2. Cylinder
Primitive tool for creating cylindrical objects. They can be cylinders, cones or tubes (cylinders with no end caps, but with user-defined wall thickness).
Using: Snapping & UCS, Boolean, UV Maps
Primitive modes:
Cylinder
Cone
Tube
Primitive parameters:
Sides: Subdivision of cylinder's wall.
Offset: Wall thickness if Tube mode is selected.
Cylinder is based on Circle tool.
Tool Modes:
Radius
Diameter
3 points
Elliptic
Tool parameters:
Center: center position
RadiusA major radius size
RadiusB: minor radius size. used only for elliptic mode.
Depth: size along Z axis