Windows in Architron are designed to work seamlessly with the Walls object, fulfilling both aesthetic and functional roles within architectural models. When a Windows object is attached to a Wall, it not only visually represents the window elements but also automatically cuts precise openings in the Wall, embedding itself structurally.
Window is assembled from Frames and Profiles.
Frames defines the shape of the window and is also used from creating holes into the wall. ,
Profiles creates window 3D construction. Using five customizable subparts of the window.
If a child object is deleted, the Windows object will automatically revert to auto-generated mode, ensuring continued functionality without manual intervention. This approach facilitates efficient adjustments and maintains a dynamic workflow, simplifying the management of complex architectural models.
NURBS Detail:
Adjusts the detail level of the NURBS geometry for the window.
Enable Phong:
Applies smooth shading to the window surfaces.
Angle Limit & Phong Angle:
Sets the maximum angle at which Phong shading is applied, affecting the visual smoothness of the window's edges.