, the cosmos grants you a mysterious power that results in regeneration and speed with moon-like gravity unless you sneak.
Supernova: All the collected star energy that you have accumulated through your time in the stars needs to go somewhere, So whenever you happen to meet your demise you will explode in a great Supernova if you are not sneaking, however, you will need exposure to the stars to refill that energy.
Cold Vacuum: You are used to the cold environment of space so fire isn't exactly something you're used to, this results in taking double damage from all fire-related sources.
Starwatcher: You just love to watch the stars, and when not exposed to them you get a little sad and will move a bit slower.
Nonviolent: In the great abyss of space, violence is uncommon if you even come across someone in the first place, this results in you having a small chance to be immobilized upon taking damage.
A peaceful, lava walking creature, they love warped fungus but dislike being cold.
Lava Walker: You can "walk" on lava by sprinting in lava to start.
Fire Immunity: You are immune to all types of fire damage.
Nether Passive: Blazes, Ghasts, Hoglins, Magma Cubes, all Piglins, and Wither Skeletons ignore you unless provoked.
Fungus Lover: You can eat warped fungus by sneaking on top of them.
Nether Inhabitant: Your natural spawn will be in the Nether.
The Shivers: You are slightly slower outside of lava.
Hydrophobia: You receive damage over time while in contact with water.
The Monster of the Depths was long forgotten, but now it rains terror in the sea.
Tentacle: You have a trident that can drag things closer to you.
Sea Monster: You deal more damage while underwater.
Aqua Affinity: You may break blocks underwater as others do on land.
Entanglement: You can use your Primary Power item to freeze two nearby mobs in a four block radius for ten seconds every minute.
Gills: You can breathe underwater but drown faster on land.
Fins: You swim faster in water, but move a bit slower on land.
Final Breath: You drop a water breathing potion upon death, and you can't drink water breathing potions.
A long dead skeleton that has mastered the usage of stone tools.
Withers Explosion: You can cause a big explosion either by using your Primary Power item or upon death when not sneaking, withering everything nearby with a one minute cooldown.
Coal Consumption: You can consume coal by sneaking with it in your hand, replenishing two full hunger points with a short cooldown.
The Stone Knight: You deal more damage and mine faster with stone tools.
Tall and Heavy: You are half a block taller than humans and are slightly slower.
Inherited Traits: You are uneffected by the poison and wither effects and don't take damage from fire or lava, but your size comes with more exhaustion.
Unfamiliar Tools: You aren't used to using any other types of tools besides stone, causing you to deal less damage and mine slower with other types of tools.
Nether Inhabitant: Your natural spawn will be in the Nether and you become weaker while in the Overworld.
Although they may look human, beware the wolf hiding in sheep's clothing.
Full Moon : A strange magic has been put upon you, allowing you to change your form. You are able to transform into a wolf, which is toggleable by using your Primary Power item, sneak to get it back after using it. After transforming back into your human form, you turn completely invisible for three seconds. You also gain night vision while in your wolf form.
Healthy: Due to your constant exercise, you deal more damage, giving you permanent strength one.
Bone Chilling Howl: When you use your Secondary Power item, you let loose a bone chilling howl, making every mob and player in a 15 block radius gain weakness one and slowness one for 15 seconds with a 30 second cooldown.
Body Changes: When you transform into your wolf form, you gain the most optimal body shape for speed and agility, giving you speed one while sprinting.
Bloodthirsty: Because of your tame behavior, you have grown attached to passive animals. When in your wolf form and a passive animal in a 15 block radius is missing health, you gain massive strength and speed momentarily, strength two and speed two for 15 seconds, with a cooldown of 30 seconds.
Leader of the Pack: When you're around other tame Wolfwalkers, you and the other tame Wolfwalkers gain speed four.
Photophobia: Due to your fear of the daytime, you will gain weakness two during the day.
Smaller Body, Smaller Health: Due to your wolf form being smaller, the amount of health you have decreases to seven full hearts while in your wolf form.
Energy Consuming: Due to the strain on your body during the night, you become hungrier quicker at night.
Abnormal Transformation: You are unable to wear armor during your transformation, if armor is worn, the armor will be broken, playing the armor breaking sound.
