The Floor Object is used to generate 2D or 3D floor structures directly from a parent floorplan.
It allows fast construction of architectural spaces and can represent slabs, decks, interior floors, or ceiling elements.
The Floor Object is compatible with various parent inputs, including:
NURBS objects
Cinema 4D spline objects
Wall objects
Another Floor object
This flexibility makes it easy to build layered and reusable floor systems.
The Floor Object now supports two operating modes:
Traditional mode:
When the parent object does not contain parametric edges, the Floor Object generates its geometry from all edges of the parent curve or floorplan, exactly as in previous versions.
Parametric Edge mode:
When the parent has Parametric Edges, the Floor Object generates geometry only from edges marked with Floor parameters, enabling per-edge control and allowing multiple floor-related objects to be produced from the same base geometry.
This ensures full backward compatibility while integrating seamlessly into the new parametric workflow.
Level: Choose between "Floor" to generate the base of a room, or "Ceiling" to create the upper boundary, enhancing the versatility in constructing interior spaces.
Outline Type: Allows for an "Outline" or "Inline" configuration, adjusting how the floor's perimeter is shaped.
Offset: Modify the distance from the floorplan's perimeter for both the outer boundary and interior room divisions, allowing for precise edge customization.
Depth: Determine the vertical thickness of the floor or ceiling. Positive values extend upwards from the plane, while negative values expand downwards, offering control over the elevation and depression of the floor surfaces.
NEW FLOOR-PLAN
Outline Top & Outline Bottom: These buttons will generate a new, distinct floor plan object. This object serves as a new template that allows you to start another hierarchy of parametric objects.