Owl
Amongster
Ant
Cursed Mist
Ninja
Shifted
Frigid
Grim Reaper
Sharkling
Wizard
Spaceman
Undead
Brute
Necromancer
Mimic
Arsonist
Wholesome Bird
Bird: Has an elytra on at all times and cannot wear a chestplate.
Gift of the Winds: By using your primary ability, you are able to boost yourself into the air. (30 Second Cooldown)
Predator of the Skies: By activating your secondary ability while gliding, you can kidnap a player and carry them with you.
Eye: You have permanent night vision
Smol: Due to owls being small, you are 1 block tall.
Feather Heat: You are extra weak to fire
Weak: You have 7 hearts
An ancient race with unknown origins, seemingly from space.
Imposter Kill: You are able to use your Primary Power to have strength for a short duration of time every 30 seconds.
Sabotage: You get to blind someone for 5 seconds using your Secondary Power.
Venting: Using your Tertiary Power, you can create a vent and teleport to the vent (sneak and right click to create a vent), so sussy. This also results in having the same vent if another Amongster creates a new one.
Backpack: You have 3 extra inventory slots
Speciesism: Villagers run away from you and iron golems attack on sight.
Slow: You have permanent slowness.
A colony of ants adapted to look like humans. They are loyal to their king or queen.
Stinger: By punching entities with your primary weapon, it will poison them for a few seconds. (10 second cooldown)
Climbing: You are able to climb up any kind of wall, not just ladders, by jumping continuously on touch screen, or holding jump otherwise to ascend, touching a wall to descend, and sneaking to cling to the wall. This is toggleable by jumping while sneaking.
Stomach: Normally used to carry food and water for the colony, you can access 3 extra inventory slots by sneaking, looking down and right click until the inventory opens. It stays upon death.
Miniature: You are a slab tall
Thin Limbs: Because of your thin limbs, you can't hold a shield upright.
Bad Swimmer: You can't swim, so you take damage in water.
Fragile: You have 6 hearts
This human cursed with the ability to turn their body into pure black mist
Mist Fall: While in mid air, you can sneak to slow down your fall
Mist Form: By using your Primary Power, you can turn into your mist form! This allows you to fly by double jumping and take no fall damage but you will have permanent weakness 2 in this form and armor and shields are useless. You can only deactivate this form while standing on the ground. When you go into mist form,your armor and shield becomes mist too. After becoming solid again your armor and shield is reconstructed in the best condition. However, your magic consumes your armor's magic as sustenance, making your enchanted armors become a normal armor after deactivating mist form.
Mist Protection: By using your Secondary Power, you can summon a big mist cloud around you that starts to suffocate everything in it for 15 seconds.
Phasing Mist: Your body turns into very small mist allowing you to phase any block, except for bedrock and obsidian. You can only phase in mist form
Lightweight: You dont want to be slow in your normal form, that's the reason you wear lighter armor. (you only wear leather, chainmail, and iron armour).
Flammable: You will take more damage from fire-related source
Ninjas were a type of warrior who specialized in unconventional warfare such as infiltration, sabotage and assassination during the age of the samurai.
Ninja's Past: Due to your ninja's past, you can move really quick at night (Speed II), and when crouching for 4 seconds, you become invisible (only when staying in crouch though).
Strong Legs: Because you were born in the mountains, your journey to school and back up the mountain really made your legs strong! You have permanent jump boost but because your ancestors had strong legs, they have decided not to wear leggings, as it slows them down too much.
Sword Master: On the weekends your parents made you practice your sword skill for hours, this makes you really talented with your sword. You deal more damage with your sword.
Eagle Vision:
Your Primary Power allows you to mark entities and also allows you and other people to see entities through walls. Red indicates a mob, yellow combined with orange indicates a passive or weak mob, blue indicates a player.
Amenotejikara:
Your Secondary Power allows you to be replaced by a log, and you will be invisible and faster after activating this skill.
Ninja Feet:
Because of your ninja feet, you don't take fall damage.
Water Walk: You can run on water if you sprint in it. (If the spell isn't going away, try crouching).
Nether No Gud: You weren't trained to live in the Nether, so you will be very weak there.
Fear of Fires: You take more damage in fire-related sources.
Hill People: Because you were born and raised in the mountains, you can only sleep above Y = 140.
What is Axe?: Because you have trained for years with only your sword, you don't do that much damage with axes.
Shifted are Endermen that were mutated into humans in an experiment. The humans were scared of the Shifted, therefore they banished them to the Nether.
Teleportation: Whenever you want, you may throw an ender pearl which deals no damage by using your Primary Power item, allowing you to teleport.
Shifted Inventory: An ability that you learned while in the Nether so that you can carry more items. (This power might not work in the Nether, to activate this power, crouch, look down, and long or right click).