Picky Appetite: Despite being a normal human during the day, you are only able to eat meat at night.
Silver Stings: Due to your bizarre allergies to specific metals, you slowly take damage while holding iron tools or wearing iron armor.
Unusual Sound: Once per night, when a tame Wolfwalker transforms, the chat will say "??? - A scary, but somewhat soothing howl fills the air...".
Tame Appearance: While in your wolf form, your appearance is that of a calm untamed wolf.
Although they may look human, beware the wolf hiding in sheep's clothing.
Full Moon: A strange magic has been put upon you, causing you to uncontrollably transform into a wolf at night. While in your wolf form, you automatically eat raw meat you are holding without the harmful side effects it may have.
Healthy: Due to your constant exercise, you deal more damage, giving you permanent strength two.
Bone Chilling Howl: When you use your Primary power item, you let loose a bone chilling howl, making every mob and player in a 15 block radius gain weakness one and slowness one for 20 seconds with a 30 second cooldown.
Body Changes: When you transform into your wolf form, you gain the most optimal body shape for speed and agility, giving you speed two while sprinting.
Bloodthirsty: While in your wolf form, when a passive mob or a player in a 15 block radius is missing health, the scent of blood makes you very hungry, increasing your hunger, but increasing your desperation for food, giving you speed three and 2x hunger consumption for 15 seconds with a 30 second cooldown.
Leader of the Pack: When you're near other feral Wolfwalkers, you and the other feral Wolfwalkers gain strength three.
Photophobia: Due to your fear of the daytime, you will gain weakness two during the day.
Smaller Body, Smaller Health: Due to your wolf form being smaller, the amount of health you have decreases to seven full hearts while in your wolf form.
Energy Consuming: Due to the strain on your body during the night, you become hungrier quicker at night.
Abnormal Transformation: You are unable to wear armor during your transformation, if armor is worn, the armor will be broken, playing the armor breaking sound.
Picky Appetite: Despite being a normal human during the day, you are only able to eat meat at night.
Silver Stings: Due to your bizarre allergies to specific metals, you slowly take damage while holding iron tools or wearing iron armor.
Unusual Sound: Once per night, when a feral Wolfwalker transforms, the chat will say "??? - A bone chilling howl fills the air...".
Feral Appearance: While in your wolf form, your appearance is that of an angry untamed wolf.
Pure Rage: While in your wolf form, your vision is tinted red.
Anyone who has dealt with redstone can tell you of it's annoying bugs.
Powered Up: Standing on powered redstone will let you move faster, mine quicker and regenerate hunger overtime.
Cable Creation: You slowly accumulate redstone in your inventory, up to one stack.
Energised Aura: Using your primary power, you consume a small bit of hunger to produce redstone power around yourself.
Conduit Crawler: You are only one block tall, all the better to fit into circuits.. and feast.
Mechanical Munchies: You can only consume redstone or redstone blocks by sneaking whilst holding them
Charging Station: You can only sleep with a redstone block beneath your feet
Shut Down: Starvation Damage causes you slowness and blindness.
A Failure of The Aether. A Fool meager to your former standing.
Former Power: You still retain old strength, meaning you deal more damage and move faster on the ground.
Torn Wings: You have natural elytra wings.
Black Magic: You can use your primary power to launch in the direction you look. Dealing damage to anything you launch into.
Unending Light: The first time you would die, you will be revived and deal small damage to nearby mobs.
Eternal Dusk: Black star particles form around you.
Holy Water: Any contact with water makes you slower, weaker and unable to fly.
Nether's Requiem: You take more 50% damage from fire. Being in the nether makes you slightly weaker.
Crown of Thorns: All damage you take is increased by 25%.
Mutated nether fungi that have come to life, your existence as a Twin Sporeling allows you some interesting abilities.
Spore Out: Using your primary power you can tap into one of your spore abilities for a limited time. You may use your primary power to disable it but there is a cooldown after changing back.
Crimson Fury: While tapping into your Crimson Side, you have largely increased strength and take reduced damage/knockback from attacks, though your speed is reduced.
Warped Mystery: While tapping into your Warped Side, you have increased speed and haste, though your attack power is reduced.
Poison Heal: Anything that normally poisons you instead applies regeneration.
Sickening Smell: Hoglins and Sniffers will avoid you.
Mystery Fungus: You have 7 hearts of health and are slightly shorter than a human.
Nether Roots: Your natural spawn point will be in the nether.
Trench dwelling creatures of myth, Krakklings are still growing but are said to descend from a legendary krakken.
Krakken Relatives: You are able to see clearly in water, swim faster and will never drown, however you can only hold your breath on land for 3 minutes
Titan Jaws: Your incredible power causes any attacks onto targets at full health to deal drastically more damage.
Tide Control: After you attack a mob in the water; it will slowly be pulled towards you! Attack the mob again to detatch it from you. More aggressive mobs and players can break free after a few seconds.
Sea Born: While in water, you heal a bit faster, meanwhile on land, you heal and move much slower.
Monster of the Ocean: When you select this origin, or join the game, a brief thunderstorm will follow.
Colossal Appetite: You consume hunger much faster than normal.
Da Big Baby: While you are not yet a full Krakken, you are still 3 blocks tall, have 12 hearts of health and cannot wear armour stronger than chainmail.
Birth Weakness: You are weaker in hot biomes on land. Being extremely hot causes your breath to decrease much faster.
Is it a Balloon? No, it's a Ghastling!
Stay Hydrated!: You have a hydration bar that indicates how hydrated you are, if it's full you have 20 hearts, but as you dry out, your health shrinks. Staying in water will replenish the bar.
Chase the Skies: You have the ability to fly by holding the jump button, and you will have permanent slow falling unless you're sneaking.
Hardy Harness: Wearing a leather helmet makes you rideable.
Waterborn: You can go a lot longer without drowning, and should you start to, you will become satiated a little.
Buddies: Ghasts are neutral.
Polar Diet: You can only eat snowballs, or spend time in the clouds, to restore hunger.
Pop!: Your sleek body is more vulnerable to thorns and fire. You also create a wind burst on death.
Pressure: You cannot equip netherite armour or elytra.
Small little fish that may get toxic if they blow up.
Fishy Business: You can breathe, see and break blocks normally underwater.
Puff Up: You can swap between a small and large form with your primary power. Your large form takes less damage and will harm anyone who pokes you, but also swims slower.
Poison, My Favourite: The poison effect heals you instead of harming you.
Thriving Under Pressure: If below half health, any thorns damage you do inflicts fatal poison.
Tiny Lungs: You take increased damage from suffocation.
Natural Prey: Nautilus' will attack you on sight.
Head Space: Since you must change shape, you cannot wear a helmet.
The chillest guy you will ever meet, and not just cos it's made of snow. Enemies of the weird dolphins.
Snow Surfer: Using your primary power you can toggle your snow surfer mode, letting you build up speed by sprinting, the extent of the speed you can gain depends on the temperature. Hunger drains faster while active.
Chill Vibes: People are welcoming to chill guys like you, making monsters weaker nearby and getting you better deals from Villagers.
Cold Shoulder: When attacking mobs, you will grant them slowness and extinguish them from being on fire.
Fragile Body: Being made of snow means you have only 7 hearts, and will not extinguish naturally if lit on fire.
Pumpkin Head: When you spawn in, you will have a pumpkin on your head, you can double tap sneak holding shears to remove it, but cannot equip a helmet after.
Said to be the common ancestor of almost all Origins, now an extremely rare creature that is highly sought after. After all, who wouldn't want to know what could their Origins BE?
Adaptive DNA: You have highly adaptive DNA, after time you are damaged by something you will temporarily become more resistant to it.
Elusive: Using your Primary Power, you can disappear in a puff of smoke, teleporting away. This is a trait which it seems very few of your descendants kept.
It Comes From the Sea: As all early life did, you are very capable of swimming underwater and can breathe for long periods of time, some of your descendants ended up returning to the sea for good..
Simple: Because of your simple nature, any potion effects applied to you last for halve of their normal durations.
Cellular Reconstruction: You will continue to naturally regenerate even below the necessary hunger threshold, but this in turn will drain your hunger faster.
Genetic Base: You are slightly shorter than most of your descendants and have only 8 hearts of health.
Gift of Origins: If you punch a player using your Primary Power, magical stars will restore some of their health, it is said that small flakes of this power are still found in many origins today.