Fiery Passion: Your determination fills you with bloodthirst, your damage is increased while burning.
Fire Immunity: You have adapted enough to the Nether that you can now swim in lava like its natural.
Slender: When your body was mutated, you kept your thin and tall body.
Starving: You realized humans have bad eating habits, very bad eating habits.
Banished: The humans were so afraid of the Shifted, they banished them to the Nether and since you are exiled by the village, villagers will run away from you and iron golems will attack on sight.
Hydrophobia: You recieve damage over time while in contact with water.
That time I got reincarnated as a Fridge.
Snow Blizzard: By using your primary ability, you can freeze and blind enemies that are nearby for 15 seconds, with a cooldown of 1 minute.
Snow Animation: When you use your secondary ability, you will be able to do a mid-damage, 10 block dash that leaves white particles and strays behind you. (THIS ONLY ACTIVATES IF THERE ARE NO OBSTACLES 10 BLOCKS IN FRONT OF YOU.)
Fridge-Like: You gain access to 6 extra inventory slots. They work like the Fox and Shulk inventory slots.
Hard as Ice: You gain permanent Resistance I
Cold Feature: You get Strength III while standing on ice.
Twinkle Toes: You have permanent leather boots, this prevents you from falling into powdered snow.
Fridge-Like Structure: You are 2.5 Blocks Tall
Anti-Heat: You are weaker in the nether. You will still be slow, but the mining fatigue that you have in the overworld will be gone. You also take more damage in fire-related sources.
Frozen Limbs: You have permanent Slowness II and Mining Fatigue I in the overworld
Melts Easily on Water: You take damage in water.
A spectral entity that is said to be the sentient manifestation of Death itself. You represent death itself, the most feared thing in human minds.
Soul Reaper: You manifest your health by stealing other people's soul. You gain health from punching any mob/person with your Reaping Scythe.
Reaping Scythe: Your scythe itself represents death, you come with a scythe to do all your soul collecting. Hoes also do a lot of damage.
Upon Death: You take the souls of the death, giving those souls blindness and slowness 5 with a 30 second cooldown. To activate this power, you have to crouch and right click/long tapping while holding the Reaping Scythe. You can just sneak to activate the ability if you activated the ability previously.
Devil of the Night: You gain buffs at night time since you are the devil's servant stealing people's souls at night.
Soul Particles: Soul particles will spawn around you after you activate an ability.
Scythe of Death: Upon being called the Grim Reaper, you now spawn with a scythe called the Reaping Scythe.
Hydrophobia: You receive damage over time while in contact with water.
Fear of the Day: The Reaper moves during the night, and being his descendant, you're afraid of the sun. You become weaker and get nausea under the sun. (You only get nausea if you are exposed to the sun, you won't get it if a block is above you).
Primordial Bones: You have existed since the beginning of time, due to this, your bones are old making you weaker. You only have 8 hearts of health because of this.
Peculiar Hands: You can't wield a shield due to your Peculiar bone hands.
Corrupted Soul: Those souls you've taken upon death will attack you. Skeletons, Strays, and Wither Skeletons do 2x damage.
Unusual: You get weakness while holding swords
A close relative of the Merling race, although more fierce and powerful
Neptune's Blessing: [Primary] Neptune has answered! You can summon a raining cloud above you allowing you to breath even on land for a short period of time
Power-Rush: [Secondary] By using your secondary,you will be stronger and faster for a short period of time
Wet Eyes: Your vision underwater is perfect
Sharkling Warrior: You spawn in with a trident called "Warrior Trident", you can’t drop or break it. If you lose it, crouch to get it back
Sharkling: You are 3 blocks tall
Gills: You can breathe underwater, but not on land. When raining, you can get out of the water for a short amount of time
Predator: You are a carnivore, you can only eat meat
Heavy: Because of your heavy weight, you will have permanent slowness
Lack of Stamina: You have a lack of stamina.You will be hungry faster after using abilities
Avada Kedavra
Fire Ball: By using your Primary Power, you can shoot a fire ball (cooldown 35 seconds).
Lightning: By using your Secondary Power, you can summon lightning to strike the nearest entity (cooldown 20 seconds).
Magic Aura: You have permanent Resistance I.
Light Feet: You have permanent Speed I.
Knowledge is Power: Holding a book will make you float but you will be weaker while floating.
Weak: You have permanent Weakness I.
Wizard Clothes: You can not wear armor above leather.
Its been wandering for years, Endless Void, Deserted plants, until it came across... EARTH!
Low Gravity: You are used to low gravity planets, you make low gravity still apply to you and only you.
Gravity Manipulation: By using your Primary Power, you can manipulate gravity around you for 2 seconds.
Space Helmet: You spawned with a space helmet that you cannot remove.
The living who died but still keeps strong earthly bounds
Death's Door: Every time you "die", instead of respawning, you are stunned for a period of time. Your senses are also removed for a period of time but you regenerate them slowly. This power wont be triggered if you jump into the void, if you're burning from fire and lava and from burning from daylight.
Painless: You take less damage from arrows and less fall damage.
Soul Walker: You gain speed effect on soul sand (Soul Soil won't give you the effect).
Undead Friends: Undead mobs will become passive towards you.
Weak Body: You take more damage from falling objects such as anvils and stalactites and you also take more damage from explosions.
Photoallergic: You begin to burn in daylight if you are not invisible. Death Door power wont be activated when you are burning from the daylight
Fear of The Undeads: Villagers will run away from you and Iron Golem will attack you on sight.
A hostile and stronger variant of piglins that appears in all types of bastion remnants.
Rough Skin: Your skin is rough making your durability better.
Gold Wielder: You do more damage using golden tools.
Brute Friends: Nether Mobs will be passive towards you.
Nether Armors: You can only wear golden armors.
Nether Inhabitant: Your natural spawn will be in the Nether.
New World: You will be weaker and slower in the Overworld and the End.
An exiled Necromancer that wishes to build an undead army to take over the world and to protect those who cannot protect themselves.
Necromancy: By using your Primary Power, you can summon 3 wither skeletons from a portal.
Loyal Servants: By using your Secondary Power, you can summon 3 wither skeletons that won't attack players unless provoked, but it will attack hostile mobs on sight.
Hideout: Since your hideout is mostly in caves, you are more comfortable in caves. You get positive effects when standing on stones.
Strategist: Although you got exiled, you are a better strategist than your old necromancer's group. You learnt that striking at night makes attacking enemies easier.
Sensitive Flesh: You are sensitive to the sun, you get negative effects under it.
Exiled: You got exiled by your own group, they sent you to the Nether.
Undead Ruler: Wither Skeletons are passive towards you unless you attack them first.
Bad Reputation: Although you are not a part of the necromancer's group anymore, villagers and iron golems still see you as a threat. Iron Golems will attack you on sight, and villagers will run away from you.
Cursed: You are cursed with a head you cannot remove.
Living in dark forests, these cruel creatures hide as hostile animals to traps its prey.
Mimic Skeleton: [PRIMARY] You can use your primary power to turn into a skeleton, during this state, you will appear like skeleton and be treated as such. You will burn in the sun, can see better in dark, and wont be affected by arrows. Iron golem will also not be friendly towards you! Use [PRIMARY] to deactivate mimic form!
Mimic Creeper: [SECONDARY] You can use your secondary power to turn into a creeper, during this state, you will appear like creeper and you will also be treated like creepers. [SECONDARY] You can also summon tnt with the cost of 2 hearts! Unfortunately, you will get negative effects when near cats or ocelots. Use [PRIMARY] to deactivate mimic form!
Mimic Evoker: [TERTIARY] You can use your tertiary power to turn into a evoker, during this state, you will appear like evoker and be treated as evoker. [SECONDARY] You can summon evocation fangs and [TERTIARY] ride a ravager that you summon! This mimic form specialise in range attacks, this makes you weak when using swords and axes. Iron golems will also not be friendly towards you! Use [PRIMARY] to deactivate mimic form!
Distinguishable: You can be spotted by players in your morphed state by the particles you release, they are small dark smokes.
Carnivore: Your diet is restricted to only meat, you cannot eat vegetables.
Everchanging: Because of always changing forms, you cannot benefit from regeneration, and absorption effects.
Fatigue: Using your powers draws lots of energy from you. When you mimic a mob, you will get certain effects for a short period of time. This will also happen after you deactivate a mimic form and you will be extremely hungry in mimic form.
Some people just want to watch the world burn... Others might consider you a griefer so be careful with who you can trust and whose houses you can burn, also, your mother.
Playing With Fire: You have been working with fire and explosives for a long time. You know how to protect yourself from them. (you take less damage from fire and explosions)
Dousing: Use your primary ability to douse entity you hit, this ability has 3 seconds cooldown. Doused entity emit small brown particles
Igniting: Sneak while holding primary to damage and set on fire all doused entities. After that they won't be doused anymore. Igniting has 10 seconds cooldown
Flamethrower: Use secondary to shoot out several small fireballs. Flamethrower ability has 25 seconds cooldown
Weak Arms: You work with explosives, not with barbaric weapons like swords. (all melee weapons deal less damage) You are also very slow when using pickaxe
Hated by Local Community: You're not welcome in the villages. Iron Golems will try to take you down. Villagers will run away from you